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NCAA Football 11 Potential Features (Pasta Padre)

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Old 12-07-2009, 12:20 AM   #145
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Re: NCAA Football 11 Potential Features (Pasta Padre)

All I ask is just for EA to slow the game down, and slow the passing down. I WOULD BE HAPPY
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Old 12-07-2009, 07:27 AM   #146
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Re: NCAA Football 11 Potential Features (Pasta Padre)

Quote:
Originally Posted by yanks26ngoin
Yes.
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Old 12-07-2009, 12:44 PM   #147
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Re: NCAA Football 11 Potential Features (Pasta Padre)

Quote:
Originally Posted by mrlux
I think a feature they should add should be in the player edit option to manually assign a player as a the IMPACT PLAYER. We see far too often where there is a breakout player on a team that EA didnt expect to perform like they have. I think being able to assign/change who your impact players are would be pretty cool. For example Toby Gerhart #7 for Stanford is obviously a breakout player this year and is considered to be in the 5 for the Heisman by most but he was not "projected" to be a IMPACT PLAYER by EA analysis. Being able to edit this can put more realistic type feel to each team.
I like this idea. I'd also like to be able to sort players by class (so you can easily see the best FR QBs for instance).

Also, let's bring back the very user friendly screen from last gen that broke down your roster by class and showed how many players were on the roster. It was always visible at the player edit screen.
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Old 12-07-2009, 10:28 PM   #148
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Re: NCAA Football 11 Potential Features (Pasta Padre)

1)Locomotion
2)gameday Atmosphere
3)Do something with the crowd attendance......not every game is a sellout in real life, but in NCAA10 they are, why?
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Old 12-08-2009, 12:10 AM   #149
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Re: NCAA Football 11 Potential Features (Pasta Padre)

I know I have already posted, but....

Make bowl games matter in AD mode. Teams get money for making a bowl, let us get money in AD mode to spend on unis, coaches, facilities, etc.

Coaching carousel is a must. In 2k8 a coach left in my dynasty and you saw the best players leave early for the NBA and you saw top recruits decommit or lose a ton of interest. Lets see that.

And I want to see some presentation thats awesome. Better crows, authentic entrances, etc.

I want locomotion and I don't need to explain why.

Basically I want it all lol and everyone does too I assume. I hope EA really tries this year and gets us most of those.
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Old 12-08-2009, 12:33 AM   #150
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Re: NCAA Football 11 Potential Features (Pasta Padre)

I think if they put in the aspects of NFL head coach 09 it'd be amazing, heck I wouldn't care so much about graphics/game play for a year.
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Old 12-08-2009, 12:06 PM   #151
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Re: NCAA Football 11 Potential Features (Pasta Padre)

ESPN Presentation
Coaching carosel
Downloadable uniforms not in the game release
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Old 12-08-2009, 12:26 PM   #152
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Re: NCAA Football 11 Potential Features (Pasta Padre)

Quote:
Originally Posted by Crimsontide27
Why is coaching carousels such a big hit with alot of you? I have never seen a sports game in 20 years matter what coach was coaching whatever team.

I just dont understand the appeal. What sports game does it really matter who is coaching? Most games the coaches are generic anyways and the ones , like college hoops, only give you more recruiting points or stats boost that equates to nothing.

The game, as it stands now, is broken in so many ways that I just dont see this feature meaning much at all.
Not only what Solid said but the fact that in CH2K8 when coaches left they took their new style with which is very realistic.
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