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Six Fixes for NBA 2K11

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Old 02-03-2010, 02:37 PM   #9
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I hope they fix that akward delay when going up for a jumpshot. I like my shots smooothe.
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Old 02-03-2010, 02:53 PM   #10
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I agree with this list for the most part (with the lone exception being #6 - but I understand that's the author's personal biased fix). But I feel that points 3 and 5 should definitely receive the most attention. My Player was a good idea with bad implementation. With all the bugs that existed in that mode, it just left me heading back to the Association since more reliable control over the events of the game was put back in my hands. And that even had its own unique issues.

And I must say that the stadium atmosphere needs serious improvement. This has been a problem for NBA 2K this generation of gaming. Stadium atmosphere and better player controls are perhaps the only things that Live has a leg up on the NBA 2K series (IMO). Hopefully these issues will be addressed for 2K11 now that Wang is back at the helm.
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Old 02-03-2010, 03:07 PM   #11
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Solid points. I definitely feel that the 2k series needs a vast improvement in atmosphere. I honestly cant tell the difference when playing in the Association mode between a regular season game or an NBA Finals game 7(other than the Finals logo on the court and the announcers dialogue). In the same regard I would like to see a regular season game between the Nets and Timberwolves be true to life, not with the seats full like it was some sort of important game. As far as the 6th "fixes" I completely agree, team relocation would be a unique feature if done right. I also think it would be great if they could incorporate a create-a-arena feature during/for Association mode(cant see certain teams still playing in their current arena's 15 years into the Association).

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Old 02-03-2010, 03:21 PM   #12
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good stuff, particularly defense and animations. i personally would put a lot more things ahead of some of these though like fixing all of the terrible glitches in the game like the 3 pt. shooting and CPU trade logic. also, whatever happened to 82games and the realistic tendencies? the default 2k rosters are atrocious. before getting into it too much...can we finally completely fix the framerate? it's been like 3 years and there still problems, especially on the first FT.
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Old 02-03-2010, 03:49 PM   #13
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Better playcalling/execution is at the top of my list.
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Old 02-03-2010, 03:51 PM   #14
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With Mike Wang back on board we should see these.
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Old 02-03-2010, 04:30 PM   #15
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Re: Six Fixes for NBA 2K11

Quote:
Originally Posted by NINJAK2
Better playcalling/execution is at the top of my list.
Ditto that. An effective, and working playcalling system would definitely lead to a much more realistic experience and would do wonders for this game as far as making it more "sim". The playcalling system as it is, is almost unbearable to watch, and quite honestly, most of the plays aren't worth running because they are so time consuming, and ineffective. People like to say "this aspect" or "that aspect is so last gen", but nothing screams last gen louder than NBA 2K's current playcalling system. I'd have movement+control as my 1A. however. Numbers 1,4, and 6 from this article are all necessities and extras IMO (even though I think 6 is a good idea, especially with me playing association heavily.) Number 1, I think is a given that they'll be great strides made in regards to this mode seeing as how 2K10 was the first game to feature my player.
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Old 02-03-2010, 05:30 PM   #16
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Please do away with the auto-posting up... Give that option back to the player... Auto anything is never the way to go. Players want control!
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