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NCAA Football 11 Potential Features (Pasta Padre)

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Old 12-11-2009, 01:48 PM   #169
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Re: NCAA Football 11 Potential Features (Pasta Padre)

Let me know when ALL of this stuff is in the game and I'll buy again. I'm done with the whole "buy every year" thing.
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Old 12-11-2009, 07:43 PM   #170
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Re: NCAA Football 11 Potential Features (Pasta Padre)

1. Locomotion, physics, etc.
2. ESPN presentation (ESPN2 and ESPNU would be nice as well)
3. Coaching carousel
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Old 12-15-2009, 09:16 AM   #171
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Re: NCAA Football 11 Potential Features (Pasta Padre)

In addition to the ones that everyone else wants i would also love to see:
a true acc clock just like madden
team entr.
formation subs
better presentation

better prog. lighting, or better yet let us choose what time the game starts.

auto subs that work ( i still cant get them to work at all)

the bands in the stands with the sun or lights glaring off their instruments.
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Old 12-15-2009, 07:20 PM   #172
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Lightbulb Re: NCAA Football 11 Potential Features (Pasta Padre)

This may make me sound foolish because it's probably already been mentioned, but beside the fact that ESPN would be a great addition, all I want is the FCS SCHOOLS! Yes, that means the Big South Conference!

Anyone else with me on this?
I'm a current student at a University that plays football and basketball in the Big South Conference. Thank gosh we're on NCAA Basketball, maybey next year our school will make it to EA Sport's College football game.
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Old 12-15-2009, 08:35 PM   #173
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Re: NCAA Football 11 Potential Features (Pasta Padre)

locomotion
formation subs
no jump the snap
no pre play guess crap
acc clock for the whole game


i know the last 4 arent listed, but its vital formation subs finally are in ncaa for the 360. the rosters cant be updated obviously, and by definition they are going to be inaccurate because its impossible to get everything right, but they have to give us formation subs so we can at least make some changes on the fly since they wont let us save the online roster for depth chart purposes. i dont even have the desire to play an online game because i have to make so many changes to my roster before starting to even make it somewhat realistic.


spread out the ratings and stop with this homer, top 10 teams, traditional powers getting super boosted ratings crap. southern cal had the 43rd ranked defense in the nation this year yet next year all their starters will probably be rated 90+. it ruins the game especially when 3rd stringers on good teams are rated as high as all conference players on lesser programs.


papaperry you bring up an interesting point that makes me think about how nagging injuries can affect the game. we have the option this year to bring guys back early and there is a reinjury risk, but what about that injury affecting their gameplay while they arent 100%. the center with a hurt hand risks a bad snap or a non center at center risks a bad snap. the longsnapper idea is good but with the smaller rosters i dont know if its feasible. offensive players with hurt fingers, hand, arm, ribs should be more susceptible to fumbling or drops. lower extremity injuries should zap some of mobility and speed.

i honestly wouldnt care about the perfect 3d renderings of each stadium and most realistic skyline if they got the gameplay right.
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Old 12-16-2009, 04:52 AM   #174
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Re: NCAA Football 11 Potential Features (Pasta Padre)

You guys are probably sick of hearing me say this but we all need to hit EA hard with this, SLOW THE GAME DOWN, PLEASE! TO SPASTIC!
This will help with the Locomotion aspect alot of you guys are wanting, and I agree with you.

I would also like to see better interaction between offensive and defensive line play that would include the implementation of zone blocking schemes.

Finally, passing. Lets at least go back to the way it was in 09 or even better more like MADDEN. tHE PASSING NOW IS SO HARD AND FAST, NEEDS TO BE SLOWED DOWN, SMOOTHER.


That would be my 3, and if we got all of those I think the gameplay would be great.

Presentation should not even be talked about. Not even an option for us because it should already be in the game year in and year out.

If the DEVS need more space, get rid of the MASCOT game!
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Old 12-22-2009, 07:34 PM   #175
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1. Running looks rediculous, if locomotion fixes that then locomotion
2. Authentic styles of play
3. (Write In) I'm so sick and tired of Noel Devine feeling just like any other back when I run with him. He should feel different so we need signature styles of running and moves.
such as:
Reggie Bush
Adrian Peterson
etc...
So if you select the Reggie Bush signature style then the player that has that style will run, cut, dive etc... like Reggie Bush.
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Old 12-22-2009, 07:40 PM   #176
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Quote:
Originally Posted by IRISHFBFAN1
You guys are probably sick of hearing me say this but we all need to hit EA hard with this, SLOW THE GAME DOWN, PLEASE! TO SPASTIC!
This will help with the Locomotion aspect alot of you guys are wanting, and I agree with you.

I would also like to see better interaction between offensive and defensive line play that would include the implementation of zone blocking schemes.

Finally, passing. Lets at least go back to the way it was in 09 or even better more like MADDEN. tHE PASSING NOW IS SO HARD AND FAST, NEEDS TO BE SLOWED DOWN, SMOOTHER.


That would be my 3, and if we got all of those I think the gameplay would be great.

Presentation should not even be talked about. Not even an option for us because it should already be in the game year in and year out.

If the DEVS need more space, get rid of the MASCOT game!
No, don't slow the game down too much EA, if you do that then you lose the explosion of a Noel Devine or a C.J. Spiller. I hate playing Madden 10 and watching Chris Johnson BURST (sarcasm) through the whole at like 2 mph and then waiting like 20 seconds for him to finally make it to the end zone.
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