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Madden NFL 10 Q&A Blog with the Dev Team

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Old 09-02-2009, 07:01 PM   #169
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Quote:
Originally Posted by TeamBuilder
Will the Wildcat passing plays be patched so the QB can actually scramble? Right now whenever you call a passing play from the Wildcat the QB can only shuffle in the pocket.

This will not be patched. It was a design decision by EA to off-set CHEEZE.
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Old 09-02-2009, 07:02 PM   #170
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Re: Madden NFL 10 Q&A Blog with the Dev Team

3 questions, I play solely offline franchise, I know some of my questions have already been asked in some form or another but hopefully the squeakiest wheels get fixed.

1- Where is the individuality in CPU defensive play calling, all the teams play alike, they blitz way too much which lead to 90% of my completions and/or touchdowns. I thought that teams where supposed to play like their real life counterparts. Have the coaching tendencies been touched by the dev team at all on the defensive side of the ball.

2- Why does the computer never take the sack, I don't care about them completing the passes what bothers me most is the crazy amount of pick sixes I'm getting, I have the interception slider at 0 or should it be at 100? I was losing to the Giants by 14 in the 4th quarter and Manning threw two pick sixes because he was under pressure, I won the game because of this. With a 14 point lead in the 4th they should be pounding the ball with Jacobs, who was running me over all game long. The situational awareness seems off and again the Giants would probably not be passing with a lead in the 4th.


3- Why does the defense come out in a base formation when there are 4 and 5 receivers on the field. The AI at times cares more about down and distance than the actual personnel on the field. I have yet to find any individual money plays but the defensive AI has made every play potentially money.
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Old 09-02-2009, 07:04 PM   #171
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Why does gameplay suck?
Why do yall take basic stuff out and replace it with something gimmicky that doesn't make sense nor the game better?
Yall say "what we see on sundays will be in the game".
What games on sundays are yall watching?
Is this game really just geared towards online play?
Apparently yall didn't finish this game, why didn't yall just skip this year and just wait til next year to put out a new madden?

(maybe then it would get done right)
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Old 09-02-2009, 07:11 PM   #172
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Quote:
Originally Posted by SA1NT401
Quote:
Originally Posted by TeamBuilder
Will the Wildcat passing plays be patched so the QB can actually scramble? Right now whenever you call a passing play from the Wildcat the QB can only shuffle in the pocket.
This will not be patched. It was a design decision by EA to off-set CHEEZE.
They can at least patch so that in offline franchise people can enjoy the wildcat.
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Old 09-02-2009, 07:13 PM   #173
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whats up with pancake stats.My good Ol's performs pancakes but
it doesnt show on stats .
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Old 09-02-2009, 07:14 PM   #174
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Will we have accelerated clock after the two minue warnig in each half? If not, why?
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Old 09-02-2009, 07:14 PM   #175
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Are ya'll going to patch the "elite" leaderboard glitch everytime you get a disconnected ur record starts over or they give u a fake record but ur record stays correct on the leaderboard until u play another game, my record has been started over three times i was 14-2 and i got a disconnect then my record was 5-4. It dont make any sense for us to pay for the elite status and they cant keep up with the records or stats

Last edited by goldmouf99; 09-02-2009 at 10:58 PM.
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Old 09-02-2009, 07:15 PM   #176
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Thanks for the update, and your continued involvement at OS.
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