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Six Fixes for NBA 2K11

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Old 02-03-2010, 05:33 PM   #17
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Re: Six Fixes for NBA 2K11

Biggest issue I see is the inability to move freely around the court. I feel I get "sucked in" by the opposing defense. Either that or an animation controls how I move. Get back to basics, it's a basketball game. I have a real hard time creating separation when a mis-match presents itself. I will control a PG mismatched on a switch against a PF or even C and still can't cross them up enough to get a clear path to the hoop. Very frustrating. Is anyone else having this problem this year?
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Old 02-03-2010, 05:41 PM   #18
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Re: Six Fixes for NBA 2K11

i'd like to see:

1. tighter control
2. nba live's "double and recover" defense logic
3. better plays or user created plays

please for the love of all that is holy DO NOT TOUCH PRACTICE MODE the way Live killed theirs...
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Old 02-03-2010, 05:42 PM   #19
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Playoff atmosphere would go a long way in my opinion
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Old 02-03-2010, 07:01 PM   #20
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Re: Six Fixes for NBA 2K11

I would say animation and defense are my biggest pet peeves about this game. I hate when I do a pick and roll but my pg can't move at all. Defense in my opinion sucks because teams can easily get in the middle and my guys don't do anything. I even play 2-3 zone but no dice.

Also I feel running plays should be different. I have a hard time getting on the starting point and therefore the play doesn't start. I then find my self running out of time so I hurry a shot. Maybe I just need to work on it more but why don't they just make it to where you just have to be close to an area in order for the play to start.

Other than that I love this game.
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Old 02-03-2010, 11:28 PM   #21
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How about can we get technical fouls? I noticed something in one of the MLB 2K Baseball games that depending on how fast you pressed certain buttons or pressing a combination of buttons determined the outcome of a player when they argued with the umpire. Can we implement that in NBA 2K11?

I know it's "E" for Everybody but put some more emotion in the game.
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Old 02-04-2010, 01:04 AM   #22
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I'd like them to put more effort into team defense. Maybe have schemes and what not implemented into the game. A switching defense would be useful because that's what the Hawks use in real life and it'd be cool if they could add that into the game seeing that they have the 2-3, 3-2, etc.
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Old 02-04-2010, 01:10 AM   #23
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Re: Six Fixes for NBA 2K11

Quote:
Originally Posted by elementz09
How about can we get technical fouls? I noticed something in one of the MLB 2K Baseball games that depending on how fast you pressed certain buttons or pressing a combination of buttons determined the outcome of a player when they argued with the umpire. Can we implement that in NBA 2K11?

I know it's "E" for Everybody but put some more emotion in the game.

the arguing would be to random, the user wouldnt have control over this. A better option would be to implement technical fouls, ejections, even suspensions would be with flagrant/hard fouls.

player movement is a mixed bag. at times I think it works flawlessly other times it's just off.

I disagree with defense, I like defense in this game. I see what 2k is trying to do in this game.
close out defense, and transition defense exists in this game. its all about knowing who defends who.
I absolutely think 2k got the defense right. hands up on jump shooters, etc. knowing when to play the passing lanes, etc.

playcalling- they should use voice recognition/voice command.
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Old 02-04-2010, 02:48 AM   #24
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Re: Six Fixes for NBA 2K11

#'s 3,4, and 5 should be the biggest focuses for next year along with a better playcalling system like Ninja said. Hell improving player movement alone will make the game 10x better to me, its one of the few things Live does better then 2K imo.
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