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Madden NFL 10 Q&A Blog with the Dev Team

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Old 09-03-2009, 11:29 PM   #313
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Re: Madden NFL 10 Q&A Blog with the Dev Team

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Originally Posted by ityaboy56
Madden 10 just came and everyone is talking Madden 11 already?????? What was the point of putting Madden 10 out? Yea didn't they play it and notice all of these flaws? Maybe not.

it's like the wizard of oz....pay no attention to the man behind the curtain.....just look out for the flying monkeys.....
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Old 09-03-2009, 11:41 PM   #314
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Are Man Align and Show Blitz switched, or reversed?
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Old 09-03-2009, 11:50 PM   #315
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that is crazy that they don't believe the gamers. But I feel you on that madden 11 thing. Why you think people will be fool again to buy this game with bugs. Then again people been doing it for 4 yrs. Hopefully we can get patch that works
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Old 09-04-2009, 12:14 AM   #316
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Will the CPU be able to aim FG kicks? I've played almost 5 full seasons and every FG attempt the CPU takes the kicker just kicks the ball straight, resulting in a lot of easy misses (<30 yards) because they didn't angle their kick. I even had the CPU miss an 18 yard FG because they kicked it straight from the hash and it bounced off the upright.

In the NFL, a kicker would probably get benched or fired for missing an 18 yard FG.
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Old 09-04-2009, 12:59 AM   #317
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Will the EXCESSIVE MORPHING & WARPING through refs, sideline players. endzone pylons, etc...be addressed?
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Old 09-04-2009, 01:05 AM   #318
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Re: Madden NFL 10 Q&A Blog with the Dev Team

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Originally Posted by G-Men_in_Mass
My question is why dont you man up and answer them now? Like how you release a game where M.Turner carries the football 390 times for 2107 yards and score 3 TD?????? In One season???


I know red flag me but it had to be said.
It didn't need to be said.....

the way you said it.

Quote:
Originally Posted by FadeEmAll
PLEASE!!!!

1)Explain why in the world you all decided to use a server based Online Franchise system (lacking almost 99% of the elements that make a franchise) rather than the version used by NCAA which appears to function quite nicely that could have included all the elements of a true online franchise?!?!?!?!?!?!?

2) Will you please admit the fact you all have no intention of adding in salary cap and trade logic this year though a "server side update"?

3) Will you please admit that you and your team knew this way ahead of release and chose to hide it from the public?

4) Will you please tell me I am wrong and you are going to get this thing done before the next Madden?
I hate to try to answer a question in a Q&A thread, but I think it is because they can update it easier because it is server-based. Also, the reason why it is lacking a lot of important features is probably because of time constraints (not trying to make excuses). I hope that all of the answers to questions 2-4 are 'no' because it is apparent that you've given up hope and want it to be confirmed that those things are not a possibility.

Here are my questions on what I hope will be fixed in the patch updates. These are in no particular order:

1. Will random freezing in the main menu and during the game be fixed?
2. Will items such as first down markers load faster on the sidelines?
3. Will lame duck passes be fixed so that the ball will float more towards the direction in which the pass is intended?
4. Will OL/DL interaction be improved, such as pass protection?
5. Will adaptive AI affect passes to the flats?
6. Will stadium chants be included to the game?
7. When will the salary cap and other things which were listed as 'possible updates' be added to online franchise?
8. Will sideline catches be improved such as players trying to keep their feet in bounds?
9. Will running backs get open quicker on screen passes?
10. Will issues with pursuit angles be fixed?
11. Will we know what all of the patches will be about when the Q&A blog is released?
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Last edited by MattIntellect; 09-04-2009 at 01:26 AM.
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Old 09-04-2009, 02:23 AM   #319
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To me the biggest issue facing franchise mode is the stat engine, or lack there of. I don't think it has ever been this bad. Especially with the extremly low YPC HB's get. 450 yards on 200 carries? Really? I would have prefered you guys not even adding ast. tackles this year if you couldn't even get it right. It is commen knowledge that *** tack. + solo tack = total tackles. It's not just Madden NHL's stat engine is out of whack too. Fix it with this patch, if you adress the stat engine and nothing else I would be happy. But that's just me.
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Old 09-04-2009, 02:37 AM   #320
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Quote:
Originally Posted by PYA-MUSTANG86
To me the biggest issue facing franchise mode is the stat engine, or lack there of. I don't think it has ever been this bad. Especially with the extremly low YPC HB's get. 450 yards on 200 carries? Really? I would have prefered you guys not even adding ast. tackles this year if you couldn't even get it right. It is commen knowledge that *** tack. + solo tack = total tackles. It's not just Madden NHL's stat engine is out of whack too. Fix it with this patch, if you adress the stat engine and nothing else I would be happy. But that's just me.
same here, but be carefull, Total Tackles are not being track on Madden.

Their are SOLO Tackles In game stat and Off game stat.

The tackling is just wrong, it`s not a "stats bug".
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