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NBA 2K10 Q&A: Retail Copy in Hand

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Old 09-28-2009, 09:39 AM   #929
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Pared do you switch to defend? Guess it really doesnt matter since the cpu seems to be out position most of the time...
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Old 09-28-2009, 09:40 AM   #930
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Does it actually feel like you're in control of the players? As far as Isomotion and all of that. I found it kind of difficult to use the isomotion in the Draft Combine. Maybe it might've just been my garbage handles.
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Old 09-28-2009, 09:45 AM   #931
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Got a question on coach mode.

Coach mode in College Hoops 2K was done perfectly. But for some reason or another it was a problem in the NBA series. The biggest problem was the coaching sliders. For some reason or another, your team just never responded to the coaching sliders. One big example was if you put the fastbreak and offensive tempo sliders all the way up your team would still try and walk the ball up after missed and made baskets.

Could you test the coach mode out and see if this is still a problem? Thanks.
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Old 09-28-2009, 09:49 AM   #932
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Pared

Could you look on the LA Lakers and see if 2k changed what Adam Morrison looks like?
He should have a short hairstyle now not long hair?

Thanks
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Old 09-28-2009, 09:56 AM   #933
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Quote:
Originally Posted by Pared
Thanks for helping him out fellas.

I have to say, I had a few bad games last night, and I'm not sure if my sliders were the culprit. I went back to default and for some odd reason the AI is continually forcing a lot of shots in the paint. It could be possible once you change something in the tendency sliders it breaks something... not sure, this is COMPLETE SPECULATION on my part.

With that said, I'll be deleting the data and starting over fresh. Game was solid out of the box but what I'm seeing now are some problems from 2k9. The paint just isn't being defended well enough by my teammates and the CPU covers it well. Again, could be my sliders broke some algorithm in the AI.

There is ONE huge issue that can't be overlooked. It needs to be addressed. In fact, I think it was an issue with 2k9 vs. the CPU. Athletic bigs, when they are running down the middle of the paint after a made basket or change of possession, are being thrown alley oops. My big man is not in position to defend a good % of the time, and instead of standing his ground when in the paint, he will follow the offensive player, leading to easy oops by the CPU. And the CPU takes advantage of this...

I have two problems with the issue.

1) The CPU shouldn't be attempting this as often as they do.

2) My defender should be aware enough to impede Noah's position to no allow something like this to happen.

Instead of my defenders playing man-you-basket positioning, they are off to the side of their man, allowing them ample room to slip by if they get turned around or any other little misstep.

There are times where the AI is running a nice, organized offense, exploiting mismatches and really attacking the user. And there are others where the CPU just sets up shop, then goes inside because of the post defenders inability to keep their men in front of them.
did you try adjusting awareness, help defense, and alley-oop frequency sliders? hopefully these have a big effect on some of these issues.
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Old 09-28-2009, 10:05 AM   #934
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Quote:
Originally Posted by mrnoobie
Pared do you switch to defend? Guess it really doesnt matter since the cpu seems to be out position most of the time...
Yes, I do. But the problems I'm referring to have to do with my teammates. Adjusting the in-game coaching strategies don't seem to help.

Quote:
Originally Posted by thakeaf
Does it actually feel like you're in control of the players? As far as Isomotion and all of that. I found it kind of difficult to use the isomotion in the Draft Combine. Maybe it might've just been my garbage handles.
I do feel like I lose control of my players at times, but I would attribute that to the defense impeding my progress at times. Much better than last year, but it still needs work.

Quote:
Originally Posted by sambf12
did you try adjusting awareness, help defense, and alley-oop frequency sliders? hopefully these have a big effect on some of these issues.
I haven't put the Alley oop sliders to 0... but honestly, I shouldn't have to. The sliders I changed shouldn't effect my defense.. but I need to just start over fresh again. Momentous has seen the same alley oop, and you can see it I believe in the videos he posted with Denver. I think Carmelo catches a reverse alley oop down the middle lane in the same fashion...
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Old 09-28-2009, 10:18 AM   #935
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Re: NBA 2K10 Q&A: Retail Copy in Hand

i did see that. hopefully it could be addressed by sliders in the very least. also, i hope it's not the new unstoppable ghost layup.
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Old 09-28-2009, 11:11 AM   #936
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Re: NBA 2K10 Q&A: Retail Copy in Hand

I have a SD tv and I noticed horrible aliasing on anything not moving in the combine and especially on lines. Is that any better in the retail version?
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