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NBA Live 10 Patch Impressions (360, PS3)

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Old 10-26-2009, 07:54 PM   #193
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

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Originally Posted by Muzyk23
stuffed dunks are reality now - after you or the cpu grab an offensive reb a dunk is no more a given with defenders on you as it was before the patch and it looks very well and realistic
I saw a stuffed dunk before the patch. I recorded it too
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Old 10-26-2009, 07:58 PM   #194
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Re: Patch 1 Impressions (360 Patch only, PS3 to follow)

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Originally Posted by Pared
There's nothing anyone can do. If it's not fixed, there's probably a reason for it.

I understand your concern, but you'll have to wait until someone can get word as to what's going on. Posting repeatedly on the topic isn't helping.
According to Beluba and Marcus...Fatigue was actually in the game but you had to turn it off for it to actually work. Now with 5 minute quarters I'm not sure if your gonna see anyhing significant. I'd try something around 8-10 minute quarters. I was using fatigue regularly online in custom matches that were unranked...It was working great
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Old 10-26-2009, 08:04 PM   #195
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

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Originally Posted by iminurbase
So online fatigue is broken. The fix to make it work also flipped the default for online games to OFF and nobody caught it. Flame away. It's a failure on 3 levels: programming/QA/Production. That's all I can say.
Can...and most importantly WILL it be remedied???...WE gotta have fatigue for online particularly since we actually had it and now its vanished. I'll deal with the work around as opposed to NO FATIGU at all
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Old 10-26-2009, 08:07 PM   #196
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Re: Patch 1 Impressions (360)

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Originally Posted by edubbs
Uptempo teams, definately try to get into their offense quicker.

However, for anyone (like me) who is looking for the fastbreak game to be MUCH improved via this patch...you will probably be VERY dissapointed.

Just finished a full game against the Sixers and the AI is still passing up on fast break opportunities to set up the halfcourt offense, very similar to pre-patch.

I'll play more games but, it's not looking good in regards to the fastbreak issue.
Damm...

Can anyone else confirm this? How about rebounding?

I don't know why Beluba hasn't been able to fix the transition game in LIVE...he had a decent mix of full court basketball way back in Inside Drive 2004. Maybe the DNA just doesn't allow the CPU to attack in transition?

I had high hopes for this patch.

Is rebounding improved at all? Does the CPU now kick the ball out and re-set it's offense at all?
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Old 10-26-2009, 08:12 PM   #197
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Re: NBA Live 10 Patch Impressions (360 Patch Only, PS3 to Follow)

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Originally Posted by carnalnirvava
i played my share of games, the % in the game has nothing to do with it. its the slider for online play % thats maybe too high it has nothing to do with the dna ratings

maybe the overall shooting % for online games is too high but what you are asking for is an dna update, thats like someone playing on pro and asking for a dna update to make the game harder its the sliderssssssssssss
I really don't care what it is, whatever it is they need to fix it.
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Old 10-26-2009, 08:12 PM   #198
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Re: Patch 1 Impressions (360)

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Originally Posted by Court_vision
Damm...

Can anyone else confirm this? How about rebounding?

I don't know why Beluba hasn't been able to fix the transition game in LIVE...he had a decent mix of full court basketball way back in Inside Drive 2004. Maybe the DNA just doesn't allow the CPU to attack in transition?

I had high hopes for this patch.

Is rebounding improved at all? Does the CPU now kick the ball out and re-set it's offense at all?
PM me what 2k sliders you're using. I want that same experience.
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Old 10-26-2009, 08:15 PM   #199
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Re: Patch 1 Impressions (360)

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Originally Posted by Da_Czar
CPu is much more focused and aggressive with the basketball this stands out immediately to me. They are also using even more iso's for perimeter stars.

Again I don't know if that is a patch thing or a dna thing but it feels and looks good. In the post guys seem to shoot a different turnaround more also. THat one that everyone uses is still there but does not get triggered everytime for the bigs I have used anyway.

To me the game feels more polished and the cpu appears to be a better opponent.

Lebron ran the offense and controlled the ball more than I had seen before. With the cpu being more aggressive depending on who your playing guys who didn't approve of the cpu taking quick shots may not like the update. However slower teams did slow it down more but even then seemed to push when it was there.

That's good to hear Czar
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Old 10-26-2009, 08:19 PM   #200
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Re: Patch 1 Impressions (360)

Quote:
Originally Posted by Court_vision
Damm...

Can anyone else confirm this? How about rebounding?

I don't know why Beluba hasn't been able to fix the transition game in LIVE...he had a decent mix of full court basketball way back in Inside Drive 2004. Maybe the DNA just doesn't allow the CPU to attack in transition?

I had high hopes for this patch.

Is rebounding improved at all? Does the CPU now kick the ball out and re-set it's offense at all?
the fast break issue seems like a dna priority issue, everytime a fast break happens right i pause and go look at the dna and ratings and its starting to become a pattern....

guys who dunk and finish at the basket and have a high close shot % run the break well 6/10 times, guys who can dunk & like to run the floor but also like to spot up go to thier fav spots for the open uncontested pull up

still an issue
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