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MLB '10: The Show Patch #2 is Available, Post Impressions Here

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Old 03-18-2010, 01:28 PM   #65
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Re: MLB '10: The Show Patch #2 is Available, Post Impressions Here

dunno if u guys noticed these but I can confirm they were fixed too:

1-Cacthers no longer get ruled an error on drop 3rd strikes.

2- The power vs left bar on the pitcher x batter screen is working properly now


Now, i forgot to check, but can we add wristbands over sleeves now on the editor?

Bbaseball -> 343mb like the old one
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Old 03-18-2010, 01:30 PM   #66
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Re: MLB '10: The Show Patch #2 is Available, Post Impressions Here

Quote:
Originally Posted by baseball66
Anyone happen to know the size of the patch?
I read 343 mb
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Old 03-18-2010, 01:31 PM   #67
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Re: MLB '10: The Show Patch #2 is Available, Post Impressions Here

Ok, thanks you guys.
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Old 03-18-2010, 01:41 PM   #68
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Re: MLB '10: The Show Patch #2 is Available, Post Impressions Here

How do you view hot/cold zones of batters in game if you cant hit select?
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Old 03-18-2010, 01:42 PM   #69
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Re: MLB '10: The Show Patch #2 is Available, Post Impressions Here

Looks like indeed the ball markers for auto fielding are gone....

I purposely threw a meatball to the CPU, and it hit a HR that barely cleared the wall. I watched my player go back.....back....back......stop, and leap to try and rob the HR, to no avail. None of that red ring stuff that was there before.

Next pitch was a popup to LF, and just like real life, the outfielder got into position and caught it, with no spinning ball marker thingy to take away the suspense.

I have to go to work, so that's all I've seen so far.

Again, looks like the suspense is back for fly balls!
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Old 03-18-2010, 01:42 PM   #70
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Re: MLB '10: The Show Patch #2 is Available, Post Impressions Here

This is not an impression rather a question. My borther just called me and said he just started DL the patch, said it has 222 minutes remaining. My question is how can I speed up the download time?? anyhelp would be appreciated. Thanks in advance
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Old 03-18-2010, 01:43 PM   #71
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Re: MLB '10: The Show Patch #2 is Available, Post Impressions Here

Quote:
Originally Posted by brunnoce
dunno if u guys noticed these but I can confirm they were fixed too:

1-Cacthers no longer get ruled an error on drop 3rd strikes.

2- The power vs left bar on the pitcher x batter screen is working properly now


Now, i forgot to check, but can we add wristbands over sleeves now on the editor?

Bbaseball -> 343mb like the old one
I just noticed this as well. I have been ignoring the power and going off of the contact for guys I am not sure about. I think it was Vernon Wells I was facing with a lefty. I checked to see if I should bring in a righty, and he had a very large left handed power bar. Needless to say, I brought in the righty.
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Old 03-18-2010, 01:45 PM   #72
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Re: MLB '10: The Show Patch #2 is Available, Post Impressions Here

Transactions, after simming through a few months of "normal" franchise mode (not controlling all 30 teams), seem much better.

-Trades seem realistic (although still a lot of them...nothing more than what you'd see in an online league though really)

-Players are being released and signed

-Players are being put on waivers

Although it still appears the AI does NOT call up players based on performance, with each trade, injury, and waiver processed it seems the team juggle things enough so that if there is an obvious choice to bring up, hopefully that player gets the call.

Proof? Jason Heyward started in AAA (well, at least spring training) and is now on the MLB roster with ATL with 165 AB's already through June 1st.

*****Through 2 months of simming, I have not seen the AI CLAIM a player off waivers yet. Has anyone seen this? I sure hope so!*****
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