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NCAA Football 11 Potential Features (Pasta Padre)

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Old 12-01-2009, 10:09 AM   #89
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Re: NCAA Football 11 Potential Features (Pasta Padre)

I hope the 3 choices are just to get opinions and that they plan to actually implement more than 3. I really want to get back into this series. This was by far my favorite sports series on last gen, but it just hasn't progressed enough for me in current gen.

My 3 choices (if I had to choose just 3) would be locomotion gameplay, coaching carousel, and athletic director mode. To me gameplay and a fun dynasty are the backbone of this franchise.

But if I could add 3 more, it would be ESPN presentation, authentic team entrances, and active real life coaches/coordinators on the sidelines. But like someone already mentioned, a lot of these should have already been in the series up to this point.
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Last edited by Mos1ted; 12-01-2009 at 10:12 AM.
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Old 12-01-2009, 01:35 PM   #90
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Re: NCAA Football 11 Potential Features (Pasta Padre)

1. Authentic offensive styles of gameplay (i.e. USC plays like USC)
2. Authentic college gameplay (i.e. broken sack animations)
3. Locomotion
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Old 12-01-2009, 02:12 PM   #91
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Re: NCAA Football 11 Potential Features (Pasta Padre)

Quote:
Originally Posted by WolverinesFinest
You show me how to run the option correctly,leaving the widest man unblocked etc., then you can say the game play is fine.

Option offenses suffer in this game because they continue to neglect the bases for them to work.
Option is vital part of my Virginia Tech offense and I run it often, and I never have a problem with it. Only problem I have sometimes is not timing the pitch well enough and getting it off too late, but other than that, i rack up tons of yardage and successful goal line plays with it and shifting the blocking assignments of my linemen.
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Old 12-01-2009, 02:46 PM   #92
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Re: NCAA Football 11 Potential Features (Pasta Padre)

Quote:
Originally Posted by mm boost
Option is vital part of my Virginia Tech offense and I run it often, and I never have a problem with it. Only problem I have sometimes is not timing the pitch well enough and getting it off too late, but other than that, i rack up tons of yardage and successful goal line plays with it and shifting the blocking assignments of my linemen.
He's not saying you can't run the option in NCAA football. He's saying it's not blocked the way they do it in real life. In NCAA football they block the play like a normal run/sweep. In real life they leave the outside man in the box unblocked and that's what the QB reads on an outside option. QB Choice plays are flawed because of this.
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Old 12-01-2009, 04:24 PM   #93
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i would like:
Custom rivals in online and offline dynasty
Espn presentation
new before game presentations
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Old 12-01-2009, 05:27 PM   #94
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Re: NCAA Football 11 Potential Features (Pasta Padre)

I stand corrected, thanks for clarifying.

But I believe if they work on physics, it would fix alot of these problems, thus I don't see that we need option offense as one of the 3 choices.
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Old 12-01-2009, 06:00 PM   #95
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1. Locomotion gameplay for sure

2. Espn style presentation

3. College specific gameplay

If this game is even going to be legit, they MUST fix the gameplay before anything else
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Old 12-01-2009, 09:09 PM   #96
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Re: NCAA Football 11 Potential Features (Pasta Padre)

Damn all of those features look great & should be in NCAA 11. But if i could only pick 3, The top 3 will be....

1. Coaching Carousels
2. Locomotion Gameplay
3. Authentic Offensive styles of play
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