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Old 04-10-2010, 08:04 PM   #249
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Quote:
Originally Posted by canes21
I don't think anyone said Canned Animations>Procedural Animations. Its the fact no one has made a sports game with this engine until now. Theres a lot more to this then EA wants to stay with Pro-Tac because they created it.

Just because a system worked in GTA IV doesn't mean it will work in football games. In GTA IV, you'd shot a guy in the leg and he'd get up while holding his stomach. Do we want that ina football game? Do we want our players taking hits in the legs and breaking them, but they limp off the field holding their stomach? No... Those are minor things that still need work. I'm willing to bet it will take another Backbreaker title at the least to get everything down thats basic, then if a 3rd and 4th game come out, we'll start seeing the more complex things getting tuned. From what we've heard, WR's don't even try to get both feet down in the game because it was so hard to program, something the Madden team has partially done in the past with its engine.
I get it. I prototype ideas all the time in order to prove that a technology is viable in a product. That's why you're going to have a hard time convincing me it's not viable. It either works, or it doesn't, and it's already been shown to work in other games. I've seen the movement, I've seen the tackles. It looks really good, and better than the one man tackles and 9 man ProTaks.

The example you provided has nothing to do with Euphoria. That's the game's implementation (getting shot, and how they react), not the engine. You'd have to code that to have it in Madden, and no, we don't want guys getting shot... wait, ok, no we don't.
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Old 04-10-2010, 08:08 PM   #250
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

That is Euphoria. Where did they get shot, how will it effect their ability? Thats all tied to Euphoria. And anyone with sense gets what I meant with my example, except you Cowboy fans...

And yes, the tackles look beautiful, but the movements don't exactly look to pleasing to the eye outside that. As much as I want BB to be a success(day one for me), it has great tackles, but lacks a lot in most other areas.
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Old 04-10-2010, 08:13 PM   #251
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Quote:
Originally Posted by canes21
They still have to craft the running animations, throwing animations, etc. Then they have to program how each rating interacts with the game and other players. It would take a long period of time and I doubt we'll see EA use it this generation at all.
Exactly, which means it would take more people and resources, and they don't want to spend the $$$ on it. I agree. Even if BB is the next best thing than sliced bread, I doubt they will shell out the $$$ to do it.

Quote:
Originally Posted by canes21
That is Euphoria. Where did they get shot, how will it effect their ability? Thats all tied to Euphoria. And anyone with sense gets what I meant with my example, except you Cowboy fans...

And yes, the tackles look beautiful, but the movements don't exactly look to pleasing to the eye outside that. As much as I want BB to be a success(day one for me), it has great tackles, but lacks a lot in most other areas.
Then why use this example?

Quote:
Originally Posted by canes21
Just because a system worked in GTA IV doesn't mean it will work in football games. In GTA IV, you'd shot a guy in the leg and he'd get up while holding his stomach. Do we want that ina football game? Do we want our players taking hits in the legs and breaking them, but they limp off the field holding their stomach?
I am having a hard time understanding your Redskinese.

Anyhow, that's my view, I'll leave you guys to chat about it more.
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Old 04-10-2010, 08:21 PM   #252
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Quote:
Originally Posted by canes21
I don't think anyone said Canned Animations>Procedural Animations. Its the fact no one has made a sports game with this engine until now. Theres a lot more to this then EA wants to stay with Pro-Tac because they created it.

Just because a system worked in GTA IV doesn't mean it will work in football games. In GTA IV, you'd shot a guy in the leg and he'd get up while holding his stomach. Do we want that ina football game? Do we want our players taking hits in the legs and breaking them, but they limp off the field holding their stomach? No... Those are minor things that still need work. I'm willing to bet it will take another Backbreaker title at the least to get everything down thats basic, then if a 3rd and 4th game come out, we'll start seeing the more complex things getting tuned. From what we've heard, WR's don't even try to get both feet down in the game because it was so hard to program, something the Madden team has partially done in the past with its engine.
Even if all that you mentioned ended up being a glitch b/c of Euphoria it would be better than the madden glitches we have now, especially since the animation glitches now actually affect game play, unlike the concerns you've mentioned. Madden's having just as much of hard time with WRs planting there feet properly now for sideline catches so what's your point lol

To me this is like arguing you prefer 8-bit graphics over today's graphics. Euphoria is to enhance real life movement, I don't know what else you could want...? The system practically forces the game to interact properly when contact is made given the type of force used, which is a huge issue with Madden...how could that set EA back if they used it?

BB's issue most likely will be A.I. I'm assuming, but there's no way the actual Euphoria engine fails, it's shown what it can do, it may need a lil' tweaking in a football game but Madden's been needing heavy tuning since it's been on Next Gen.
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Old 04-10-2010, 08:28 PM   #253
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Can anyone actually see the videos. if any has a website where i can see the videos i would appreciate it.
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Old 04-10-2010, 09:09 PM   #254
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Idk why everyone thinks Euphoria is the best Physics engine.. Is there like some sort of award saying that it is? There is new tech coming out all the time. Euphoria looks good but that doesn't mean that Protack is any less advanced. Euphoria has been worked on for years and it has taken a very long time for it to get to where it is now. You guys need to remember Protack's FOUNDATION has just been introduced into madden last year they have been working and tweaking it since. Im not saying its gonna be better than Euphoria, hell Backbreaker might come out and blow madden out of the water in physics and EA will be forced to put the tech in for madden 12. However I think we need to see what the team has done since last year and how much they have improved it before we can jump to any conclusions on what tech will finally make madden a better playing football experience.

Edit: Remember if it wasnt for BB using Euphoria, EA may have never pushed to address momentum and animations. Just look what theyve done taking Fifa's Locomotion system (one of the "best" around) and putting it in madden. EA knows they have to prove that they're the better football game and their physics and animations are the best. Like always competition is good.

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Old 04-10-2010, 09:56 PM   #255
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Pro-Tac is nothing but procedural animations. Its all still canned. Natural Motion's engine runs off real time physics and obey's all the laws set by those like Newton. EA's animations may appear to be running of a physics engine that calculates momentum based statistics, but it was all handcrafted. What Natural Motion brings to the table is all real time statistics being calculated every millisecond and beyond.
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Old 04-10-2010, 11:52 PM   #256
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Quote:
Originally Posted by canes21
Pro-Tac is nothing but procedural animations. Its all still canned. Natural Motion's engine runs off real time physics and obey's all the laws set by those like Newton. EA's animations may appear to be running of a physics engine that calculates momentum based statistics, but it was all handcrafted. What Natural Motion brings to the table is all real time statistics being calculated every millisecond and beyond.
BB doesn't have an NFL/NFLPA license

that's an "epic fail" for this gamer

sorry kids
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