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Major League Baseball 2K10 Demo Available, Post Impressions Here (360)

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Old 02-28-2010, 02:20 PM   #609
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Re: Major League Baseball 2K10 Demo Available, Post Impressions Here (360)

To each their own, but I'm not having a problem with the second or third dislikes on your list. I get guys looking on the corners, swinging on a ball for the K, and I don't dare leave a meatball out... I can sneak them by occasionally, but I don't try it often.
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Old 02-28-2010, 02:28 PM   #610
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Re: Major League Baseball 2K10 Demo Available, Post Impressions Here (360)

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Originally Posted by Blzer
I'm more disappointed that we can't hide the pitching cursor. You'd think that this is one of the primary reasons we have pinpoint accuracy... mostly because we can see where we're pitching!

This has been an issue since 2K6, and they still don't have a hiding pitching cursor option. Embarrassing.
I'm with you...One the main problems i always see is 'clean-up' By that i mean 2k ALWAYS has old code in their games dating all the way back to ps2 days etc...

The cursor should be a option to have on and off. it's next gen for goodness sake right? Either way though i will say that the cursor looks better this year then last years yellow debacle
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Old 02-28-2010, 04:05 PM   #611
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Re: Major League Baseball 2K10 Demo Available, Post Impressions Here (360)

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Originally Posted by WTF
To each their own, but I'm not having a problem with the second or third dislikes on your list. I get guys looking on the corners, swinging on a ball for the K, and I don't dare leave a meatball out... I can sneak them by occasionally, but I don't try it often.
Yeah, I prefer to just pitch where the catcher calls for it every time.

And regarding the variable strike zone that the person above mentioned, I was thinking that it is probably not in the demo, but hopefully it's in the full version and they just didn't want to take up any space by including that.
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Old 02-28-2010, 04:37 PM   #612
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Re: Major League Baseball 2K10 Demo Available, Post Impressions Here (360)

I must say that I have been very impressed with the so called pitcher/ hitter battles. I have been able to work the count very well. Many of the pitch counts I have seen in the demo have been in the 25, 30 range depending on my patience. Balls to strike ratio has been decent. You can also see a difference in these ratios during different situations such as guys on base and depending on those guys speed. Very nice. I am also getting very use to the new swing stick. I don't use the defensive swing too much right now, but have had some success with it fighting off pitches. Like others I see some really fast throwing speeds in the field, but have still had decent plays take place with guys beating out throws. Can't wait til Tuesday.
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Old 02-28-2010, 06:07 PM   #613
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Re: Major League Baseball 2K10 Demo Available, Post Impressions Here (360)

From the demo it really made me feel like i was playing a super mario baseball game... it just looked stupid and the controls were just not for me. All in all its an okay game if its the only baseball game you can find in your house.
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Old 02-28-2010, 06:40 PM   #614
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Re: Major League Baseball 2K10 Demo Available, Post Impressions Here (360)

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Originally Posted by AustinOrgans
I really like the ball-to-bat physics. Yesterday I had a big hit with A-Rod that was visibly tailing to the right, it curved just outside the foul pole. So cool.

Q: Anybody know how to call off fielders?

Current Dislikes:
1. Trajectory on fastballs. They look like freakin' lobs! Especially when thrown low in the zone, they drop like sinkers.

2. No variable strike zones or questionable calls by ump. If you miss the zone by a hair, it's called a ball. The AI batters are also too good at laying off these borderline pitches.

3. (And this one I'd like you guys to experiment with and tell me what you find) I'm finding the fastball down the middle to be a very effective out pitch against the CPU. I'm striking guys out left and right with fastballs down the middle!
What I found was if I left fastballs right over the heart of the plate, they were crushed, either a HR or a line drive in the gap.

So I'm not having that problem.
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Old 02-28-2010, 07:13 PM   #615
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Re: Major League Baseball 2K10 Demo Available, Post Impressions Here (360)

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Originally Posted by KingFelix
What I found was if I left fastballs right over the heart of the plate, they were crushed, either a HR or a line drive in the gap.

So I'm not having that problem.

With max effort? Good gestures on fastballs in the middle of the plate, imo, aren't hit hard enough and sometimes not at all.

Anyone else having this problem, btw.... I recently switched my xbox to a larger TV. While I don't think that the larger screen has anything to do with it, my swing stick seems to lag. It seems like there is a half second delay (a little less) when I push to swing and when the player actually swings. Weird.
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Old 02-28-2010, 07:21 PM   #616
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Re: Major League Baseball 2K10 Demo Available, Post Impressions Here (360)

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Originally Posted by nld230
Returning to the LS function question, I just played a game trying to figure this out.

I tried hitting inside pitches to the opposite field using the left stick, and got nothing. I didn't see any WEAKER hits from using it. The influence wasn't obvious, if there was any.

I tried using a power swing and down on the LS to hit a sharp grounder: fly ball to center field. Again, influence not present or noticeable.

The only time I thought there MIGHT be: With Tex I attempted to go opposite field with a contact swing, and he sharply plugged the right center field gap. Could be a coincidence, though.

Up on the LS seems to produce fly balls, so sacrifice flies....

Honestly, I'm hoping that it's a misprint in the controller layout. I like the game's hitting interface based on timing.
Only time I've used LS is with power hitters, and I've tried to pull it, e.g. northwest (up and to the left for a right-handed hitter). Anything outside I've not done a thing with. But twice, I got inside fastballs and let 'er rip. Knocked the hell out of the ball.

I say that as a little more evidence that the LS' influence is not overly strong, or at least didn't feel like it in the demo. That's a positive, IMO.
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