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Old 04-12-2010, 04:15 PM   #281
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Quote:
Originally Posted by Jimixiii
They said Locomotion only effects the running (movement), not interactions in the NCAA video.
i saw that but my thinking is that they are letting out info in pieces and don't want to get too much out.
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Old 04-12-2010, 05:05 PM   #282
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Quote:
Originally Posted by Valdarez
I just downloaded the latest Fifa World Cup Afrika, and tried the movement out. I basically ran around in circles, switched directions, and the like. To be honest, I don't understand why everyone thinks this is a great locomotion system. In many ways it feels like Madden.

Here's my take-a-way:

  • Left Analog stick can be used to move slowly or quickly (touch sensitive)
  • RT is still used to Sprint, just like in Madden.
  • Missing animations on turns (looked really bad at times here)
  • Gliding on many of the movements, even some of the basic / walking / running animations at times
  • Very quick stops when running fast
  • Momentum feels inconsistent

Did I play the right version of FIFA?
"We collaborated closely with the FIFA team and are combining the best parts of their locomotion system with a brand new tech we created specifically for Madden NFL 11" -Ryan Burnsides

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Old 04-12-2010, 07:04 PM   #283
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

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Originally Posted by Valdarez
Yep, which is why I'm hoping the CD guys can sound off on what they saw.
The community guys have been sounding off at NCAA strategies. These two threads have some interesting tibits. Its pretty long just read through some of the non sense. I know it's ncaa guys, but i imagine that alot of it would be the same.

http://www.ncaastrategies.com/utopia...ad.php?t=74177

http://www.ncaastrategies.com/utopia...ad.php?t=74219
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Old 04-12-2010, 08:08 PM   #284
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

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Originally Posted by drlw322
The community guys have been sounding off at NCAA strategies. These two threads have some interesting tibits. Its pretty long just read through some of the non sense. I know it's ncaa guys, but i imagine that alot of it would be the same.

http://www.ncaastrategies.com/utopia...ad.php?t=74177

http://www.ncaastrategies.com/utopia...ad.php?t=74219
Thanks for the links... I think. I went through all but 4 pages of those threads and didn't see anything really new in there. I noticed cdj is the guy that went to CD, but I didn't see anything that hadn't already been discussed. Might just be better to list the tidbits for us since they weren't easy to find?
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Old 04-12-2010, 09:11 PM   #285
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Quote:
Originally Posted by Valdarez
Thanks for the links... I think. I went through all but 4 pages of those threads and didn't see anything really new in there. I noticed cdj is the guy that went to CD, but I didn't see anything that hadn't already been discussed. Might just be better to list the tidbits for us since they weren't easy to find?
Quote:
Originally Posted by BigBlue
cdj, jb, and tommy I read on tradition football that scrambling quarterbacks are going to be effective. do you think that it is going to turn into a cheese fest or is it going to be able to shut down.

They were effective in the build we played, but I think part of that was due to the defense still being tweaked. Actually, in the game I played versus Jeff (from Tradition Football) we each scrambled and pointed out several times to devs where the D could/should be quicker to react to the scrambling QB. It was/is still a work in progress, so I'm not too concerned about it right now. They knew the D was still being worked on in regards to locomotion (getting started in motion to make a play), so I don't think they will be too bad. However, my hunch is that very mobile QBs might be a pain if people don't call correct defenses or have a talented D.


As for some thoughts on it...

Damon Peterson and I went into Practice Mode during the Community Event and compared NCAA 10 to 11. To see how basic momentum worked, we had a RB/WR run full-speed for 40+ yards and then let go of the controls. In NCAA 10, the player stopped almost on a dime - in two yards or so. In NCAA 11, they would take 5-6 steps before stopping, so there is definite momentum in the game.

I really noticed it on the Hit Stick. Whiff on the Hit Stick and you are screwed. Your player is getting out of position and probably is done for the play.

Quote:
To fix this, the designers at EA Sports focused on things like momentum and acceleration, variation in strides, and leaning. "Now you can lean forward into turns and lean forward when accelerating," adds Burnsides.

In terms of control, that means learning the timing of things like the lean. Lean forward to build up momentum for the truck, but lean forward too long and instead of trucking over a defender, you will end up falling on your facemask.

This is a very cool addition. You can now twist and turn as you go through holes, when contact is coming, and also 'steer' your truck move. As you hold the RS up, you can move it left or right for your player to drop his shoulder in that direction. IE: If a player is coming to lay the wood on you from the left, you can hold RS up and to the right to shield the ball away. I made the mistake one time of shifting the wrong way and the ball popped up. It looks very realistic and feels pretty natural.

If you hold down the truck stick too long, you will stumble and fall...however, you can let go in time to recover from the stumble. Though, if a defender is nearby, he is probably going to make the tackle.

IMO, Locomotion is one of the biggest additions coming to the game. People wanted realistic player movement and they got it. It's probably the biggest gameplay addition/change, but there are more to come on this front.


Quote:
Originally Posted by Deuce
CDJ, can you talk more about the difference between power/speed RB's?

The rosters were still being worked on to help reflect the strength of player attributes and I didn't use power/speed RBs enough to make definitive statements. One of the other guys there may have though.

EDIT - I did see Shopmaster use the Bama HB and just roll through people to get to the tourney championship. By watching, I could tell Power HBs are tough to bring down.


Quote:
Originally Posted by BigBlue
With the new locomotion have you experienced the DE 3-4 yards outside of the tackle then running around the tackle to sack the quarterback in 1-2 seconds like in previous versions.

I don't think that will be a big issue in 11, as locomotion will make it tough for bigger less agile players to run around and cut quickly.

JBHUSKER
CDJ pretty much nailed the important parts of the locomotion here. Like I said earlier...this addition is really sweet. We really didn't get the full feel of this in the run game until one of the programmers of this feature showed us basically everything the RB can do with the use of the right stick. From that point forward, I basically was trying every possible move with my RB.

As I had mentioned in the podcast...this was basically something that we had no idea that was in the game, as they were letting us discover things as we were playing. We kinda found out a couple of the things on our end, for me specifically I noticed the stumble. But when Burnsides showed us everything else...we were all just huddling around in amazement with everything he was doing with the RB.

It makes the run game feel brand new, you feel like you have total control. And as I've said before...it's a blast to play around with.

Quote:
Originally Posted by coogrfan
A guy from traditionfootball.com who attended the event posted the following a little while ago over at OS:



I would be interested to hear how our guys experiences compare to Ryno's.


It's still in alpha; therefore, the tuning is still being worked on....its FAR FAR FAR FAR FAR FAR away from being final. Nothing to worry about yet. Again, remember we are not even close to having all of the information yet....
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Old 04-12-2010, 09:15 PM   #286
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Thanks for rounding that up, it was a lot of stuff to read through to get it (nearly 30 pages). It will be interesting to see how Madden fans react to momentum / footwork as many were quick to pan it in APF2K8.
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Old 04-12-2010, 09:24 PM   #287
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Does this mean the "highlight stick" is gone. I hope so all people would do is hit up on the highlight stick and it took a lot of the fun and skill out of running.
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Old 04-12-2010, 09:56 PM   #288
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Quote:
Originally Posted by ch46647
Does this mean the "highlight stick" is gone. I hope so all people would do is hit up on the highlight stick and it took a lot of the fun and skill out of running.
It may become the "total control stick."

I cant wait to try the demo out. The locomotion alone has me sold on both games this year.
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