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Six Fixes for NBA 2K11

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Old 02-07-2010, 04:07 AM   #41
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1 and 2 are the most important.

crew needs to work.
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Old 02-07-2010, 05:03 PM   #42
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live's tight control and player movement over isobroken
2K's animation
2K's post game ( best ever)
live s play calling (best ever)
live's athmosphere
2K's little things
efficient online
if mike wang achieve mixing the perfect perimeter game of live with 2K s engine and post game we got a winner
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Old 02-07-2010, 05:16 PM   #43
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Re: Six Fixes for NBA 2K11

Fix the play-calling, it's too awkward to have to be dead on that bloody little blue circle. There should be more leeway. Also sort out some of the plays that are impossible to run, I had to remove one from my playbook since it involved the center having the ball stationary in the key for a few seconds and every time the play is run you get a 3 in the key violation.
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Old 02-07-2010, 05:18 PM   #44
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Re: Six Fixes for NBA 2K11

Fix the objectives on My Player. Having an objective to hold your matchup (who ends up being Kobe Bryant) to 2 points over the course of the game, on 12 minute quarters, when you are giving up 6" inches in height to him is ridiculous.
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Old 02-08-2010, 11:42 AM   #45
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A.I. rebounding on both sides of the fence needs to be fixed. Sometimes players just stand there and look the opposite direction when there is no one in front of the basket except 1 or 2 players.
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Old 02-08-2010, 03:49 PM   #46
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Re: Six Fixes for NBA 2K11

They should make it so that after a play you can press a button that triggers a argue animation. Something really short like how kobe complains after a foul while walking up the court. If you do this too many times..you get a technical.
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Old 02-08-2010, 04:02 PM   #47
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Re: Six Fixes for NBA 2K11

Quote:
Originally Posted by LandR
Fix the play-calling, it's too awkward to have to be dead on that bloody little blue circle. There should be more leeway. Also sort out some of the plays that are impossible to run, I had to remove one from my playbook since it involved the center having the ball stationary in the key for a few seconds and every time the play is run you get a 3 in the key violation.
You know you don't have to be dead on the blue circle....far from it actually.

I play on the PC and I normally stand about 6 feet behind it and the plays trigger just fine.
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Old 02-09-2010, 10:23 AM   #48
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Re: Six Fixes for NBA 2K11

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Originally Posted by edubbs
Defense- Help D in 2k10, can be kinda off but I'm glad they finally incorporated it. Also, defenders close out speed needs to be addressed IMO. Defenders still close out and rotate too fast in 2k10, even though it's much better than previous versions of 2k.
Defense definitely needs work. Annoys the **** out of me seeing my guys double poor post players and leave three-point shooters wide open. Stay with your man unless I call for a double.
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