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Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

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Old 02-18-2010, 10:21 PM   #65
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Re: Mets vs. Cubs *1st Gamplay video Discussion (GameInformer)

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Originally Posted by Flaxseed Oil
PROS:

1. Wrigley looks great. So do the fans and the animations. Seems to be smoother transitions.

2. Bat sounds...FINALLY!

3. Commentary sounds good.

...
Bat sounds seemed exactly the same as last year to me... am I wrong?
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Old 02-18-2010, 10:21 PM   #66
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

LOOOOOOOVE how Perez was up to close to 50 pitches by the end of that 3rd inning. The Pitcher/Batter interface looks MASSIVELY improved, anyone who cant see otherwise is fooling themselves. Not to mention the CPU taking pitches as well.
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Old 02-18-2010, 10:29 PM   #67
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

I figured out what's weird about the throwing animations to me. It's the same animation as before, they just sped everything up. The arm movements aren't different and the players don't throw with anymore urgency than before, they just made it all quicker. It just looks weird. I just hope that this isn't a cut and paste job. Things like this have me worried if real work was done on gameplay or tricks.
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Old 02-18-2010, 10:33 PM   #68
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

Quote:
Originally Posted by Simp
Bat sounds seemed exactly the same as last year to me... am I wrong?
Sound identical to me too. I don't get what others are hearing.

Quote:
Originally Posted by BrianFifaFan
I figured out what's weird about the throwing animations to me. It's the same animation as before, they just sped everything up. The arm movements aren't different and the players don't throw with anymore urgency than before, they just made it all quicker. It just looks weird. I just hope that this isn't a cut and paste job. Things like this have me worried if real work was done on gameplay or tricks.
I am glad I wasn't the only that noticed this. I am not going crazy then.
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Old 02-18-2010, 10:33 PM   #69
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

I think the stadium environment and lighting is excellent. The crowd noise is generally good, along with the stadium design and they followed through with that aspect.

The dirt, grass, and player models look nice as well. Yes the jersey numbers are a big too big, but honestly, that doesn't spoil a game for me by any means.

The hitting and pitching interface looks pretty solid actually. It was encouraging to see AI hitters taking pitches and to top it off, that annoying dust trail is gone on the dirt. It's a short offering, but anyone who doesn't think this is somewhat encouraging, is probably fooling themselves.

I am looking forward to this 2k9/2k10 comparison video. In the meantime, that was encouraging and could be improved, I am sure of it.
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Old 02-18-2010, 10:34 PM   #70
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Re: Mets vs. Cubs *1st Gamplay video Discussion (GameInformer)

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Originally Posted by Blzer
Game looks miles ahead of 2K9, but still has that "rough around the edges" feel to it, almost like it's in beta form or something. I have so much to say both about the good and the bad (more bad than good on a non-comparative level), but I think the best thing that comes out of this is you can really tell that VC did a lot in a year-long development cycle, and it shows. I think this series is finally going in the right direction.
Well said Blz.
 
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Old 02-18-2010, 10:35 PM   #71
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

Do you guys think you can save the camera settings this year. Just wondering if anybody has herd
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Old 02-18-2010, 10:39 PM   #72
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

What determines if the player can see the pitch location and type?
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