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Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

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Old 12-07-2009, 04:31 AM   #473
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Quote:
Originally Posted by ForeverYoung
From EA forums:
"So here is the pass I was talking about in another thread. It is clearly caught. Then the receiver runs with the ball for AT LEAST 5 steps before being hit and "fumbling" it.

However, in PATCH 2, this is now considered an INCOMPLETE PASS.

http://www.easports.com/media/play/video/14081213"


Has anyone seen something like this?

And some other guys report that sideline chatches are even worse since patch 2 (pass ruled incomplete although receiver had more than 2 steps before he ran out of bounds)?
I had the catch and fumble once so far. They called it a fumble then it was challenged by the CPU and overturned to be an incomplete pass. It was a close call though so I wouldn't complain about it. He only took two steps with the ball.
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Old 12-07-2009, 06:02 AM   #474
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

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Originally Posted by Hiro1
lol at this thread good thing I play in an online franchise where all 32 teams are controlled. I loved the game b4 the p3ch and love it even more with the flats being better.
Thats the only way to play now. Offline franchise has been ruined for me.

The stats are awful just like everyone has reiterated here a bunch of times before but thats not the worst part of it.

I simmed through half a season and decided to play a game against the CPU. Eagles vs. Packers. Apparently, the CPU has been on OS reading about the whole http://www.operationsports.com/forum...ter-bunny.html discussion. And the CPU Packers decided if OL ratings don't matter that they could just stick a kicker and WR on the o-line. The first play of the game the formation the packers chose had 3 WRs 1 TE and 2 RBs. I thought great a new bug that is messing up the count but then as the walked up to the line I saw the count was right. They had an extra WR playing LT and the Kicker Mason Crosby playing center. Trent Cole was pretty much stymied by the backup WR all game only getting one sack and Crosby gave up no sacks as well as doing a hell of a job in run blocking.

After the game I went to check the roster to see why this happened and realized they had no choice. Almost all of their OL were on injured reserve! Then I checked the FA market and there were no OL left I checked team after team and about half the teams didn't have 5 healthy o-linemen!! So, if you don't get frustrated by 3 guys running for 2000+ yards, 7+ yards per carry and 3 guys breaking the sack record each year from simmed games then going up against teams with kickers and WRs on the o-line should probably do it for you.

By the way, GatorBait posted way back about having a problem with the salary cap when controlling all 32 teams. I simmed 6 full seasons (3 controlling one team and 3 controlling all 32 teams). I had the same exact problem with the Saints by the end of the first season. I had to cut a veteran player and sign a rookie for 3 weeks straight starting in week 12 in order to keep them under the salary cap and have them with all the min. required players. This was due to the fact that so many linemen were injured for them and the CPU just takes the top guys (usually the most expensive veterans) at the position needed on the FA list. I also had all options for roster, salary cap etc. set to CPU.

Also, in my experience simming with all 32 teams by changing run pass ratio to 40/60 and RB1/RB2 ratio 50/50 for every team I ended up only having 2 2000+ rushers in 3 seasons but that just made the sack stats even worse. I had two seasons with a 30+ sacker. Trent Cole 30 and Jared Allen 32. In those seasons I also had at least 10 guys with more than 20 sacks too. So, I don't really see changing those sliders as the answer.

So in the end, I think the gameplay is improved but that doesn't outweigh the huge problems with stats and injuries that have made offline franchise, at least for me, unplayable. I think being in a 32 man online franchise the game would be great unfortunately for me I'm having a tough time finding a true sim league to join over here in Europe.

Hopefully there will be another patch to address these issues otherwise I'll have to put this game to rest.
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Old 12-07-2009, 10:38 AM   #475
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

I actually love this patch. Downloaded it last night and started a new franchise with new rosters for my Cowboys franchise, game played alot better, alot harder, and alot smoother than previously. It seemed like there was alot more defense and better tackling and better QB pressure. I beat the Bucanneers 22-12, I only scored 1 td the whole game, it was great being stopped like that, no more 70-80 point games it seems like. Defense plays smarter and CPU defense does NOT blitz all out like they used to. The new replays are awesome, put it back to Advanced Playcalling and I saw a ton of replays. Overall, Thank you EA for giving us this patch, it really improved the game and made a good game great in my honest opinion. Looking forward to the rest of my Franchise season and next year's installment of madden!
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Old 12-07-2009, 01:11 PM   #476
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Quote:
Originally Posted by stux
I was playing on SLOW before the patch and it feels a lot faster then before the patch.

Now VERY SLOW seems faster then SLOW was before.

Anyone else feel this way?
yes. The game seems to have sped up a bit.
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Old 12-07-2009, 01:12 PM   #477
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Quote:
Originally Posted by LionsFanNJ
There will be times where the receiver catches the ball near the edge, say right near the yardline number, and momentum takes him to the sideline, but they rule the catch incomplete with the cutscene and all. Doesn't happen often, but its annoying when it does.
oh ok. Haven't seen that yet.
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Old 12-07-2009, 01:26 PM   #478
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Quote:
Originally Posted by stux
I was playing on SLOW before the patch and it feels a lot faster then before the patch.

Now VERY SLOW seems faster then SLOW was before.

Anyone else feel this way?
Quote:
Originally Posted by countryboy
yes. The game seems to have sped up a bit.
Oh, man! No offense, but I hope you guys are wrong. I went back and forth between slow and very slow once I got the game (360), and slow felt like a real sweet spot. It didn't need tweaking.
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Old 12-07-2009, 02:37 PM   #479
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

So have these things been fixed:

1. Ball morphing through players hands as the ball is thrown to them.

2. CPU vs CPU games never have any injuries.

3. Tackles adding up correctly and being realistic.

4. Sacks (see #3)

5. QB's actually taking sacks instead of throwing the duck pass as soon as they get hit.


PLEASE tell me these things have been fixed, otherwise I'll just wait for Madden 11.
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Old 12-07-2009, 03:26 PM   #480
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Advanced playcalling here.......scored three TD's last night, and no replays of TD's occurred.

I did see replays of first down runs. Seems it isn't quite fixed yet......
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