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NBA 2K10 Q&A: Retail Copy in Hand

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Old 10-02-2009, 05:05 PM   #1105
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Pared, have you seen any "dunk" situations that would have upset me?
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Old 10-02-2009, 05:07 PM   #1106
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Having been pretty dissapointed in 2k9 to the point where i didn't play much hoops for the last 6mths (tried live09 and it was pish) 2k10 is a definitely a step in the right direction.

I thought the Live10 demo was pretty sweet and was ready to consider switching over to EA this season if 2K didn't improve but 60 secs into my first game on 2k10 showed up Live10's faults immediately to me. EA have done well but it all feels far too scripted/generic to me .....dare i say it still 'more arcade' than 2k10.

Not that 2k10 is perfect but it does those things that make it feel less like a video game for me, player models are outstanding as is the sound of the ring & nets. Driving to the basket feels more natural and controlled this time out, laying off whilst airborne has tightened up and feels much nicer ....this is one of my biggest gripes with Live10 ....every drive & layup toward the basket feels the same every time ...the whole process for offence and defence feels more natural in 2k10 & with alot more variation.

ISOmotion is still a little clunky for me and this is the one are where i really think they could learn a thing or two from EA's implementation, it feels alot better than 2k9 in this regard but versus the stick it still feels a bit sloppy and at times frustrating but making LT the key modifier was a master stroke.

The post game also shows up the competition, just miles better.

And probably the thing i like best is the court spacing, no longer feels closed in and makes a massive difference - fastbreaks are killer ....poor shots get punished and you can run the break properly this time w/out the defence catching up everytime.

So i say well done to EA as Live has progresses massively and you can be happy with either game this year but 2K is still where it's at for realism for me.
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Old 10-02-2009, 05:08 PM   #1107
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Quote:
Originally Posted by bobbysco13
Played this game on All-Star Level....Me (Nuggets) VS CPU (Jazz) ONLY lowered the shooting sliders each to 45 both ways and left everything else......GREAT GAME!!!!! Played this with 8 min. quarters by the way.
Assists and Turnover numbers are still the same. I don't understand why they can't tone down the assist numbers. It is just ridiculous.
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Old 10-02-2009, 06:09 PM   #1108
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Re: NBA 2K10 Q&A: Retail Copy in Hand

When checking plays do they show a movie or is it just like last year?
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Old 10-02-2009, 09:32 PM   #1109
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Re: NBA 2K10 Q&A: Retail Copy in Hand

some minor bugs are annoying me.. especially in multiplayer me and my friend is playing and it start to like turbolag and speeds up and ****..and when someone scores sometimes they announce the first name as AL ... as in AL GORDON wtf???? n some other minor stuff but i hope we can get a update taking all this non-sense out... other than that, this game is a champ
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Old 10-02-2009, 09:46 PM   #1110
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Quote:
Originally Posted by Pared
I'd be very careful with the tweaking. I tried doing that and some things seem to mess up others. I don't think the sliders are cut and dry with how the AI works.

I dropped Alley Oops to 0 and the CPU started feeding everything in the paint.

Just a heads up...
Hmmm, that's very odd that that would happen.
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Old 10-02-2009, 09:49 PM   #1111
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Anyone with the game could you just answer these two questions for me.

1. Does the star player on the other team actually dominate more? ie. if im playing the lakers will kobe actually look to score often? (this never happend in 2k9)

2. Is there an actual midrange game this year?
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Old 10-02-2009, 10:10 PM   #1112
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Can one of the many people with the game do me a quick favor? Just play a home game with the Bobcats go into replay mode and see if the players have holes in their necks. Every screen I have seen of them in 2K10 the neck ends before the jersey begins. Maybe that is what the small patch was for? Here are some examples of what I am talking about, notice the black between the neck and jersey. One of these screens is from the retail version of 2K10 pre-patch. So hopefully that was the fix.



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