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Fight Night Round 4: What's Hot and What's Not

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Old 06-01-2009, 04:07 PM   #57
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Re: Fight Night Round 4: What's Hot and What's Not

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Originally Posted by Djwlfpack
Button-mashing is so archaic. I love the R-stick punch controls and until just recently, was still playing FN3 and have always used the R-stick. To me, it helps to more accurately resemble the sport of boxing.
Honestly if you want to "accurately resemble the sport of boxing" you should get a Wii. In that game you have to actually do the hand movements to achieve the punches. I would think that experience makes moving your thumb pale in comparison.
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Old 06-01-2009, 06:38 PM   #58
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Re: Fight Night Round 4: What's Hot and What's Not

What's hot!!!! is they just announced on e3 that fight night round 4 was being released june 25th instead of the 30th that's freaking awesome
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Old 06-01-2009, 10:24 PM   #59
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Re: Fight Night Round 4: What's Hot and What's Not

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Originally Posted by MaddenJunkie
What's hot!!!! is they just announced on e3 that fight night round 4 was being released june 25th instead of the 30th that's freaking awesome

Prolly not a good thing, cuz now you will have ppl that say it was rushed out. And not good cuz it prolly means now for sure there will be no option for button punching. No way I will buy this game without the option. Its all good tho, I'm still having way too much fun with MLB the Show 09!
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Old 06-01-2009, 10:57 PM   #60
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Re: Fight Night Round 4: What's Hot and What's Not

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Originally Posted by TheCreep
I dont know, but the head and foot movement simultaneously doesn't really bother me. I honestly didn't really notice it until you just spoke on it. I dont recall any boxing game where that was actually possible.

I guess they haven't figured out how to implement it yet. Oh yeah, Victorious boxers still holds the crown for best boxing title. I think FN4 is going to come in a close second this year.

I would give victorious boxers around a 9.5. With the .5 being taken out for the way the boxers move around.

I'm foreseeing FN4 getting a 9.5 (from myself) also, with .5 being taken out for the career mode not being as deep as victorious boxers (although we might be surprised by this legacy mode), so I might be giving it a 10.
By now FN should be a far better game than VB. In VB when you moved fast the boxer rolled their shoulders so there was some head movement and the other fighter had to "resquare" when they went side to side and face the other fighter. If the game had VB's footwork, and the headmovement I'm talking about it would be much better than VB and maybe my most wanted sports game. Its better than VB in just about every other areas except maybe AI and that remains to be seen. The problem with not allowing simulanieous head and foot movement is that reduces the importance of using range and that reduces style.

Boxers rarely and usally shouldnt go stright back out of range. Teddy Atlas mentiones this on ESPN all the time. You cant work sided to side because the fighters are always squared. You cant move back at an angle well either so the only choice is to go straight back without head movement which makes it nearly impsobile to stick and move with power shots as Shane Mosley often does. Also fighters with less reach cant enter range with head movement Joe Frazier style. Just those two little simple things greatly reduces the style the devs should have input for the CPU and styles we could use pvp. It also removes a nice opportunity to penalize people with a stunning shot when they get caught moving straight back but you cant penalize them because that all they can do.
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Old 06-01-2009, 11:22 PM   #61
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Re: Fight Night Round 4: What's Hot and What's Not

VB is NOT the ultimate boxing game. BR2 is better, I am not 100% sold on the VB footwork comment.

The head movement issue is one that I would like to see addressed. I'd like to see an 'auto' type of setup for this. One that slowed as the fight wore on and where fighters like Pavlik would have a much lower rating.
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Old 06-02-2009, 06:47 AM   #62
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Re: Fight Night Round 4: What's Hot and What's Not

My question is why does the demo move so much slower than the videos EA is showing at E3?
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Old 06-02-2009, 07:06 AM   #63
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Re: Fight Night Round 4: What's Hot and What's Not

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Originally Posted by Complex
VB is NOT the ultimate boxing game. BR2 is better, I am not 100% sold on the VB footwork comment.

The head movement issue is one that I would like to see addressed. I'd like to see an 'auto' type of setup for this. One that slowed as the fight wore on and where fighters like Pavlik would have a much lower rating.
Yeah I agree certain fighters should have slower head movement.

In regaurds to VB's footwork this is what I'm talking about.





Look at 1:00 - 1:07
The animation is a little wonky but still thats effective movement and it shows what FN does wrong.

Also I'm thinking FN R4 will be better than VB with the right sliders. VB is too old for the crown but its still better in a couple key areas.

Last edited by Kaanyr Vhok; 06-02-2009 at 07:10 AM.
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Old 06-02-2009, 01:41 PM   #64
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Re: Fight Night Round 4: What's Hot and What's Not

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Originally Posted by Tha_Kid
My question is why does the demo move so much slower than the videos EA is showing at E3?
Demo is an old build.
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