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Whew - PRO-TAK is Much Better Now

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Old 06-07-2009, 11:02 AM   #129
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Re: Whew - PRO-TAK is much better now.

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Originally Posted by Squint
Nice comment considering it wasn't in the subject line of the thread so you shouldn't expect it to be addressed in it.

You could always have Option B: Developers who don't take community input, release a subpar game, and still sell millions of copies in the process. Rinse and repeat.

This game is light years ahead of where it has been. Be thankful for what you do have.....or you could simply cut out the middle man and not buy the game.
Thanks for your input.I'll keep that in mind.
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Old 06-07-2009, 11:50 AM   #130
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Re: Whew - PRO-TAK is Much Better Now

Welcome back Ian I wanna say thank you I still can't get over how much you guys did in one year I love all the new animations and catching on stride looks fantastic, oh and another a huge thank you for online franchise that is huge man. Just remember most of us on these boards just want the same as you and your staff and that is the best Madden game ever, and I think I speak for most of us on here when I say glad your the man leading the charge keep up the great work and I hope you get your much needed vacation soon thanks again bro MADDEN 10 GOTY!!!
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Old 06-07-2009, 12:03 PM   #131
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Re: Whew - PRO-TAK is Much Better Now

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Originally Posted by Ian_Cummings_EA
I was a bit concerned with the E3 build (like most of you probably were) that were a lot of times where defenders would just bounce off instead of wrapping up. I am happy to say it is much improved...just played a full game against Donny (I was Vikings, he was Cardinals - he killed me BTW), and it was WAY better ... much more predictable and reliable than the E3 build.

I dug deeper to see what happened and found out that before E3 there was some tuning being done to dictate when gang tackles could be triggered, and the primary criteria was the angle of the ballcarrier in relation to the ground. Meaning, if a player was about to fall / touch the ground, he shouldn't be able to be gang tackled (obviously because he would warp back to upright). Apparently there were a few bugs in this calculation though, so often times it would think he was leaned over when in fact he wasn't. Now it has been tuned much more appropriately, and the gang tackles are really looking great.

As a side note, the momentum in PRO-TAK is also much more pronounced as well (and also finally doesn't stop when the players engage...it keeps moving throughout the tackle) Both Beanie Wells and Peterson really felt like they were carrying those first 2 defenders when they had a head of steam...which looked and felt great. Unfortunately I don't have vids but I'll try to get some soon.

Thought you'd like the update...on to looking at everyone's other favorite issue - the pass rush!
O man, thats awsome and all but I got excited when you said Vikings. But there is no video.
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Old 06-07-2009, 12:08 PM   #132
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Re: Whew - PRO-TAK is much better now.

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Originally Posted by Valdarez
Novel worth material, if in length only. This is one of the reasons there should be catch up speed at some level in the game. There is, it's just not by default. Catch up speed is triggered by the adapative AI I believe.

One of the silliest things you can do in Madden is grab a fast HB, do a run to the outside, break it for a clean break away and then circle the field with all of the guys chasing you. I lapped the field a couple of times (250+ yards) and never got tackled once just to see if it could be done. Needless to say this could never happen in real life. A lot of this is persuit angles, but a lot of it is speed issues as well.
Sorry, I tried this last night with Jordy Nelson on 09 on All-Pro on a kick return. I didn't go backwards too far at all before being tackled.
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Old 06-07-2009, 12:24 PM   #133
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Re: Whew - PRO-TAK is much better now.

Quote:
Originally Posted by Valdarez
Novel worth material, if in length only. This is one of the reasons there should be catch up speed at some level in the game. There is, it's just not by default. Catch up speed is triggered by the adapative AI I believe.

One of the silliest things you can do in Madden is grab a fast HB, do a run to the outside, break it for a clean break away and then circle the field with all of the guys chasing you. I lapped the field a couple of times (250+ yards) and never got tackled once just to see if it could be done. Needless to say this could never happen in real life. A lot of this is persuit angles, but a lot of it is speed issues as well.
NO NO NO....and um, HELL NO!

There is no "catch up speed" in real life, so there shouldn't be any in this game. If you want to stop outside runs, your DL should not allow the end to be sealed, and your LBs should flow to the ball and take good tackling angles.

NO MORE CHEATING SPEED. EVER!
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Old 06-07-2009, 12:42 PM   #134
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Re: Whew - PRO-TAK is much better now.

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Originally Posted by shotgun styles
NO NO NO....and um, HELL NO!

There is no "catch up speed" in real life, so there shouldn't be any in this game. If you want to stop outside runs, your DL should not allow the end to be sealed, and your LBs should flow to the ball and take good tackling angles.

NO MORE CHEATING SPEED. EVER!
I wouldn't say no categorically here. The speed ratings are supposed to be based on 40 times, but they do not account for lateral movement. How else can they account for an aging Ray Lewis vs Chris Johnson on a swing pass? In real life Ray cut him off and blew him up. In Madden however, Johnson easily beats Lewis to the corner and runs up the field (this happened in the CD build actually and it was Lewis but the back was Lawrence Maroney; Lewis just couldn't get out on the swing pass. I was like ummmm we got a problem). They do not have a closing speed rating/attribute, so they have to account for it somewhere or else swing passes with fast HB's would be money.
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Old 06-07-2009, 12:46 PM   #135
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Re: Whew - PRO-TAK is Much Better Now

LB do you know if they will fix the sweeps to the right? The sweeps on that side are still going back to far.
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Old 06-07-2009, 12:49 PM   #136
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Re: Whew - PRO-TAK is much better now.

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Originally Posted by LBzrule
I wouldn't say no categorically here. The speed ratings are supposed to be based on 40 times, but they do not account for lateral movement. How else can they account for an aging Ray Lewis vs Chris Johnson on a swing pass? In real life Ray cut him off and blew him up. In Madden however, Johnson easily beats Lewis to the corner and runs up the field (this happened in the CD build actually and it was Lewis but the back was Lawrence Maroney; Lewis just couldn't get out on the swing pass. I was like ummmm we got a problem). They do not have a closing speed rating/attribute, so they have to account for it somewhere or else swing passes with fast HB's would be money.
I bet a million dollars that it wasn't that simple. If Chris Johnson had a clean run at the edge, and the end was sealed, Ray would have had to give some ground in order to tackle him.

I'm willing to bet, though, that Chris was not running full tilt toward the sideline. He may have had to change directions or stutter step. This would give Ray time to catch up.

I could tell you why Ray caught him if you posted the video. But one thing I GUARANTEE: It wasn't because Ray had some superhuman "catch up" speed.

The speed cheat is the NUMBER ONE SIM KILLER. It should not be allowed to return in ANY FORM.
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