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MLB '10: The Show Hands-On Impressions @ CES w/ Russell_SCEA

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Old 01-10-2010, 12:21 PM   #193
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Re: @ CES w/ Russell. Hands ON Impressions.

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Originally Posted by Greene_Flash03
About the cut scene... I wish they can remove the "white flash" transition because it's still looks like a cut scene to me...
I wish they could remove the "fade" effect altogether. I don't really think that has any place in a baseball game, and IMO takes away from the RTP aspect of the game.
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Old 01-10-2010, 12:23 PM   #194
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Re: @ CES w/ Russell. Hands ON Impressions.

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Originally Posted by Blzer
I wish they could remove the "fade" effect altogether. I don't really think that has any place in a baseball game, and IMO takes away from the RTP aspect of the game.
Who says they can't. IT'S A JANUARY FIRST BUILD OF THE GAME.
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Old 01-10-2010, 12:26 PM   #195
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Re: @ CES w/ Russell. Hands ON Impressions.

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Originally Posted by jim416
Who says they can't. IT'S A JANUARY FIRST BUILD OF THE GAME.
We go through this stuff every year. For some reason, the same people think that the previews shown in January are final builds of the game, and the complaining begins.
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Old 01-10-2010, 12:26 PM   #196
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Re: @ CES w/ Russell. Hands ON Impressions.

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Originally Posted by Blzer
I wish they could remove the "fade" effect altogether. I don't really think that has any place in a baseball game, and IMO takes away from the RTP aspect of the game.
Ehh...sometimes you gotta take the good with the "bad"(the fade...I don't even notice it)....
Just look at the case of your new MLB'10 box cover art....his records don't belong in the books...but we gotta put up with them.



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Old 01-10-2010, 12:28 PM   #197
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Re: @ CES w/ Russell. Hands ON Impressions.

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Originally Posted by Blzer
I wish they could remove the "fade" effect altogether. I don't really think that has any place in a baseball game, and IMO takes away from the RTP aspect of the game.

Personally I have a feeling the fade wont be there for RTP, when it comes to the final.
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Old 01-10-2010, 12:28 PM   #198
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Re: @ CES w/ Russell. Hands ON Impressions.

The videos look amazing. Especially for an early build.

But seriously fellas? White flashes? Camera fade? Ball to grass physics vs ball to dirt physics? Really? This is what we're nitpicking now after about 5 minuted total of video?

Holy cow...
 
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Old 01-10-2010, 12:29 PM   #199
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Re: @ CES w/ Russell. Hands ON Impressions.

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Originally Posted by DickDalewood
The videos look amazing. Especially for an early build.

But seriously fellas? White flashes? Camera fade? Ball to grass physics vs ball to dirt physics? Really? This is what we're nitpicking now after about 5 minuted total of video?

Holy cow...
Some things never change, LOL
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Old 01-10-2010, 12:31 PM   #200
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Re: @ CES w/ Russell. Hands ON Impressions.

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Originally Posted by DodgerFanatic2K3
I'm confused about how the Broadcast camera works ???

....If it's a broadcast camera shouldn't the camera view be primarily displayed from behind the pitcher like a TV broadcast and not from the catchers view ??
The broadcast camera isn't in reference to the batter-pitcher duel, it's in reference to when the ball is put in play. The camera is stationed at a position and swivels accordingly, zooming in and out when the ball is hit to the outfield and thrown back in, etc. It gives a greater feeling of "authenticity" when done right, and IMO there is some tweakage to be done with it still, however it is one of the greatest new features of the game for me and I can't wait to play with it.

Here's my question about it, though (and partly why I don't like the "down the line" angles): So the idea of this is to have non-transitional cameras, correct? So what if someone hits a ball, say, down the left field line, then we'll be in that camera for the entire play. Well, what if we're trying to then do a rundown between first and second or third and home? Won't the wide shot be way to difficult to determine depth? Or what about trying to make a tag between second and third? Do you think we can easily position ourselves correctly on the right part of the dirt to make sure that we tag the people? I think that the view will cause some perception disorientation when we're trying to do something but can't get it accomplished.

In my opinion, I think a permanently centered [and slightly higher] broadcast camera is the best option, even for gameplay purposes. I don't know if they have any time to consider what I mean when I'm talking about these examples, but it's kind of detracting in that sense. The reason the traditional camera we're used to doesn't have this issue is because it will pan and center up with the field once somebody fields the ball (plus we're right there on the field so we can see what's going on and run where we need to), but the broadcast camera looks like it may come with those issuing exceptions.
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