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Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

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Old 12-04-2009, 10:02 AM   #73
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Has anyone actually played games yet? How has the adjusted ball trajectory affected interception levels in games? Does the ball usually come out more parallel with the field instead of looping in the air? Have you completed more passes while being hit?

Do any of you guys actually have definitive proof and examples of any pursuit logic and not just saying "it rox' or "it suxxx"?

Notice injuries being turned down?

Has anyone run a cover 1 or cover 3 maybe in practice mode and ran swings against flat routes that used to torch LB's 100% of the time? There's those angle routes that caused defenders to get sucked in. The regular swing pass was defended fairly well.
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Old 12-04-2009, 10:04 AM   #74
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Quote:
Originally Posted by lasthour
Why would sliders NOT change sim stats? You have me confused with your statement. You say SLIDERS do not matter and then you say the only way to change stats is thru SLIDERS.
I mean that gameplay sliders do not change simmed stats, but coaching philosophy sliders do. In order to change those for all teams, you have to play as all teams in franchise though.
Hope its clear now.
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Old 12-04-2009, 10:08 AM   #75
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

To the guy who got the outrageous numbers, we should compare sliders if i get another season like the first one i simmed. Because I really dont see any other way that we could have that big of a difference in final stats.

And as for gameplay, I noticed the D does play better. Especially in the flats. With my sliders I would usually get torched playing with a bad team. I took the Rams and won 16-13. I got two sacks in that game that would have normally been avoided by the QB throwing out of them.

I also noticed that the twitchy running is gone.

Draft info does show up for all the players.

And it looks like KRs have gotten easier AGAIN.

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Old 12-04-2009, 10:10 AM   #76
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Quote:
Originally Posted by GatorBait06NC
To the guy who got the outrageous numbers, we should compare sliders if i get another season like the first one i simmed. Because I really dont see any other way that we could have that big of a difference in final stats.

And as for gameplay, I noticed the D does play better. Especially in the flats. With my sliders I would usually get torched playing with a bad team. I took the Rams and won 16-13. I got two sacks in that game that would have normally been avoided by the QB throwing out of them.
Nice! Yeah being able to sack the QB will be another huge upgrade.
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Old 12-04-2009, 10:12 AM   #77
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

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Nice! Yeah being able to sack the QB will be another huge upgrade.
Yeah I could tell by the first sack that it was an upgrade. Bc Sanchez went to throw and i hit him and brought him down in motion and he held on to the ball. I was shocked.

My second season in Franchise of simming is about to posted.
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Old 12-04-2009, 10:15 AM   #78
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

OK. I simmed the second year and this is what I got. It did get worse, but not too insane.

Two QBs threw for over 4,000 yards. Both Manning and Brady. Brady led in TDs with 38.

RUSHING.
30 rushers over 1,000 yards. Up from 12.
LEADER IN YARDS: Kevin Smith 1957
LEADER IN TDS: Marshawn Lynch 21
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Old 12-04-2009, 10:18 AM   #79
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Quote:
Originally Posted by GatorBait06NC
Yeah I could tell by the first sack that it was an upgrade. Bc Sanchez went to throw and i hit him and brought him down in motion and he held on to the ball. I was shocked.

My second season in Franchise of simming is about to posted.
Thank You for the GAMEPLAY impressions.
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Old 12-04-2009, 10:20 AM   #80
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

1.any comments on the suction blocking?? especially at the line of scrimmage?

2.have they reduced the amount of times the refs get together??

3. have they extended the plays..meaning, are the end of plays still interupted by cut scenes or can you now see every play thru to the end??

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