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NBA Live 10 Preview (1up)

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Old 09-10-2009, 03:59 AM   #33
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Originally Posted by michaeljordanjr
No ALL OF IT is your poor skills. In fact I dont think you have ANY basketball skills whatsoever just by looking at you.



Proof and point ^



Wow is this review done by a person or robot? Seriously, this guy is running an operating system used for "sabotage".
WOW.... way to call this cartoon character out. Any fan of a basketball sim should have a problem with a guy like this offering up his fraudulent version of a review. I like how you plastered this guys picture for everyone to see what we're dealing with.

This is the perfect reason why OS is the place I call home. It will be interesting to see what this guy says about 2K
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Old 09-10-2009, 04:02 AM   #34
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Originally Posted by Tha_Kid
Well both games go through this. The 2K forum (i've seen most names in this thread pop up over there as well) had a good discussion in a thread by Pared about the effect/weight of the previews written by people like this 1Up reviewer or the guy who wrote the 2K Draft Combine review at GamePro.

The downside of sim-gaming
I think more than anything these type of reviews by these type of guys renders their sites useless to us and doesn't make them at all appear legit.
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Old 09-10-2009, 04:08 AM   #35
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Re: NBA Live 10 Preview (1up)

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Originally Posted by inkpimp007
I think more than anything these type of reviews by these type of guys renders their sites useless to us and doesn't make them at all appear legit.
The problem is IGN and Gamespot have thousands upon thousands of visitors each day. So what these guys write carries quite a bit of weight to the ****** sports gamer who doesn't know about OS.
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Old 09-10-2009, 05:33 AM   #36
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Re: NBA Live 10 Preview (1up)

it definitely harms the chances of more poeple getting into sim gamers, when these ignorant buffoons start writing about something they have no clue about.

but as long as the games sell and this part of the industry sustains itself then it should all be good.
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Old 09-10-2009, 06:13 AM   #37
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Re: NBA Live 10 Preview (1up)

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Originally Posted by Beluba
you guys are pretty harsh. and i actually think he was citing the ability to hit 3's with D-Fish as a positive. but maybe i misread. either way... this is why we tune the difficulty levels the way we do. not everybody who plays Live knows hoops like you guys do.

also, i have a feeling that he's not the only one who's going to struggle running pick & rolls this year. compared to 09, it actually takes a bit more skill and the results don't always lead to an easy layup/dunk. it's a shame though. IMO, the pick & roll functionality is way more in depth, more balanced, and more realistic this year. you guys should've seen the NBA Live 09 tournament in Phoenix this past year. both guys pick & rolling to death. one guy scored 63 points with Yao Ming, all on slip screen dunks. made me absolutely sick to my stomach.
Music to my ears...
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Old 09-10-2009, 06:38 AM   #38
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Not a great review in my opinion...
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Old 09-10-2009, 06:55 AM   #39
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Re: NBA Live 10 Preview (1up)

Quote:
Originally Posted by Tha_Kid
Well both games go through this. The 2K forum (i've seen most names in this thread pop up over there as well) had a good discussion in a thread by Pared about the effect/weight of the previews written by people like this 1Up reviewer or the guy who wrote the 2K Draft Combine review at GamePro.

The downside of sim-gaming
First of all this review seemed to me to be written by someone who said there's no way that Live is better than 2K before he opened the box and then started looking for reasons why that's the case. To me that's no big deal, humans aren't naturally unbiased. You become accustomed to things a certain way and then you began to expect them to be that way in order to be "right" in your mind. I am the same way which is why I consider myself a Live fanboy. I just don't feel 2K plays "right" and I know it's because I've owned every EA B-Ball game ever made and so that's my standard. Truth is 2K is a great game and to most (based on sales) the best game. Sorry for other game talk but I was merely making the point that to me this reviewer made his review based on what he felt was "right" and obviously that doesn't match the opinions of the gamers in the Live Forum. It doesn't make him wrong it just makes him have an opinion. The one negative, to me, is that due to his position he should have made more of an effort to be bias neutral and to have zero expectations before playing the game, kinda like the Czar does it.


One other thing is I fault us gamers AND developers for this: (this deals more with Pared's perspective in the 2K thread listed above)

Gamers Fault: We tend to put a negative impressions towards gamers that play on easier levels. If this wasn't the case I think reviewers would be more likely to review the games on the difficulty levels that they actually qualify to play versus what "gamers" play on. Then they would have a more realistic experience that fits their skill set.

Developers Fault: If they named the difficulty levels something more indicative of what to expect instead of something that can be construed as meaning "you can't play" (LOL) then gamers/reviewers would be more likely to play the levels that provide what they are looking for. Example: If the levels are Easy/Rookie, Pro/Med, Allstar/Hard, and Superstar/Very Hard; and I tell you I play on Rookie/Easy you are gonna say man you can't play, or at least think that. Now what if the levels were Easy Alley-Oops, Lots of Dunks, Sim-Emphasis, X&O Guru? Now when I played on a certain level I'd know exactly what I'd get. There would be no: "Where's the D?", "Alleys are too Easy!", "The Game is too Hard Mugsy should be able to dunk on Dikembe!", etc. Also it wouldn't be the thought of you can't play because you play on "Easy Dunks" it would just be you must like to Dunk a lot, well I like the "X&O's" of the game. It's really just a mind trick but now you have a way that everyone can get what they're looking for, without feeling like they're not a serious gamer unless they play on...

Truth is with all the hype and expectations built up from these videos and developer interaction I am fienin for this game, a demo, a poster, a rock with Live 10 wrote on it, something! that I am just trying to past the time until the next tidbit release, LOL. So this may or may not make sense at all!
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Old 09-10-2009, 08:45 AM   #40
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Re: NBA Live 10 Preview (1up)

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Originally Posted by loadleft
First of all this review seemed to me to be written by someone who said there's no way that Live is better than 2K before he opened the box and then started looking for reasons why that's the case. To me that's no big deal, humans aren't naturally unbiased. You become accustomed to things a certain way and then you began to expect them to be that way in order to be "right" in your mind. I am the same way which is why I consider myself a Live fanboy. I just don't feel 2K plays "right" and I know it's because I've owned every EA B-Ball game ever made and so that's my standard. Truth is 2K is a great game and to most (based on sales) the best game. Sorry for other game talk but I was merely making the point that to me this reviewer made his review based on what he felt was "right" and obviously that doesn't match the opinions of the gamers in the Live Forum. It doesn't make him wrong it just makes him have an opinion. The one negative, to me, is that due to his position he should have made more of an effort to be bias neutral and to have zero expectations before playing the game, kinda like the Czar does it.


One other thing is I fault us gamers AND developers for this: (this deals more with Pared's perspective in the 2K thread listed above)

Gamers Fault: We tend to put a negative impressions towards gamers that play on easier levels. If this wasn't the case I think reviewers would be more likely to review the games on the difficulty levels that they actually qualify to play versus what "gamers" play on. Then they would have a more realistic experience that fits their skill set.

Developers Fault: If they named the difficulty levels something more indicative of what to expect instead of something that can be construed as meaning "you can't play" (LOL) then gamers/reviewers would be more likely to play the levels that provide what they are looking for. Example: If the levels are Easy/Rookie, Pro/Med, Allstar/Hard, and Superstar/Very Hard; and I tell you I play on Rookie/Easy you are gonna say man you can't play, or at least think that. Now what if the levels were Easy Alley-Oops, Lots of Dunks, Sim-Emphasis, X&O Guru? Now when I played on a certain level I'd know exactly what I'd get. There would be no: "Where's the D?", "Alleys are too Easy!", "The Game is too Hard Mugsy should be able to dunk on Dikembe!", etc. Also it wouldn't be the thought of you can't play because you play on "Easy Dunks" it would just be you must like to Dunk a lot, well I like the "X&O's" of the game. It's really just a mind trick but now you have a way that everyone can get what they're looking for, without feeling like they're not a serious gamer unless they play on...

Truth is with all the hype and expectations built up from these videos and developer interaction I am fienin for this game, a demo, a poster, a rock with Live 10 wrote on it, something! that I am just trying to past the time until the next tidbit release, LOL. So this may or may not make sense at all!
I feel you..I played 2k and i agree with what you saying and from vids everything comes together in nba live 10..I love how responsive the controls are and that plays a big part in a basketball game because without controls a game can go wrong..In the past with nba live 09 08 07 06 we didnt have that type of controls
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