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NBA 2K10 Patch v1.2 Announced

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Old 11-26-2009, 10:40 PM   #73
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Re: NBA 2K10 Patch v1.2 Announced

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Originally Posted by jfsolo
As we go forward in this generation of games, and into the next gen in a few years, if development teams are still going to rely primarily on mo-cap, then they have to find a way to stop animations from superseding ratings and or skills.

The experience of seeing Marc Gasol, Dirk, Kwame, et al. play up on Jonny Flynn on the perimeter and guard him like they were a synthesis of Rondo and CP3, is quite annoying.
ive asked this on the wishlist thread...its a damn trigger animation whenever you play 1 on 1...its hard to blow by someone once the animation is triggered...in other words canned :/

as you said its mo capped...i wish they can have the animations done separately rather than it being triggered...
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Old 11-26-2009, 10:50 PM   #74
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Re: NBA 2K10 Patch v1.2 Announced

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Originally Posted by mrnoobie
ive asked this on the wishlist thread...its a damn trigger animation whenever you play 1 on 1...its hard to blow by someone once the animation is triggered...in other words canned :/

as you said its mo capped...i wish they can have the animations done separately rather than it being triggered...
They do it for dunks, dribble moves, and other situations, so there has got to be a way to lock out those animations so that they never occur when a player's defensive attributes are below a certain threshold.
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Old 11-26-2009, 10:59 PM   #75
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Re: NBA 2K10 Patch v1.2 Announced

pleaaaaaaaaaaseeeeeee dont mess with the gameplay 2k! patch all the online crap you want, fix myplayer, whatever. if i have to mess with my sliders again, im gonna be upset!
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Old 11-26-2009, 11:20 PM   #76
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Re: NBA 2K10 Patch v1.2 Announced

The main thing that annoys me about the first PC patch not coming out until the second console patch is that there are some truly gamebreaking glitches that I assume have been fixed for the console versions in patch 1.1.

They have fixed the long-term contracts bug in association where max contracts would end up at about 50mil in the sixth year, right?
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Old 11-27-2009, 02:11 AM   #77
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Re: NBA 2K10 Patch v1.2 Announced

They may also address the not being able to use injured players in quick games issue. That would quiet a lot of angry customers if they fixed that.
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Old 11-27-2009, 06:52 AM   #78
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Aw man. Now you're just rubbin' salt into the wound.

(Yes I went with Live this year. And yes I'm happy with it, but I gotta admit, EA have completely been outpatched)
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Old 11-27-2009, 07:08 AM   #79
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Re: NBA 2K10 Patch v1.2 Announced

Please please please make it so legends dont get randomly replaced with generated rookies in season/association. It drives me nuts to see Wilt and Baylor on the Lakers but West got replaced by a 53 rated center who stinks.
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Old 11-27-2009, 04:14 PM   #80
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Re: NBA 2K10 Patch v1.2 Announced

one thing i would like to see is simulation in my player mode
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