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NBA 2K10 Q&A: Retail Copy in Hand

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Old 10-02-2009, 10:26 PM   #1113
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Yo Pared, is the help defense a huge problem in the retail version of the game? Because its a pain in the azz in the demo, as soon as your man is just one step by the defender the cpu comes to help and leave their man open for a easy score
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Old 10-02-2009, 11:38 PM   #1114
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Quote:
Originally Posted by marscay
Having been pretty dissapointed in 2k9 to the point where i didn't play much hoops for the last 6mths (tried live09 and it was pish) 2k10 is a definitely a step in the right direction.

I thought the Live10 demo was pretty sweet and was ready to consider switching over to EA this season if 2K didn't improve but 60 secs into my first game on 2k10 showed up Live10's faults immediately to me. EA have done well but it all feels far too scripted/generic to me .....dare i say it still 'more arcade' than 2k10.

Not that 2k10 is perfect but it does those things that make it feel less like a video game for me, player models are outstanding as is the sound of the ring & nets. Driving to the basket feels more natural and controlled this time out, laying off whilst airborne has tightened up and feels much nicer ....this is one of my biggest gripes with Live10 ....every drive & layup toward the basket feels the same every time ...the whole process for offence and defence feels more natural in 2k10 & with alot more variation.

ISOmotion is still a little clunky for me and this is the one are where i really think they could learn a thing or two from EA's implementation, it feels alot better than 2k9 in this regard but versus the stick it still feels a bit sloppy and at times frustrating but making LT the key modifier was a master stroke.

The post game also shows up the competition, just miles better.

And probably the thing i like best is the court spacing, no longer feels closed in and makes a massive difference - fastbreaks are killer ....poor shots get punished and you can run the break properly this time w/out the defence catching up everytime.

So i say well done to EA as Live has progresses massively and you can be happy with either game this year but 2K is still where it's at for realism for me.
Very nice review, bro.

You touched on a lot of points that are important. Court spacing, dishing off in the air and realistic fast breaks and post up game make this years version really sound like a winner. I used to run the break like a madman in 2k1 on the Dreamcast.
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Old 10-03-2009, 01:10 AM   #1115
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Re: NBA 2K10 Q&A: Retail Copy in Hand

is there a specific way to continue ur player from DC.

i went to my player then two option, new or continue i press continue and couldn't find my DC file. do we need to convert file or anything i already uploaded the player from DC.

thanks
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Old 10-03-2009, 05:41 AM   #1116
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Re: NBA 2K10 Q&A: Retail Copy in Hand

quick question

Are their any other dunk packages than the ones listed here:

Rimgrazer
Basic Bigman
Athletic Bigman
Athletic Guard

Player Specific
:
Carmelo, Kobe, Vince, Duncan, Garnett, Dwight, Iggy, LeBron, Nate Robinson, Josh Smith, Nene, Shaq, Amare, Wade, JamesWhite
Yao

I hear there is an "Air" package. Is that true
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Old 10-03-2009, 05:52 AM   #1117
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Re: NBA 2k10 Q&A - Full Game

Any Kyle Weaver screenshots(OKC)?. Thanks.
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Old 10-03-2009, 12:30 PM   #1118
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Re: NBA 2K10 Q&A: Retail Copy in Hand

my question was for someone with the PS3 Version...

I know custom soundtracks aren't on PS3 2k10 but... do they at least let you use the audio thats already in the game?

(example: if I wanted the Game's track to always be played at a certain arena)
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Old 10-03-2009, 01:39 PM   #1119
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Quote:
Originally Posted by a2ndrgmaster
is there a specific way to continue ur player from DC.

i went to my player then two option, new or continue i press continue and couldn't find my DC file. do we need to convert file or anything i already uploaded the player from DC.

thanks
Yes, go to new, then it will ask you if you want to load your player from the DC.

Quote:
Originally Posted by MRNBA2k10
Yo Pared, is the help defense a huge problem in the retail version of the game? Because its a pain in the azz in the demo, as soon as your man is just one step by the defender the cpu comes to help and leave their man open for a easy score
No, not really. There have been times when players come over a little too hard but if you turn off double teams (call them manually) a lot of that is eliminated.
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Old 10-03-2009, 02:53 PM   #1120
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Quote:
Originally Posted by bobbysco13
Played this game on All-Star Level....Me (Nuggets) VS CPU (Jazz) ONLY lowered the shooting sliders each to 45 both ways and left everything else......GREAT GAME!!!!! Played this with 8 min. quarters by the way.

This is great brother....I think by playing 10 min quarters it would give you about perfect stats....that would be like adding on 1 extra 8 min quarter.

Can you post some box scores?
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