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MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

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Old 01-12-2010, 12:18 PM   #289
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Re: MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

Quote:
Originally Posted by wsu_gb23
This is what pitching and batting should look like. Mostly how the batter is more relaxed in the box and the animations aren't herky-jerky when the batter is getting in his stance. Pitching animations are also very smooth.

http://www.youtube.com/watch?v=78NR-...rec-r2-2r-5-HM

I'm not trying to compare the two games, I just want to give SCEA more insight to help them develop an even better game.
Herky-jerky? You sure you are playing the same game I am playing?
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Old 01-12-2010, 12:31 PM   #290
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Re: MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

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Originally Posted by EnigmaNemesis
Herky-jerky? You sure you are playing the same game I am playing?
I think what he means is the transition from the routine/nuance animation to the batting stance, since not all players have their own unique one and it comes off as "automatic", for lack of a better term. Then he said something about timing being involved, where the batter won't just go straight into a stance, waiting for a pitcher as he's taking his cap off at the back of the mound, etc. I suppose it's to add liveliness to the players, as if they actually exist in that real-time environment.
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Old 01-12-2010, 12:37 PM   #291
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Re: MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

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Originally Posted by wsu_gb23
That game is so amazing.

I know exactly what you are talking about when you say "herky jerky" animations in the pitcher/batter sequence. I think a lot of it comes down to the player models (although the new textures have done A LOT to make the models look more life like). Pro Yakyuu Spirits has perfect player models, the skeleton moves and contorts so naturally making the animations really pop. It's definitely something to aspire to!

BTW I'm so grateful for the all the footage we are being blessed with this year. Thanks to everyone! The new broadcast camera looks fantastic!
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Old 01-12-2010, 01:17 PM   #292
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Re: MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

Quote:
Originally Posted by wsu_gb23
This is what pitching and batting should look like. Mostly how the batter is more relaxed in the box and the animations aren't herky-jerky when the batter is getting in his stance. Pitching animations are also very smooth.

http://www.youtube.com/watch?v=78NR-...rec-r2-2r-5-HM

I'm not trying to compare the two games, I just want to give SCEA more insight to help them develop an even better game.
I must admit ive always been impressed by the flow of the pitching animations in this game... its so smooth how the ball flys out of the pitchers hand, looks very real imo.

Said that i could never play that game for more than a couple of days due to not been MLB.
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Old 01-12-2010, 01:47 PM   #293
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Re: MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

?What game is that and is it on PS3?
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Old 01-12-2010, 01:54 PM   #294
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Re: MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

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Originally Posted by GSW
?What game is that and is it on PS3?
Pro Yakyuu Spirits - Yes PS3. Since PS3 is region free you can order the game from play-asia.com and play it with the aid of some faqs floating around the net. The faqs translate the menu options, so you can jump right in without knowing Japanese.


http://www.play-asia.com/paOS-13-71-...n-70-3dzv.html
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Old 01-12-2010, 03:03 PM   #295
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Re: MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

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Originally Posted by DodgerFanatic2K3
I only see Batting & Pitching difficulty settings for the USER in the video ? ....How do you select the COM A.I's difficulty ??


Anyone have any thoughts about how it works.....Ramone ??
I am guessing that batting difficulty will affect computer pitching AI to a degree and pitching difficulty will affect computer batting AI to a degree
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Old 01-12-2010, 03:07 PM   #296
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Re: *DAY 2* MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA

Quote:
Originally Posted by Russell_SCEA
I'll clarify some things on the pitching meter. Due to complaints B Ma took a look at the pitching meter and the result based on your input heres what he did. He tuned the meter so that its now harder to hit the sweat spot in contrast when you hit the sweet spot your pitches will no go more in the general area that you targeted. Now you also have to take into consideration the pitchers confidence, the confidence of the pitch being used, and the pitchers attributes for that said pitch.

In our game we were both pitching extremely well but we left some runs out there on the field you will still hang pitches and B Ma only tweaked the system the pitching in our game is still not an exact science and it never will be. Its designed that way, even when you are feeling it in a game you will still have those pitches where you do everything right and its still a good pitch to hit. When everyone gets a chance to play the game we think you will like the tweaks and changes that where made to the pitching aspect of the game.
Any consideration for a meter-less pitching method? Maybe something similar to how freethrows are taken in NBA 2K, where your timing is based on player model animation?

Meters are distracting. You have to watch them instead of the action.
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