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MLB '10: The Show - Franchise Issues Update

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Old 03-05-2010, 03:18 AM   #345
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Re: MLB '10: The Show - Franchise Issues Update

Quote:
Originally Posted by Knight165
If you set LINEUPS/ROTATIONS to MANUAL....you set them and they will stay.
The CPU will still sub for fatigued players in game....

...and mss4481....controlling all 30 teams...you will still GET trade proposals..FOR EVERY TEAM....you just have to choose whether to accept them or not. The only thing that won't work is you proposing trades to the other teams(actually....I don't even know that won't work....gotta try it! )

M.K.
Knight165
Would be curious to hear what you find out when you test out proposing trades to the CPU using the setup youve mentioned.
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Old 03-05-2010, 03:54 AM   #346
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this is why the show is tops every year, lol, i also had the cpu making trades for me, i've decided to put that on hold for now and play some rtts while they make a patch for it

(if it were 2k it be 2 weeks before it got fixed ) lol

thats why i love SCEA
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Old 03-05-2010, 04:44 AM   #347
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Re: MLB '10: The Show - Franchise Issues Update

fairly big issue.. and im hoping this is due to the broken potential ratings that there will be a fix for..

but the giants accept a trade straight up, gary sheffield for tim lincecum, every time ...

like i said im guessing thats cause sheff is labeled potential a, and lincecum a b?
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Old 03-05-2010, 08:05 AM   #348
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Re: MLB '10: The Show - Franchise Issues Update

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Originally Posted by youngn791
If your game has crashed at Tropicana Field were you using the default rosters or the roster update?
I've used the default roster each time. I changed the numbers of Tejada, Atkins, and Hendrickson manually though.
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Old 03-05-2010, 08:51 AM   #349
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Re: MLB '10: The Show - Franchise Issues Update

Quote:
Originally Posted by adam914
This sounds pretty sweet. Even once things are fixed I might go this route anyway. That way if I see a trade I think is crazy I can stop it from going through, and if it seems legit I can go ahead and let it happen.

Bug or no bug, I think this sounds like the way to go.
The only prob with this that I see is once they fix the bug, teams set to manual trade will no longer offer trades as they are doing now. If it gets fixed, and every team is set to Manual, there should be no trades unless you make them. So you have to decide do we want SCEA to fix this or leave it as is so we can basically appove every trade. Does that make any sense?
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Old 03-05-2010, 09:01 AM   #350
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Re: MLB '10: The Show - Franchise Issues Update

Quote:
Originally Posted by Willis135
The only prob with this that I see is once they fix the bug, teams set to manual trade will no longer offer trades as they are doing now. If it gets fixed, and every team is set to Manual, there should be no trades unless you make them. So you have to decide do we want SCEA to fix this or leave it as is so we can basically appove every trade. Does that make any sense?
True, but maybe next year we can get a trade over ride option added?
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Old 03-05-2010, 09:03 AM   #351
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Re: MLB '10: The Show - Franchise Issues Update

Quote:
Originally Posted by The Chef
Would be curious to hear what you find out when you test out proposing trades to the CPU using the setup youve mentioned.
My guess is it will ask you if you want to accept the trade......Since in theory you are control trades for all teams you will be asked to accept.

That might be the only "downside" to this that I see.
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Old 03-05-2010, 09:04 AM   #352
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Re: MLB '10: The Show - Franchise Issues Update

Quote:
Originally Posted by tabarnes19
True, but maybe next year we can get a trade over ride option added?
That would be cool to have that as a option. Me personally, for this year would like the trade issue fixed. I would rather not have to oversee all of the computers trades. But if it doesn't get fixed, no big deal. I'll still enjoy it.
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