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NBA 2K10 Patch v1.2 Announced

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Old 11-26-2009, 04:58 PM   #65
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Re: NBA 2K10 Patch v1.2 Announced

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Originally Posted by jmood88
I hope they fix the burst of speed that the computer gets when human players are on a fast break.
Perimeter defense as a whole is too tight on this game. It's a problem when D-Wade can't get past Mehmet Okur with ease. Also, the close out speed is just too quick. If a Mehmet Okur happens to switch and he's guarding Wade, the CPU should automatically make him sag off because he has no chance of guarding him close. However, on this particular game, Okur is able to stick with Wade a little bit. But even if he was sagging off, Wade should have an open jumper, but the close out speed is so ridiculous, that Okur would probably block the shot.
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Old 11-26-2009, 07:02 PM   #66
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Re: NBA 2K10 Patch v1.2 Announced

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Originally Posted by Po Pimp
Perimeter defense as a whole is too tight on this game. It's a problem when D-Wade can't get past Mehmet Okur with ease. Also, the close out speed is just too quick. If a Mehmet Okur happens to switch and he's guarding Wade, the CPU should automatically make him sag off because he has no chance of guarding him close. However, on this particular game, Okur is able to stick with Wade a little bit. But even if he was sagging off, Wade should have an open jumper, but the close out speed is so ridiculous, that Okur would probably block the shot.
The 2K series has had this problem for a while now right? Monta Ellis is suppose to drive past these guys if there is a mismatch on the perimeter.
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Old 11-26-2009, 08:35 PM   #67
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Re: NBA 2K10 Patch v1.2 Announced

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Originally Posted by kaydigi
The 2K series has had this problem for a while now right? Monta Ellis is suppose to drive past these guys if there is a mismatch on the perimeter.
As we go forward in this generation of games, and into the next gen in a few years, if development teams are still going to rely primarily on mo-cap, then they have to find a way to stop animations from superseding ratings and or skills.

The experience of seeing Marc Gasol, Dirk, Kwame, et al. play up on Jonny Flynn on the perimeter and guard him like they were a synthesis of Rondo and CP3, is quite annoying.
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Old 11-26-2009, 08:55 PM   #68
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Re: NBA 2K10 Patch v1.2 Announced

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Originally Posted by stoncold32
I hope they fix the crowd back. Sometimes they totally miss cheering and being active in key moments. It was fine pre-patch.
I quoted this for emphasis. However, I have experienced problems with crowd noise since the day I bought 2k10 (on its release day). I have not seen a difference between pre-patch crowd and post-patch, it's been quiet at odd times all year. A fix in this regard may very well be at the top of my patch wishlist.
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Old 11-26-2009, 08:59 PM   #69
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Looking forward to it,
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Old 11-26-2009, 09:04 PM   #70
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Originally Posted by youvalss
That's good. I just hope they'll have enough time to work on 2K11...
its ok, they'll just patch it
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Old 11-26-2009, 09:31 PM   #71
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Re: NBA 2K10 Patch v1.2 Announced

They already said they started on 2k11 before 2K10 is out. I am sure that when it got down to the end, the guys that's jobs were done already started for next year. Towards the end its just fine tuning and they dont need all 100 or whatever people that work on the game.
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Old 11-26-2009, 10:22 PM   #72
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Re: NBA 2K10 Patch v1.2 Announced

can somebody on the dev team please fix the blocks? I can hardly hear when I block someone's shot or get blocked by the computer, to me blocks are just as important as slams....and the fatigue needs tweaked still.......thanks
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