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Old 10-20-2009, 07:27 PM   #297
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Re: Forza 3 Discussion...

With every fantastic thing I read about Forza 3 comes some other tid bit that sticks in my crawl.

Maybe someone with the game can confirm, but I am reading that the only custom games you can do are private. Your only public choice is to join matchmaking and the T10 play-list they created.

You cannot just setup a custom public room - with sim/no assist setting and 10 laps - and allow people who are interested in that type race to search/join. You all have to hope T10 decides the type of race you like is worthy of its own matchmaking hopper on the T10 server.

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Old 10-20-2009, 10:06 PM   #298
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Re: Forza 3 Discussion...

Quote:
Originally Posted by TCrouch
That's odd, because there have been a ton of races going on every night the past week and a half or so.
I only tried for about 20 minutes last night. Tonight I found races in all but one race type. Got my fanny blistered in all that I entered (2 ciruits, one road)... I suck with the gamepad. The races were all seamless in execution though! I'll be hooking my wheel back up Thursday night, when I'll have some real time to play it.
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Old 10-20-2009, 10:11 PM   #299
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Re: Forza 3 Discussion...

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Originally Posted by muggins
This game isn't out yet.
Walmart.com now knows the game isn't *supposed* to be out yet. I read where Walmart is now telling prospective buyers that a "Vendor Hold" has been put on the game and they can't sell any more until the 27th. I guess Microsoft and/or Turn 10 had a few words of prayer with them after learning of all the copies they mailed out last week
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Old 10-21-2009, 01:32 AM   #300
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Re: Forza 3 Discussion...

Quote:
Originally Posted by lnin0
With every fantastic thing I read about Forza 3 comes some other tid bit that sticks in my crawl.

Maybe someone with the game can confirm, but I am reading that the only custom games you can do are private. Your only public choice is to join matchmaking and the T10 play-list they created.

You cannot just setup a custom public room - with sim/no assist setting and 10 laps - and allow people who are interested in that type race to search/join. You all have to hope T10 decides the type of race you like is worthy of its own matchmaking hopper on the T10 server.
Well, they've said the multiplayer functions like Halo and Call of Duty, if that's the case, then that would mean no public custom games. Hopefully there's a lot of options to the hoppers like with those games, and they deliver on their promise of monitoring community feedback and updating/adding hoppers frequently.
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Old 10-21-2009, 02:13 AM   #301
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Re: Forza 3 Discussion...

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Originally Posted by Flawless
Well, they've said the multiplayer functions like Halo and Call of Duty, if that's the case, then that would mean no public custom games. Hopefully there's a lot of options to the hoppers like with those games, and they deliver on their promise of monitoring community feedback and updating/adding hoppers frequently.
If it works well that's cool, but I really enjoyed the way the multiplayer was set up in Forza 2.
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Old 10-21-2009, 10:57 AM   #302
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Re: Forza 3 Discussion...

I got from Majo Nelson's podcast that it ran like Halo 3 (the matchmaking). I'd really like that.
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Old 10-21-2009, 01:22 PM   #303
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Re: Forza 3 Discussion...

A lot of us lucky Brits have been getting the game early as retailers tried to avoid the postal strike for tomorrow and Friday. Credit to them. Anyway, a few first impressions. Very early days though.

- Really like the whole menu system. Looks great and is much more user friendly than FM2. It's much easier switch cars as well as quickly look at your garage without having to actually go into it, if that makes sense.
- Wasn't overly impressed by the demo and got the same feeling with the first race, for obvious reasons. But once I got into the main career it became much more enjoyable. Not sure why or what changed, maybe the variety. I dunno, but I'm really enjoying it.
- I spend a lot of time in time trial, especially the Nurburgring, so after a couple of hours on career mode gave that a quick whizz with some high performance cars. LOVED it. Feels much better than FM2. I can see me spending a lot of time in this mode again. I even managed to get 9th in the world with the racing DBR9, albeit out of 839 and I'm sure the time will get spanked once the games out proper. I was doing even quicker times in the F50GT but.................
- In some respects I like the valid/invalid lap thing, it will certainly weed out the cheesers/cheaters, but it can be bloody frustrating, especially on the ring. It's not as sensitive as I thought, you can go off track briefly, but it's SO frustrating to do a really fast lap round the ring only to go slightly off on one corner (more than about a second) and have it then invalid!
I suppose it makes it more satisfying to get that good lap and it's not so bad on the shorter tracks. Just that I spend a lot of time on the ring.
- I think the game is a bit more forgiving than FM2, but I think that's a good thing. With little or no assists it's still a challenge, just not to the point where it's frustrating. Granted, I can't comment what it really feels like to race a supercar on a road/track but I have been fortunate enough to drive factory cars (Impreza, EVO VII, Volvo S60R, to name a few) at very high speeds on public roads. Now driving these cars in the same way in FM2, with either assists on or off, felt nothing like the real thing. In FM2 and assists off I found a lot of cars a nightmare to control. Doing the same thing with the real cars was nothing like that. You had to be more careful obviously, but they were still very driveable.
I'm not saying FMIII's handling is more realistic necessarily, it's far too early to tell, but right out of the box it's certainly more accessible and, I would have to say, fun.
- I would have liked more new tracks, but I like the one's they have put in. Spa would have to be top of the list of wants for me.
- The AI seems a bit more flexible but I've had several races where the AI just blatantly came across into the side of me, and keep coming, as if it suddenly realised it's life depended on getting back on the racing line and sticking on it.

Early days as I've said, but I'm really enjoying it and think it could be something special. It's certainly grabbed me much earlier than FM2.
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Old 10-22-2009, 06:03 PM   #304
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Re: Forza 3 Discussion...

Current matchmaking hoppers:

Quick Race: Track playlist without class restriction. Result: Everybody chooses R1.
Circuit race: R1, R2, R3, S and A classes have their own playlist.
Drag: S RWD, S AWD and Any Class.
Road Racing: Road Track rotation without restrictions.
Drift: No Restrictions.

So no option to filter on classes below A. It also seems inconsistent to include class filters in only some of the race types. There is also no option to filter on assists. It's a free for all.

...

Che from Turn 10

Quote:
We'll be updating multiplayer hopper playlists and rules constantly. The game isn't even out in the U.S. yet. Give it a little time.
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