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NHL 10 Demo Available, Post Impressions Here (360 & PS3)

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Old 09-01-2009, 02:03 PM   #633
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

Quote:
Originally Posted by jb12780
Anyone else gettin this the first day it comes out??
Uh, yeah.
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Old 09-01-2009, 02:21 PM   #634
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

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Originally Posted by onlybygrace
I am having a great time with this game. The more realistic you play, the better the game is. I love that.
That's truly the part I enjoy most about the demo. It just feels like the game has been really, really fine tuned for realistic play. I rarely score on any videogame-esque plays, it's the ones that I set up like actual hockey plays that seem to get me points which is something I haven't really experienced in a game yet.

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Originally Posted by jb12780
Anyone else gettin this the first day it comes out??
I'd say 90% of the people you see in this thread are .
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Old 09-01-2009, 02:53 PM   #635
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

Quote:
Originally Posted by jb12780
Anyone else gettin this the first day it comes out??
yeah...i've already pre-ordered it directly through EA because I received an email that gave me 25% (i'm pretty sure) off 1 item for my birthday, so i went ahead and purchased it. don't know if i'll receive it on opening day, but if not that's okay because i'll be reading the stuff here on the slider tweaks that many (QB!!!) will be providing...
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Old 09-01-2009, 08:47 PM   #636
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

Quote:
Originally Posted by jb12780
Anyone else gettin this the first day it comes out??
I've had my copy pre-paid for, for about a month.

As of this year, NHL '10' is my only must have sports game.
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Old 09-02-2009, 12:44 AM   #637
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

People, maybe Im in the minority here but, I am a bit underwhelmed at the improvements made in NHL 10. I just got done playing the demo a few times now over and over and cant help but to think that certain additions were not implemented as well as I expected them to be:

-The new puck physics are almost identical to last year....the puck doesnt flutter or flip or carom realistically especially when deflecting off of things. And when it does, it seems almost unnaturally forced to appear as if improvements were made. EA seen how NHL 2K9 set the bar for realistic puck physics, I dont know why they couldnt meet or exceed their efforts last year.

- The new board play seems more like an addon module then a seamless infusion into the gameplay. And where is all the riding and checking up into the boards and roughhousing. I was expecting to see improved ragdoll effects of bodies colliding and interacting with each other on checks and hits into the boards. I just see 2 players suction into each other and free the puck up whenever this new board play is enacted. maybe thats the problem...it feels enacted rather than just part of the gameplay

-The after the whistle scrummages are simplistic acts of robotic 3 stooges scenes with players artificially 'CLUNKing' and 'POWing' each other rather than having fluid shoves and pushes. They seemed added on and canned just for effect. It should flow more realistically. It looks a bit corny.....Most real life scrummages occur when a player gets too close to a Goalie after a whistle, then the team rallies around to protect him...I dont see this (yet?).

-Face Off battles still are overly simplistic, lack a fight and struggle to gain possession and fall far short of the realism that NHL 2K9 implemented last year.

-the 1st person Fighting sequence....CORNY! These seperate perspective gameplay mini games detract from the flow of the game and should have been left back in the days of the Super Nintendo Punch Out in the late 80s. Give us a realistic fighting engine that plays out in the same camera angle as the game your playing...again similar to the way NHL 2K9 incorporated it. Just make the fight engine realistic.

-Even the new additional Goalie animations almost seemed canned and lacked fluidity and feel as tho they were modules added on rather than occuring appropriately in response to the action. At least some of them do. They are inferior to the goalie animations and reactions of NHL 2K8 which had the best of any hockey game to date.

Im sorry if this sounds negative but I really feel a bit let down that the gameplay feels almost identical to last year with the feeling of added gameplay modules rather than a more refined overall gameplay experience that built upon last years engine.

The positive thing is that the gameplay last year was good....I just was hoping that NHL 10 would show me more....at this point the demo didnt deliver as much as I expected.
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Old 09-02-2009, 01:23 AM   #638
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

Care to find any other threads you'd like to post this in as well???Lets go for 3, hell make it an even 4.
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Old 09-02-2009, 03:28 AM   #639
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

One thing that's frustrating in BFTC mode (on all star) is that when I try to cycle I have to make sure there are no defenders in the passing lane whatsoever or it will get deflected / intercepted. Realistic right? Sure, except that the computer can endlessly cycle and make passes tape to tape even when it looks like my players should be able to get a stick on a pass or two and break it up.

And I still would like an explanation as to why the pass button is randomly rendered useless when the computer is nearby pressuring me. I've played the demo on both consoles and the same problem persists on each, so there is no way this can be just a problem I'm having. Any idea what the problem might be Redshirt, or is it done intentionally for some reason? I imagine this will be very frustrating if it happens during online play.
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Old 09-02-2009, 03:48 AM   #640
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

Quote:
Originally Posted by DarkFudge
-The new puck physics are almost identical to last year....the puck doesnt flutter or flip or carom realistically especially when deflecting off of things. And when it does, it seems almost unnaturally forced to appear as if improvements were made. EA seen how NHL 2K9 set the bar for realistic puck physics, I dont know why they couldnt meet or exceed their efforts last year.
You really feel they are the same? I play the game and I get bounces I never had in NHL 09.

Quote:
Originally Posted by DarkFudge
- The new board play seems more like an addon module then a seamless infusion into the gameplay. And where is all the riding and checking up into the boards and roughhousing. I was expecting to see improved ragdoll effects of bodies colliding and interacting with each other on checks and hits into the boards. I just see 2 players suction into each other and free the puck up whenever this new board play is enacted. maybe thats the problem...it feels enacted rather than just part of the gameplay
I really don't feel that it's added on. You can instantly enter and leave it, it doesn't change any camera angle and it looks like a normal part of the game.

Quote:
Originally Posted by DarkFudge
-The after the whistle scrummages are simplistic acts of robotic 3 stooges scenes with players artificially 'CLUNKing' and 'POWing' each other rather than having fluid shoves and pushes. They seemed added on and canned just for effect. It should flow more realistically. It looks a bit corny.....Most real life scrummages occur when a player gets too close to a Goalie after a whistle, then the team rallies around to protect him...I dont see this (yet?).
I agree with this. This part wasn't done very well.

Quote:
Originally Posted by DarkFudge
-Face Off battles still are overly simplistic, lack a fight and struggle to gain possession and fall far short of the realism that NHL 2K9 implemented last year.
Yeah, I guess.

Quote:
Originally Posted by DarkFudge
-the 1st person Fighting sequence....CORNY! These seperate perspective gameplay mini games detract from the flow of the game and should have been left back in the days of the Super Nintendo Punch Out in the late 80s. Give us a realistic fighting engine that plays out in the same camera angle as the game your playing...again similar to the way NHL 2K9 incorporated it. Just make the fight engine realistic.
NHL 2K9's fighting was realistic? Two punch options, no block option, and you're wrong, it did change the camera angle.

Quote:
Originally Posted by DarkFudge
-Even the new additional Goalie animations almost seemed canned and lacked fluidity and feel as tho they were modules added on rather than occuring appropriately in response to the action. At least some of them do. They are inferior to the goalie animations and reactions of NHL 2K8 which had the best of any hockey game to date.
I haven't noticed any cann-iness in the animations.
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