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Old 01-18-2010, 04:30 PM   #33
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Re: Gran Turismo 5 GPS Functionality, 3D confrimed Race your real world Car.

Kruza

Could one of the features of this GPS functionality and the data logger visualization tech. be driving against real world drivers (ghost)? I'm reading it and it can be uploaded, just like you have Kaz ghost in the time trial demo, do you think for gamers this is where this is heading?
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Old 01-18-2010, 05:06 PM   #34
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Lightbulb Re: Gran Turismo 5 GPS Functionality, 3D confrimed Race your real world Car.

Could be.

It seems to me that -- lack of car damage aside -- Digital Polyphony is trying to accomplish the ultimate goal of total realism when it comes to driving on GT5. They're attempting to simulate the real world of experience of driving to the degree in that it would be a legitimate option for an actual racing team to compare what segment times and lap times their car has run on a real world during track testing to that of what segment and lap times are achieved with identical car settings and such while running a similar type of test in GT5.

Of course the mixing, matching and comparing of data collected from both sources (real world info vs. GT5 info) would be invalid if the car's behavior and physics along with the design of the track isn't accurately nailed down to their exact details and specifications. So Digital Polyphony will have their work cut out for them in order to make it these features on GT5 benefit those racing teams and organizations who wish to give them a chance.

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Old 01-18-2010, 08:26 PM   #35
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Re: Gran Turismo 5 GPS Functionality, 3D confrimed Race your real world Car.

Quote:
Originally Posted by Kruza
Could be.

It seems to me that -- lack of car damage aside -- Digital Polyphony is trying to accomplish the ultimate goal of total realism when it comes to driving on GT5. They're attempting to simulate the real world of experience of driving to the degree in that it would be a legitimate option for an actual racing team to compare what segment times and lap times their car has run on a real world during track testing to that of what segment and lap times are achieved with identical car settings and such while running a similar type of test in GT5.

Of course the mixing, matching and comparing of data collected from both sources (real world info vs. GT5 info) would be invalid if the car's behavior and physics along with the design of the track isn't accurately nailed down to their exact details and specifications. So Digital Polyphony will have their work cut out for them in order to make it these features on GT5 benefit those racing teams and organizations who wish to give them a chance.

Kruza

Cool
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Old 01-18-2010, 09:27 PM   #36
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Re: Gran Turismo 5 GPS Functionality, 3D confrimed Race your real world Car.

I don't know if I missed anything in this thread, but wouldn't that also be beneficial to us because it means the track and cars will have to be exactly correct?
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Old 01-18-2010, 10:06 PM   #37
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Re: Gran Turimo 5 Data Logger Visualization Technology

Well considering that racing teams will constitute about .001 % of sales maybe having this delay for this is not such a good idea. Yeah i know you'll say if the physics are even tighter then all the better but 90% of gamers aren't gonna notice. PD is outhinking themselves and for myself i won't be buying this at launch out of spite. I will wait for reviews and if thay are not pretty close to perfect and bugs crop up both online and off then they won't be getting my money. I'm willing to bet I'm not the only consumer who will feel this way because these delays are ridiculous.

I really think it's initial laziness (in that they seem to be adding things on the fly like the data whatever and the damage modelling which it's initial exclusion being 1st blamed on car companies not wanting to see thier cars crashed up) and thier arrogant attitude trying to build as much hype as possible rather than meticulously perfecting this game. Unfortunately I think it's going to blow up in thier face sales wise.

It may be a classic case of trying to do too much and end up doing nothing right and forget what made the game successful to begin with.

Last edited by Seymour Scagnetti; 01-18-2010 at 10:09 PM.
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Old 01-18-2010, 10:09 PM   #38
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Re: Gran Turismo 5 GPS Functionality, 3D confrimed Race your real world Car.

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Originally Posted by whitesox
I don't know if I missed anything in this thread, but wouldn't that also be beneficial to us because it means the track and cars will have to be exactly correct?
I'd like to assume they would be going for this anyway, with this feature in or not.

This game is really aiming for perfection, and I think they'll hit it. I just found this feature kind of funny is all... never expected this one.
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Old 01-18-2010, 10:18 PM   #39
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Re: Gran Turimo 5 Data Logger Visualization Technology

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Originally Posted by Seymour Scagnetti
Well considering that racing teams will constitute about .001 % of sales maybe having this delay for this is not such a good idea. Yeah i know you'll say if the physics are even tighter then all the better but 90% of gamers aren't gonna notice. PD is outhinking themselves and for myself i won't be buying this at launch out of spite. I will wait for reviews and if thay are not pretty close to perfect and bugs crop up both online and off then they won't be getting my money. I'm willing to bet I'm not the only consumer who will feel this way because these delays are ridiculous.

I really think it's initial laziness (in that they seem to be adding things on the fly like the data whatever and the damage modelling which it's initial exclusion being 1st blamed on car companies not wanting to see thier cars crashed up) and thier arrogant attitude trying to build as much hype as possible rather than meticulously perfecting this game. Unfortunately I think it's going to blow up in thier face sales wise.

It may be a classic case of trying to do too much and end up doing nothing right and forget what made the game successful to begin with.
The game has only received on date in one region Japan and the only place it was delayed is Japan, a date was never announced anywhere else. Nothing wrong with options, regardless who uses them. I don't think it has nothing to do with lazinezz, I mean Super GT, IRL, WRC and NASCAR are all in game as well as a host of other features, I really don't care as long as a they deliver on their vision, I mean these guys have a close relationship with car companies and get unprecendented access and help develope instruments and in some cases design whole cars.

I find it funny that all the people in the Western Hemisphere are upset about a game that was delayed in the Eastern Hemisphere, while a North American date was never giving.

Last edited by backbreaker; 01-18-2010 at 10:48 PM.
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Old 01-18-2010, 10:39 PM   #40
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Lightbulb Re: Gran Turismo 5 GPS Functionality, 3D confrimed Race your real world Car.

Quote:
Originally Posted by whitesox
I don't know if I missed anything in this thread, but wouldn't that also be beneficial to us because it means the track and cars will have to be exactly correct?

Yeah. People who prefer to experience closer-to-real-world simulation in their racing/driving videogames should and will likely love to play GT5.

But as mniner pointed out before, this feature on GT5 would best helps people on racing teams who take cars out on tracks and make frequent test runs in a car experimenting with various setups. This would be especially helpful to smaller private racing teams that has smaller budgets and access to limited resources. Owners of these smaller racing teams could possibly rely more on GT5 to do most of their testing in preparation for races if the features that puts out all the data and information from the game are as similar to the info provided from their real world counterparts as they need to be.

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