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Madden NFL 10 Q&A Blog with the Dev Team

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Old 09-02-2009, 09:39 PM   #201
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Why was a players draft history taken out of the game???
-This was the most important part of the post-drafting process. You draft a guy, develop him and see if his contributions match/don't match the position he was taken. Also, how will I know who were the draft busts/gems around the league if there is no way to know where they were drafted??

Why didn't you guys know to add solos + assists = overall tackles?
-This has got to be simple laziness, there is NO WAY that a tester cannot realize that the user's tackles are ALWAYS low. Because the assists and solos NEED to be added to get an overall tackle number.

Where is the crowd/individual stadium sounds that you advertised?

Why don't CPU QB's take sacks?

Why do CPU CB's ALWAYS jam/release to the right side?

Why isn't blocking AI fixed?

Why do stats around the league look so off?
-CPU Qb's always have a lot of yards and TD's. CPU RB's never have enough TD's.

Why is the 3-4 defense still useless???

WILL YOU FIX THESE GLARING PROBLEMS IN A PATCH??
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Old 09-02-2009, 09:53 PM   #202
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Re: Madden NFL 10 Q&A Blog with the Dev Team

1) Will deep zone coverage be fixed?

As of now defenders are able to backpedal at the speed of printing receivers for at least 18yrds and at most 30yrds.


2) Will the defenders ability to pivot with little momentum consequence when going for interceptions be fixed?

3) When playing against a human, the hitstick seems to have more priority over jukes, spins, stiff arms, direction changes and back jukes. Can that be addressed because I feel like they miss more when I do nothing.

4) Why cant I make shifts, or flip my psp to ps3 plays. Be they custom or already on the psp?

5) Can we get more inside position on slants?

6) Can somthing be done about the route-predicting defense? The man defense can be fortified by instead of having the defender be psychic, give them closing speed on the ball.

7) Will something be done about the defenders warping to the ball to make leaping plays?

8) Can something be done about the trajectory of passes over the middle? Between the warping leapers and the low passes, its hard to nail touch passes over the middle with accurate passers. As of now its bullet or nuthin.

9) Will sideline awareness be patched?
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Old 09-02-2009, 09:54 PM   #203
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Quote:
Originally Posted by PYA-MUSTANG86
- Will the excessive holding calls on FG's be addressed? I was on the 25 yard line down 28-26, with 10 seconds left I make the FG, it gets called back for holding. So I'm on the 35 make it again and get called for holding again. Thank God I had Mason Crosby, cause what was a 42 yard FG turned into a 62 yard FG and I bearily made it for the win. It was online and you can't adjust the sliders.
The holding on field goals will be fixed it's the only thing we know for sure that's in the first patch.
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Old 09-02-2009, 10:00 PM   #204
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Will the patch fix the prominence of holding on FG's?

Will it help stop the fact that QB's could sense blind side pressure way too well?

Will fight for fumble be toned down a bit? It often happens on plays where clearly one player has the ball and the play should be blown dead.

Will the awful CPU punting be fixed?

Not sure if this is possible to patch, but will you add separate ST sliders for CPU and humans?




This is more for next year, will you add back features from last gen that inexplicably haven't been in the game (run/pass commit, some form of pre or in season progression, player morale, etc.)?
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Old 09-02-2009, 10:02 PM   #205
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Re: Madden NFL 10 Q&A Blog with the Dev Team

I only have a couple of issues with the current game

1. Replay's are to in frequent, we need replay's after every major play and TD.

2. Holding calls on the offense on point after attempts. Definate bug as they happen to much. I had 5 in a row on the CPU offense after they scored a TD. They ended up missing the extra point they were pushed back to far.

3. Broadcast camera needs to be patched in.

4. Slants are to easy

5. CPU QB gets rid of the ball to many times when they should have been sacked.

6. Halftime Extra Point show always has the wrong yardage as the total yardage for the half for both teams.

Last edited by swanlee; 09-02-2009 at 10:15 PM.
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Old 09-02-2009, 10:11 PM   #206
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Can yall put import draft class on online franchise and make the computer stop missing so many easy field goals and have offset penalties
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Old 09-02-2009, 10:12 PM   #207
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Can the deep ball be tweaked a little?

Maybe unlocking the spectacular catch animation on all difficulties might help. Throwing the ball in the redzone or attempting a fade route is a no no so far.
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Old 09-02-2009, 10:13 PM   #208
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Re: Madden NFL 10 Q&A Blog with the Dev Team

Not sure if this has been asked yet or not but here it goes:

1. What's up with online franchise? You tell us that you can patch it server side and there are major issues with online franchise (no control for the commisioners to overturn games, no options for speed, no options to turn off fight for fumble, no sliders, no auto pilot, no team stats, no qb rating stats, no trading of draft picks, incorrect playoff tie breakers, etc). This isn't asking about salary cap/player contracts, this is asking about BASIC stuff that we were led to believe was in online franchise. Is this stuff being looked at? Are you going to fix it?
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