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NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Old 06-19-2009, 12:42 AM   #617
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

I am impressed by the demo. It doesn't play nearly as fast or twitchy as it seems in the videos. Reminds me a lot of Madden 09, which is a good thing, imo. The pass rush does need some work, but it's not as bad as I feared it might be. I was completely down on the game this morning and now I'm back on the hype train. Can't wait for the 14th.

EDIT: Just saw that the sliders will be patched. Now I'm REALLY pumped!
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Old 06-19-2009, 12:44 AM   #618
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Originally Posted by J-Unit40
I hear you loud and clear on this. I wish the dive out of the shotgun and misdirection/counters worked properly. If they did, this game would be golden in my book.
In terms of the interior shotgun running game, keep in mind the teams that you're playing with here. OU has 97 OVR and 93 OVR starting DT's (according to teambuilder ratings), and a 91 OVR MLB. That might have something to do with why the interior running is fairly difficult, and why you aren't getting very much movement.

I've also noticed that the computer tends to play pretty aggressively against the run once you get a few effective runs off, and tends to defend the middle runs more than it does the outside runs, for some reason. Obviously that's something to be concerned about for dynasty play, but in online play, I think the interior running game will be more effective than people are experiencing on the demo.
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Old 06-19-2009, 12:45 AM   #619
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

I Hope Adam or whoever reads this that i was FL and completed a pass with 1 sec to go in 2nd qrtr and a Oaklahoma guy got hurt and the there was no TO issued for OK. The clock ticked off and went into halftime. Booooo.
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Old 06-19-2009, 12:51 AM   #620
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

so, I have 4th and goal on the 1(Florida). Perfect time to test out this QB sneak that I hear is supposedly different. So I hear I just have to call it and move him and he'll dive or whatever on his own. There's a CLEAR path to the end zone, and Tebow....errrrrr QB#15 dives as soon as it clears and comes up short. All he had to do was walk forward a step and a half and it's a TD, but he dives before that and comes up short. Effort to stop the 6-7 yard QB sneak appreciated, but if this ruined a whole game for me, I'd be furious.

To test that theory some people had about some super DE that chases you down if you try to sprint away with the QB...so I call a rollout play, it's perfectly covered, but it's hardly necessary that I throw the ball away, IRL, QB#15 would take off and run because the field was fairly clear. So I tuck it and run, figuring I'll get at least 5 yards and I'll slide. Nope, DE who had no business chasing me down turns into olympic sprinter. I will appreciate this when I go play online to cut down on that, but I don't offline, and if this affects the option/QB zone read plays, this is going to be incredibly aggravating. I'll have to poke around with this a bit further. Option already sort of seems broken because of this apparent unblocked defender problem, but I'd bet if I break it down, there's a good chance this QB scrambling prevention is part of the problem. It probably explains why in a lot of videos QBs will chuck the ball into double coverage despite the fact that there isn't a defender in sight for 15 yards in front of them. Again, in human vs human games, I like this idea. I'm not liking it in games against the CPU. Good intention again, execution, not so much.

Wow are the camera flashes excessive. Yikes. I get it's the national title game, but I know from the other videos that this could be Idaho @ North Texas and the sky would light up with flickering of camera flashes. Good idea, but it should be occasional, not constant, especially on punt returns that don't even get returned.

I'll keep forging away with draw plays, but these seem completely worthless. I'm yet to get even the slightest hint that the defense ever thought pass for just one microsecond and I've tried about 10 draws so far, averaging 2 yards or so per try.

Without jumping the snap, which is a feature I despise, and I would guess is in there because the lack of pass rush was known to be a problem by EA over a year ago, it is incredibly difficult to get pressure. If the sliders are fixed like we're told(I'll believe you for sure when I see it, until then I remain skeptical.) I shouldn't have to blitz or jump the snap to have any shot at pressuring. The high rate of getting burned when I blitz is already becoming apparent. Every TD I've allowed so far occurred when I blitzed and didn't get there. That's fine occasionally, but I get no pressure when I don't blitz, and the penalty for doing it is clearly too high. This might not be 'wide open gameplay' quite exactly, but it's definitely encouraging high scoring games because most people are going to have to blitz. Fix the sliders, and most of this goes away probably, but I'll not get my hopes up on that.

Florida's kicker nailed a 57 yarder easy. Would've been good from 61, probably hit the crossbar from 62. Again, sliders might make this ok...if they actually work unlike last year.

The snap over the QB's head is nice...if it doesn't cause an incompletion when it's a fumble. I wouldn't be the least bit shocked if this was in the final version too.

Can we get a slider for this gameplan thing? Seems a little overdone. In 8 minutes of gameplay, too many forced fumbles. This is another theme of the game for many years. There are almost no fumbles in 09, so it's going to be overdone in 10. One year you had 343 pancakes a year, the next year you couldn't get 10. Surely a happy medium can be found on fumbles.
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Old 06-19-2009, 12:56 AM   #621
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Originally Posted by countryboy
3 times thus far in the first half(I'm Florida), I've been able to generate pressure on the QB and force him to step up in the pocket and run.

I'm liking how the cpu will run with the QB when the protection breaksdown.
Lol, CB, you should just start taking down stats and begin an Oklahoma vs Florida dynasty
 
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Old 06-19-2009, 12:57 AM   #622
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

Still NO return left or return right for kick off return...what the hell is up with that, it CANNOT be that hard to put it in
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Old 06-19-2009, 01:01 AM   #623
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Originally Posted by ACardAttack
Still NO return left or return right for kick off return...what the hell is up with that, it CANNOT be that hard to put it in

yea know kidding!
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Old 06-19-2009, 01:01 AM   #624
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Originally Posted by dickdalewood
Lol, CB, you should just start taking down stats and begin an Oklahoma vs Florida dynasty
Hey...I do it for the Show so why not here? lol


I would if they provided end game stats for you. I don't feel like marking down every play as I go along.

Needless to say, I'm having a pretty good time with the demo. I can't wait for the retail game to drop, as I'm sick of Oklahoma and Florida....
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