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Madden NFL 10 Q&A Blog with the Dev Team

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Old 09-02-2009, 02:37 PM   #65
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Re: Q&A blog with the dev team

Quote:
Originally Posted by CajunPunk
Will these issues be addressed?

- Passing in the flat is too easy. Someone is always open.

- Bad defensive pursuit angles.

- Excessive holding on field goals

- Zero sideline catches/WR awareness of the sideline

- NFL Rushing TDs in franchise. I just finished a season where Tomlinson had 1200 yards rushing with 3 TDs. Peterson had 1400 yards and 6 TDs. C'mon.

- It would be nice to see replays more frequently, including every TD or any play that goes over 10-15 yards.

- When you get forced out of bounds inside of 2 minute warnings, the clock doesn't stop. It only stops if you run out yourself.

- Make the A button the deflect button again.

- CPU QBs don't have a blindside.

- Player draft/acquired history. This has been included in nearly every Madden before (within the last several years).

This may seem like a big list, but in all honesty, I thoroughly enjoy the game.
I feel u. the pursuit angles are atrocious. so unrealistic, and zones are also.
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Old 09-02-2009, 02:39 PM   #66
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Re: Q&A blog with the dev team

Quote:
Originally Posted by JohnDoe8865
Illustrator76 pretty much asked every question I'd like to have answered.
Agreed.

Required question: Can you answer Illustrator76's questions?


BTW, thanks for the sliders!
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Old 09-02-2009, 02:40 PM   #67
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Re: Q&A blog with the dev team

Welcome back Ian. Hope you have your boots strapped on.

What is causing teams to put Kickers and Punters on the offensive line? It happens when there are injuries to the o line. The cpu seems to think the best solutions is to put the kickers and punters in.

By the way this is happening in offline franchise mode and happens more often in fantasy draft franchises.

Also. Why do the kickers and punters actually block pretty damn good. Just kind of funny seeing Haynesworth get man handeled by Gramatica. Just a little funny looking.
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Old 09-02-2009, 02:41 PM   #68
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Question Re: Q&A blog with the dev team

* is there anyway to get sliders available for unranked games online? (games vs friends)

* is there anyway to get sliders available for unranked co-op games online? (to help get realistic games vs the CPU)

* is the CPU AI being tweaked to not blitz all the time, play smarter, and safties taking better angles to cut down on all the big plays? also beef up the CPU rushing game (not the actual RB's) and beef up the human CPU pass rush?

thanks!
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Old 09-02-2009, 02:42 PM   #69
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Re: Q&A blog with the dev team

Quote:
Originally Posted by Illustrator76
Here is my list of questions:

-Will some of the animations that look weird and play out in the wrong situations be fixed?

-Will DBs cutting on routes at the EXACT same time as the receivers (sometimes they even cut before the receivers do) be fixed?

-Will DBs in perfect position to make plays yet just stand there and do nothing even when you mash on the swat button be fixed? For those that call this a minor annoyance, I will ask: Would it be OK if the same thing happened to your QB when trying to throw the ball?

-Will CPU LBs and DTs that drop back in coverage and stand there and watch balls literally sail right over their heads to receivers standing directly behind them be fixed?

-What happened to custom stadium sounds like the Lions siren that plays when they score a touchdown, or the lion roar that happens on first downs? It was in the game last year (and the year before that) if I remember correctly.

-I have had three games now where the first play of the game the CPU RB breaks out of a 4-6 man Pro-Tack "scrum" and runs for a 65+ yard touchdown. Can this be toned down?

-Will receivers having no sense of the sidelines at all be fixed?

-Will suction blocking be fixed?

-WRs don't go and get or battle for the ball enough. They are just content to do the good ole' "right in the bread basket" catch, which is totally useless in most situations. Will this be fixed?

-Still can't get pressure on the QB, and even if you do get to the QB, the CPU refuses to take sacks and always "magically" finds an open receiver just before getting hit. Will this be fixed?

-Will physics on batted passes be fixed? The ball should be going straight to the ground in most instances, not bouncing off guys leg or bodies and then magically floating in the air for the safety or LB to intercept.

-Zone coverage is broken altogether, and safties in zone don't always break their coverage assignment and come to make a tackle when the offense calls a run play. Will this be fixed?

-Will Pass rushers with a clear shot at the QB inexplicably changing directions and delaying sacking the QB be fixed?

-As mentioned numerous times, passing to the flats is way too easy, as is beating the CPU when they blitz. Almost every time the CPU blitzes there is a man wide open that can gain HUGE amounts of yards if not a touchdown. Will this be fixed?

-Will seeing more variety in penalty calls be fixed? (e.g. Defensive Holding, Pass interference, etc...)

-CPU quick snap is still alive and well and is flat out terrible on Field Goal attempts, will this be fixed?

-DB and WR jostling is barely present, will this be fixed?

-Adaptive AI isn't working properly, will this be fixed?

-Wide receivers in the run and return game (especially on breakaway runs) turn and block the wrong guy, allowing defenders to make plays on you that they shouldn't have been able to. Will this be fixed?

-Will Lower rated DTs coming off their blocks too easily and making plays on runs up the middle be fixed?

-On kick returns there are still blockers that sometimes run all the way downfield past the defenders and towards the end zone (all the while blocking not one soul), will this be fixed?

-Toss and sweep plays still get blown up way too much for lost yardage. Ditto for screen plays (there always seems to be a DT that is standing right next to my RB, even if that's the first time I called that play). Will this be fixed?

-CPU still punts the ball through the end zone instead of trying to pin me deep, will this be fixed?

-WRs on some plays (curl routes especially) just stand there frozen solid after running their route, most times even after the play breaks down. Will this be fixed?

-Weight, momentum and physics seem to mean absolutely NOTHING. There are certain animations where a guy is on his way to the ground, only to magically pop back up and truck someone for extra yards. Will this be fixed?

-There are still way too many missed blocks/people blocking the wrong guy in the run game. Will the run blocking AI/Logic be fixed?

-Will DBs and WRs warping forward a few yards to catch/intercept passes be fixed?

-Fields don't degrade enough, or at least some (like Heinz Field) should degrade a lot more than others. Will this be fixed? (It was patched before in the past).
Actually, 85% of this is right on point....
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Old 09-02-2009, 02:44 PM   #70
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Re: Q&A blog with the dev team

I feel like we're wasting your time, I'm sure some of these questions/issues are addressed in the first patch. Are we wasting space repeating things that have already been addressed?

Also, Is the deal with the Wr's releasing the same way every time confirmed for the 1st patch?

Oh, and Sim Stats.
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Old 09-02-2009, 02:44 PM   #71
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Re: Q&A blog with the dev team

Quote:
Originally Posted by SA1NT401
Actually, 85% of this is right on point....
Hey, give me my other 15%, lol, jk I am including things here and there that I think of, so there MAY be more added to the list.
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Old 09-02-2009, 02:47 PM   #72
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Re: Q&A blog with the dev team

Quote:
Originally Posted by JohnDoe8865
Illustrator76 pretty much asked every question I'd like to have answered.
Agreed. I would love answers to all of Illustrator76's questions, particularly regarding:

- CPU QB taking sacks
- Flat routes being too easy to complete
- The CPU blitzing too much and it's way too easy to beat them

One other thing I'd like to see:

Could the CPU defensive playcalling be improved? If I come out in five wide sets, more than half of the time the CPU is still in a 4-3. What sense does that make?
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