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MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

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Old 01-12-2010, 11:14 AM   #281
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Re: MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

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Originally Posted by Pared
Shirley this post can't be serious.
Oh, it is, and stop calling him Shirley.
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Old 01-12-2010, 11:35 AM   #282
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Re: MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

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Originally Posted by Blzer
That's why we need more generic stances to choose from, and I mean dozens more.
This is what I want, because my stance isn't in the game, and I can't find a MLB player that is close.
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Old 01-12-2010, 11:53 AM   #283
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Re: MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

Quote:
Originally Posted by Marino
This is what I want, because my stance isn't in the game, and I can't find a MLB player that is close.
Well, for that reason (though I find a pretty close one in Generic 6), and also because while there are plenty of people with specific stances in the game, there are also plenty of people (some starters, then bench players, pitchers, minor leaguers, future rookies, etc.) who don't have a specific stance in the game. What ends up happening is they all only have six different stances to choose from, and it becomes kind of... I don't know what the word is... but basically, nobody has that feeling of uniqueness when they aren't assigned their own individual stance.

And it's not that we need 1,000 generic stances, but I think upping it would definitely be of good value. Not too many games really have a large amount (I believe MVP and ASB had their share), and with games like the 2K series, you simply just can't even live with the generic stances that they already have put out for the game so there is a necessity of more generic stances.

And by "generic", I don't really mean that they have to be "normal" if that makes sense. I just mean that they aren't assigned to a specific major league baseball player. Sure, they could end up resembling someone's stance exactly, but in the end it would all be accidental. So it's not that the stances have to lack motion or they couldn't bat spread, have weight imbalance, open up, have high hands, etc... but that's why it would be nice to have plenty of them, so that our bench, pitching staff, minor leaguers, created players, etc. will all be varied up to a greater extent. And then if we don't have a "good enough" stance for those batters, we may find them within the generic set.

All of this could possible apply to pitchers as well, and I would love to see it happen. It's not that I don't care as much about the pitcher windups, but it's just that I don't know each individual windup as much as I know each individual batter. For those I care about though, I like to see when they are well represented.

Quote:
Originally Posted by Qb
I think all Jim (and others) are trying to say is the game is an unfinished product at this point, so let's not line up on the edge of the cliff just yet. This doesn't mean people shouldn't point out areas for improvement constructively, as you never know what could be tweaked prior to release. Let's keep our heads in here.
Exactly. This is the level head I've tried to sit with this entire time, but other people regarded my posts as straight-up negativity as if all hope was lost.

My post above is an example of being constructive, although for something like that I'm fully aware that, unless they have already had the plan in motion, there is no chance for that to be added in this year's game because they already finished their mo-cap session(s) a long time ago. But it would be a nice solution to a lot of problems (or a deep "Create-a-Stance" feature), so it's nice to get other people on the same page as you to add onto next year's wishlist.
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Old 01-12-2010, 12:01 PM   #284
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Re: MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

This is what pitching and batting should look like. Mostly how the batter is more relaxed in the box and the animations aren't herky-jerky when the batter is getting in his stance. Pitching animations are also very smooth.

http://www.youtube.com/watch?v=78NR-...rec-r2-2r-5-HM

I'm not trying to compare the two games, I just want to give SCEA more insight to help them develop an even better game.

Last edited by wsu_gb23; 01-12-2010 at 12:09 PM.
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Old 01-12-2010, 12:04 PM   #285
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Re: MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

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Originally Posted by wsu_gb23
This is what pitching and batting should look like. Mostly how the batter is more relaxed in the box and the animations aren't herky-jerky when the batter is getting in his stance. Pitching animations are also very smooth.

http://www.youtube.com/watch?v=78NR-...rec-r2-2r-5-HM

I'm not trying to compare the two games, I just want to give SCEA more insight to help them develop an even better game.
No baseball footage but I can tune up my car now. Thanks!
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Old 01-12-2010, 12:08 PM   #286
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Re: MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

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Originally Posted by nemesis04
No baseball footage but I can tune up my car now. Thanks!
doh! let me try this again
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Old 01-12-2010, 12:10 PM   #287
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Re: MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA *Day 2*

this link should work.

http://www.youtube.com/watch?v=78NR-...rec-r2-2r-5-HM
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Old 01-12-2010, 12:15 PM   #288
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Re: *DAY 2* MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA

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Originally Posted by Russell_SCEA
I'll clarify some things on the pitching meter. Due to complaints B Ma took a look at the pitching meter and the result based on your input heres what he did. He tuned the meter so that its now harder to hit the sweat spot in contrast when you hit the sweet spot your pitches will no go more in the general area that you targeted. Now you also have to take into consideration the pitchers confidence, the confidence of the pitch being used, and the pitchers attributes for that said pitch.

In our game we were both pitching extremely well but we left some runs out there on the field you will still hang pitches and B Ma only tweaked the system the pitching in our game is still not an exact science and it never will be. Its designed that way, even when you are feeling it in a game you will still have those pitches where you do everything right and its still a good pitch to hit. When everyone gets a chance to play the game we think you will like the tweaks and changes that where made to the pitching aspect of the game.
Flawless logic, Russell. Sometimes a pitcher hits his spot but it's simply a bad pitch selection.
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