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Breaking Down Backbreaker

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Old 01-12-2010, 06:27 AM   #33
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Quote:
Originally Posted by KBLover
Could they actually do that?

One game maker suing another because they have a player editor that people could use to make their own roster files (basically)?

That sounds questionable. Hopefully, there would be no legal standing for that kind of thing.
I have serious doubts they could do that.
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Old 01-12-2010, 09:28 AM   #34
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Quote:
Originally Posted by bill2451
yes, you can mathematically predict what will happen between two inanimate objects when they colide if you know the exact conditions of that collision...

however we are not talking about inanimate objects, we are talking about football players... they have to be able to accelerate, make cuts, have balance, strength, vision, agility, possibly some sort of fundimentals rating (ie a bad tackler may just throw a shoulder into the ballcarrier, where as a good tackler will try to wrap the ball carrier up)... thats completely ignoring things like passing, catching, etc

yeah, realistic physics are great, but without ratings there is no game... you cant just take a physics engine, throw a bunch of dummies w/ different weight distribution in there, and expect a football game to come out of it...

there are many many more factors than just mass/speed and angle of approach when determining what happens on the field
Bill, that's exactly what I was thinking. It comes down to more than fairly simple physics equations involving force and momentum.
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Old 01-12-2010, 10:43 AM   #35
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Coming from someone who visits the BB forums regularly, some of the game specific information stated in the article is outdated/incorrect, as well as those screen shots are VERY old.
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Old 01-12-2010, 12:37 PM   #36
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If All Pro 2K8 had a Franchise mode I'd still be playing it.
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Old 01-12-2010, 12:40 PM   #37
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Re: Breaking Down Backbreaker

Quote:
Originally Posted by Blzer
I think a 30 second commercial during the Super Bowl is a must if they're serious about hyping this game.
that would be at least a 2.5-3 million dollar endeavor
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Old 01-12-2010, 12:51 PM   #38
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"One of the most anticipated gameplay aspects in Backbreaker is the camera angle while on defense. You will not be experiencing your typical football game while on defense. Rather than seeing the offense at the bottom of the screen and your defense at the top, the team you are controlling will always be on the bottom"

It will be interesting to see how this will work when the offense goes deep. From the outlook of things, anyone who prefers corner coverage has quite a challenge ahead.
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Old 01-12-2010, 12:55 PM   #39
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Re: Breaking Down Backbreaker

I'm looking forward to the camera view. Defense may become more about playcalling, though. I doubt it'd be easy to switch to other defenders quickly with that camera view... if switching is even possible.
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Old 01-12-2010, 01:21 PM   #40
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A game "preview" isn't much use without any hands-on experience. I've heard all I need to hear about the tackling. I'd like more details about gameplay. Hopefully "changing the way we experience football games" doesn't just amount to putting your defense on the bottom of the screen and having a new tackling engine. The Evasive and Aggressive mode is interesting I suppose.......but I don't like having to choose if i'm locked into it for the entire play. A ball carrier can juke a guy and then choose to lower his shoulder and go over another defender right after that in real life. hopefully you're not locked into one of those modes for the whole play.

But I find it suspicious that a game slated for a possible spring release isn't getting any hands on time with any media outlets yet. And let's not use the excuse about how "they just want to make sure EA doesn't steal it".......as there isn't near enough time for EA to lift anything out of BB and get it into M11 in time for release. This is kind of reminding me of how 2K chose to market Prizefighter.....and that game was atrocious.
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