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Originally Posted by Tha_Kid |
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Well both games go through this. The 2K forum (i've seen most names in this thread pop up over there as well) had a good discussion in a thread by Pared about the effect/weight of the previews written by people like this 1Up reviewer or the guy who wrote the 2K Draft Combine review at GamePro.
The downside of sim-gaming
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First of all this review seemed to me to be written by someone who said there's no way that Live is better than 2K before he opened the box and then started looking for reasons why that's the case. To me that's no big deal, humans aren't naturally unbiased. You become accustomed to things a certain way and then you began to expect them to be that way in order to be "right" in your mind. I am the same way which is why I consider myself a Live fanboy. I just don't feel 2K plays "right" and I know it's because I've owned every EA B-Ball game ever made and so that's my standard. Truth is 2K is a great game and to most (based on sales) the best game. Sorry for other game talk but I was merely making the point that to me this reviewer made his review based on what he felt was "right" and obviously that doesn't match the opinions of the gamers in the Live Forum. It doesn't make him wrong it just makes him have an opinion. The one negative, to me, is that due to his position he should have made more of an effort to be bias neutral and to have zero expectations before playing the game, kinda like the Czar does it.
One other thing is I fault us gamers AND developers for this: (this deals more with Pared's perspective in the 2K thread listed above)
Gamers Fault: We tend to put a negative impressions towards gamers that play on easier levels. If this wasn't the case I think reviewers would be more likely to review the games on the difficulty levels that they actually qualify to play versus what "gamers" play on. Then they would have a more realistic experience that fits their skill set.
Developers Fault: If they named the difficulty levels something more indicative of what to expect instead of something that can be construed as meaning "you can't play" (LOL) then gamers/reviewers would be more likely to play the levels that provide what they are looking for. Example: If the levels are Easy/Rookie, Pro/Med, Allstar/Hard, and Superstar/Very Hard; and I tell you I play on Rookie/Easy you are gonna say man you can't play, or at least think that. Now what if the levels were Easy Alley-Oops, Lots of Dunks, Sim-Emphasis, X&O Guru? Now when I played on a certain level I'd know exactly what I'd get. There would be no: "Where's the D?", "Alleys are too Easy!", "The Game is too Hard Mugsy should be able to dunk on Dikembe!", etc. Also it wouldn't be the thought of you can't play because you play on "Easy Dunks" it would just be you must like to Dunk a lot, well I like the "X&O's" of the game. It's really just a mind trick but now you have a way that everyone can get what they're looking for, without feeling like they're not a serious gamer unless they play on...
Truth is with all the hype and expectations built up from these videos and developer interaction I am fienin for this game, a demo, a poster, a rock with Live 10 wrote on it, something! that I am just trying to past the time until the next tidbit release, LOL. So this may or may not make sense at all!