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Madden NFL 10 Q&A Blog with the Dev Team

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Old 09-02-2009, 03:53 PM   #113
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Re: Q&A blog with the dev team

-Is man coverage being fixed in regards to covering the flats.

-Can pursuit angles be fixed and closing speed be fixed?

-Switching defensive players during a play is still off as it will switch to someone who has no chance in making the play due to terrble dive animation and lack of closing speed. pick sixes need to be toned down and I think this will help.

-Fix dive animation alowing to cover more ground

-Too many broken tackles by speed backs

-WR not turning around for the ball- too many over the shoulder catches.

-Please add in the cardinals white jerseys 90's with AZ flag on sleeve!!!!
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Old 09-02-2009, 03:58 PM   #114
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Re: Q&A blog with the dev team

I'm pretty sure he is not even signed on anymore. You really think he is going to go back and read over 30 pages if not more of this thread?? Trust me he has is question for his Q&A blog


Q: Will there be FA in offline franchise?

A: We are working very hard on this matter, we hope see some results soon.

Thats what we are going to get
This is what we should get

Q: Why are the sim stats such a mess

A: Well we screwed that up really bad and we dont know why, we know about it months before release, but we couldn't fix we are so sorry..

Just be honest I think alot of us would like that more then beating around the bush.. oh and my question

Where will this Blog be Here or Madden10.com?
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Old 09-02-2009, 03:59 PM   #115
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Re: Q&A blog with the dev team

Quote:
Originally Posted by G-Men_in_Mass
I'm pretty sure he is not even signed on anymore. You really think he is going to go back and read over 30 pages if not more of this thread?? Trust me he has is question for his Q&A blog


Q: Will there be FA in offline franchise?

A: We are working very hard on this matter, we hope see some results soon.

Thats what we are going to get
This is what we should get

Q: Why are the sim stats such a mess

A: Well we screwed that up really bad and we dont know why, we know about it months before release, but we couldn't fix we are so sorry..

Just be honest I think alot of us would like that more then beating around the bush.. oh and my question

Where will this Blog be Here or Madden10.com?
Amen brotha.
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Old 09-02-2009, 04:00 PM   #116
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Re: Q&A blog with the dev team

Will you be able to correct the lack of cut scenes and replays in cpu vs. cpu mode ? It seems the replays are cut off or missing ,as are the cut scenes.
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Old 09-02-2009, 04:02 PM   #117
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Re: Q&A blog with the dev team

Thanks Ian and Dev crew for your work on turning around the Madden Franchise! It is not 100% where we all would like to see it but you have come a longggg way in 1 year. Here is my basic question...

Will I need to use these league rules I made up because of issues on the Online Franchise once we get the 2nd patch???

ame Seekers OF is an online franchise planning on having multiple season. This is a SIM league and Sportsmanship is the top priority! The rules here are mostly because of the many things wrong with Online Franchises. If you find an issue that can be exploited than let us know ASAP! Here are the things you need to know....

Difficulty - All Pro
Trades - All Trading is on with guidelines for all trades.
Quarters - 6 Minutes with no Accelerated Clock.
Injuries - On

Things you should know about Online Franchises in Madden 10:

1. Commissioners do not have the same kind of tools that 2K league offered.
2. We can not assign wins or losses at all and if you get a loss when I SIM the week I am sorry but I have no control over this. If there is a player who is ALWAYS late to play there games than I will drop them and try and find a replacement ASAP so you can at least play the CPU.
3. Free Agency Logic does not work correctly in the Online Franchises. This means that you can drop any player you want from your team and sign the top Free Agent players without bargaining to get there services. This is why there is rules set in place to counter this.
4. Trade logic with the CPU is also broken. You can trade a 50 rated player to the CPU for a 99 rated player and they would accept it. This is why there is rules set in place to counter this problem.
5. We can not change stats of any kind at all.


Rules:

1. You can not restart a game VS the CPU at all. If you lose than you lose and you move on to the next week. There is no do overs in the Real NFL and there won't be any here either. Restarting shows up to everyone in the league so please do not try and do this because we will all see that you did do it.

2. Restarting can also change who makes the playoffs and who doesn't and since my league offer a prize of 3,200 microsoft points to the winners than it would be unfair for people to continue to restart there games until they win. By doing this they could win there division and get in the playoffs even when they should have had 1st pick in the draft


Disconnections:

This happens in Online Video Gaming more than we would like but there needs to be a rule in place for league matters on this issue.

1. If there is a disconnection than you must press pause and ask your opponent what he feels is fair.

A. Your winning big time he should concede defeat and you should be able to play the CPU.

B. If the game is in the early stages or the score is close than I want the player that has the option of continuing to select quit. The game will have to be replayed. If this happens you will need to notify me through your team thread and through the 360 that a disconnect happened and the restart will be excused.


Team Schedule:

1. You will be required to play at least 2 games a week. The Deadline to have games played will be Sunday and Wednesday by 5pm pst. If for any reason you can not get your game in than let me know ASAP so I can hold off on advancing the week.

Trading:

1. You will get 3 Trade Transactions a season. This means you can put as many as 6 players total in one single transaction and you get 3 of those. If you would like it to be 1 player for 1 player that is fine but it still counts as 1 Transaction.

2. Trades will be overseen by a trade committee that is all about making sure that all trades are fair and will not be lopsided. The trade committee will mostly look at CPU trading since the CPU will accept any trades.

3. Human VS Human trades must meet the following guidelines...

1 player for 1 player must be within 5 points of the players ratings in the trade.
2 players for 2 players must be within 8 points of the players ratings in the trade.
3 players for 3 players must be within 10 points of the players rating in the trade.

I am not sure yet if you can trade draft picks in the offseason but if you can here is there values for trade...

1st RD pick = 85 rating
2nd RD pick = 75 rating
3rd RD pick = 65 Rating
4th RD - 7th RD pick = 55 Rating

4. Trade Committee:

Here are the people you want to befriend as they will be in charge of the Trade Committee...

NFLHITMAN
S0CKC0RN00DLES
DTRAIN53

If 1 of them have a trade offered than they can not approve any trade they are involved in. You will need 2 members of this committee to approve your trade with the CPU.

The Trade Committee also reserves the right to Veto and Human VS Human trades if it looks like Sweet Heart Deals are being passed around or any deals that look suspicious.

If you are not part of the Trade Committee and you see a trade that looks suspicious than let us know even if it is our own. We will look in to it and report the reasons why we think the trade is a legit trade.


Free Agency:

1. There will be a 3 round draft taking place for all teams to select from the Free Agent pool. Once you are On The Clock ( OTC ) than you must make your selection or be skipped. Once you make your selection than you must release a player from the same position.

2. Once the draft is done than you can use the Free Agent pool at any time for any reason. There really is no reason to monitor this once the draft is done since the players left are not impact players.

3. Rule #1 does not apply to Fantasy Draft Leagues since by the time the draft is done the people left are no where near great. In a Fantasy Draft league you can use it anytime you need to.


League Champion:

1. You will get a Virtual trophy on this site dedicated to you along with 3,200 Microsoft points from me that you can use any way you see fit on the XBOX Live Market Place!

If you think anything needs to be added than let me know!

Thanks for joining and lets have some fun!
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Old 09-02-2009, 04:11 PM   #118
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Re: Q&A blog with the dev team

Ian,

1) How are you just so awesome?
2) How could you make the greatest game ever?
3) Do you know you give me life meaning and purpose?
4) Since the game is like 99.9999% perfect, can you just fix the teeny tiny issues?

A) in game stadium sounds
B) bad AI
C) Horrible CPU playcalling? I mean, I know that the Vikings run the ball 78% of the time and you guys put it in the game, but what was the game where a team punted from the 26 instead of trying a 43 yard field goal?
D) Sim stats that make absolutely no sense?
E) Stats in general?

Thanks man, I know you can squeeze out the extra .0001 to get this game 100% perfect.
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Old 09-02-2009, 04:16 PM   #119
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Re: Q&A blog with the dev team

good plug for your league hitman..good luck with that. My one question to Ian and crew: Will the ability to return interceptions for TD's be tuned. I know last yr it was rather difficult for it to happen but this yr it is entirely to easy. if a nice medium can be found that would be great.
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Old 09-02-2009, 04:17 PM   #120
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Re: Q&A blog with the dev team

Guys we need to keep the comments tasteful and respectful.

Last edited by Illustrator76; 09-02-2009 at 04:48 PM.
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