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Whew - PRO-TAK is Much Better Now

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Old 06-06-2009, 06:21 PM   #65
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Re: Whew - PRO-TAK is much better now.

I really hope the Momentum can get ironed out, the blog about turn rates were what really put me on the hype train....so it was tough to see some of those glaring instances at E3


Everything else(Minus Half Time-Postgame Shows) Looks extremely promising
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Old 06-06-2009, 06:25 PM   #66
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Re: Whew - PRO-TAK is much better now.

Quote:
Originally Posted by Ian_Cummings_EA
Thought you'd like the update...on to looking at everyone's other favorite issue - the pass rush!
Thanks Ian, your hard work isn't lost on myself. I hope that you'll have the time to investigate the pass rush. Either way, this year for the first time in 2 or 3 seasons that I'm looking forward to Madden. You and your team have done a hell of a lot in this gamers opinion.
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Old 06-06-2009, 06:26 PM   #67
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Re: Whew - PRO-TAK is much better now.

Quote:
Originally Posted by N51_rob
Thanks Ian, your hard work isn't lost on myself. I hope that you'll have the time to investigate the pass rush. Either way, this year for the first time in 2 or 3 seasons that I'm looking forward to Madden. You and your team have done a hell of a lot in this gamers opinion.
+1

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Old 06-06-2009, 06:27 PM   #68
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Re: Whew - PRO-TAK is much better now.

Were the warping animations being triggered by anything in particular? I think the Ricky Williams video is the most obvious one. Was that happening for HUM and CPU players? I love this kind of talk, it's kind of like X's and O's but with video games. Thanks, stay in touch.
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Old 06-06-2009, 06:28 PM   #69
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Re: Whew - PRO-TAK is much better now.

Thats cool.. But why cant the ball carrier be engaged in a gang tackle while falling to the ground? That would be sweet IMO. You see it a ton during games where a defender comes in and hits the ball carrier as he is falling.

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Old 06-06-2009, 06:30 PM   #70
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Re: Whew - PRO-TAK is much better now.

Quote:
Originally Posted by FadeEmAll
No I'm talking about taking a DE from the rosters and then changing him to an OLB to play in the 3-4. I want to know if he is going to drop 15-20 points like he did in years past. Also I didn't see much double teaming 3-4 lineman on the videos nor have I seen any commentary pointing it out, not saying you are wrong but I don't recall seeing it.
I gotcha... I didn't convert anyone at CD and haven't heard anything about it, so I can't say one way or the other.

As for double teams, watch this video at 0:52, you'll see two of them on one play.
http://www.operationsports.com/videoview.php?id=398

Quote:
Originally Posted by ch46647
Sounds great!

One thing people have brought up is the man coverage. Has this changed since CD? Adembroski even said he spent a significant amount of time in practice mode throwing at the Oakland cornerback (not sure how to spell his name) and it was literally impossible to get a completion on him. He also said the DB/WR josteling was great. Has this been scaled back? If so why was this done?

Thanks!
What I said was that WR/DB jostling wasn't happening enough at CD either, and now it seems to be non-existent. But, yes, it was damn near impossible to get a completion on Asomugha, just as it should be.
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Old 06-06-2009, 06:31 PM   #71
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Re: Whew - PRO-TAK is much better now.

Quote:
Originally Posted by JEM
Thats cool.. But why cant the ball carrier be engaged in a gang tackle while falling to the ground? That would be sweet IMO. You see it a ton during games.
I think he was talking about an issue when the ballcarrier was already going to the ground (prior to additional tacklers adding on) additional tacklers piling on would end up causing a warping animation, standing the ballcarrier back up unnaturally.

I don't think it has anything to do with them bringing the guy down as a group (Though I'm not sure that's actually in either, and agree it would be cool if it was).
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Old 06-06-2009, 06:31 PM   #72
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Re: Whew - PRO-TAK is much better now.

I wonder with the little time they have left if improving some more of the QB animations is out of the question.

Little things like upper body motion during a throw. As well as the arm having correct extension and bend up until release, then correct follow through.

Also why do they always walk (this goes for all players) with bent arms, they don't naturally let them hang.
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