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NBA 2K10 Patch v1.2 Announced

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Old 11-27-2009, 04:17 PM   #81
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Re: NBA 2K10 Patch v1.2 Announced

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Originally Posted by Taur3asi3
Please please please make it so legends dont get randomly replaced with generated rookies in season/association. It drives me nuts to see Wilt and Baylor on the Lakers but West got replaced by a 53 rated center who stinks.
what?
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Old 11-27-2009, 04:52 PM   #82
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Re: NBA 2K10 Patch v1.2 Announced

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Originally Posted by and1product
They may also address the not being able to use injured players in quick games issue. That would quiet a lot of angry customers if they fixed that.

I for one am hoping to see this address in the patch.
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Old 11-27-2009, 10:44 PM   #83
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They need to patch these busted *** servers. 2K is powered by a mouse running in a wheel and some dude shoveling coal into a furnace.
LOL!!!!! Sadly, however, is the fact that you may be right
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Old 11-27-2009, 11:12 PM   #84
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Re: NBA 2K10 Patch v1.2 Announced

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Originally Posted by Guggy107
what?
If you put the legends from the decade all star teams onto their regular teams and go into season or association some of them will be randomly replaced a generated player. It's completely random as to who gets replaced sometimes on the Lakers it's 2 of Wilt, Baylor, and West and others its only 1 of them plus legends on other teams. They'll get replaced by a computer generated rookie who most of the time is the wrong position and isnt any good. I mentioned this in the patch thread and also in the rosters forum. I have no idea why this happens but it does.
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Old 11-28-2009, 01:05 AM   #85
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I hope they fix the jerseys for the finals.
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Old 11-28-2009, 01:26 AM   #86
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Re: NBA 2K10 Patch v1.2 Announced

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Originally Posted by Po Pimp
Perimeter defense as a whole is too tight on this game. It's a problem when D-Wade can't get past Mehmet Okur with ease. Also, the close out speed is just too quick. If a Mehmet Okur happens to switch and he's guarding Wade, the CPU should automatically make him sag off because he has no chance of guarding him close. However, on this particular game, Okur is able to stick with Wade a little bit. But even if he was sagging off, Wade should have an open jumper, but the close out speed is so ridiculous, that Okur would probably block the shot.
I'm with you on this, but then I'm sorta not.

If you lower the On-Ball Defense slider for the CPU, you'll be able to blow past bigs and such. But the problem is that regardless of whether you can or can't get past them, they'll play the ballhandler tight regardless of the severity of the mismatch (like you said).

I get tired of seeing centers nose-to-nose with Mo Williams when I have that mismatch on the perimeter.

Also, please, please, please, if possible, give us control of the "slow jog" walking up court animation. It's in the game, but it's rare. I'm tired of seeing the Steve Nash/Jason Kidd jog-sprint (holding the stick all the way in the direction you want to move) and the slow-as-hell old lady walk (hold the stick slightly).

This all but ruins the game for me, because I strive on the fact that basketball is a methodical chess match, not a track meet. When I have to run every time I bring the ball up, it makes the game much too fast paced for me.

Maybe make it so that if we hold the stick all the way, it does the medium-paced walk? And then if people wanna run when bringing it up, they can hold turbo and get the sprint animation.
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Old 11-28-2009, 02:02 AM   #87
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Re: NBA 2K10 Patch v1.2 Announced

Quote:
Originally Posted by RayAP19
Also, please, please, please, if possible, give us control of the "slow jog" walking up court animation. It's in the game, but it's rare. I'm tired of seeing the Steve Nash/Jason Kidd jog-sprint (holding the stick all the way in the direction you want to move) and the slow-as-hell old lady walk (hold the stick slightly).

This all but ruins the game for me, because I strive on the fact that basketball is a methodical chess match, not a track meet. When I have to run every time I bring the ball up, it makes the game much too fast paced for me.

Maybe make it so that if we hold the stick all the way, it does the medium-paced walk? And then if people wanna run when bringing it up, they can hold turbo and get the sprint animation.
I've said this from the beginning. They had this perfect in 2K8, there was a medium speed between the death march and the dead sprint. They need to add those animations back in so we can walk it up the court at a decent clip. Small thing but makes a big difference in the "feel" of the game.
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Old 11-28-2009, 06:24 AM   #88
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Re: NBA 2K10 Patch v1.2 Announced

hopefully passing into the paint wont be so damn easy

that and online actually working
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