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NCAA Football 10 Pre-E3 Hands-On (IGN)

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Old 05-17-2009, 04:31 AM   #153
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Could you give us reasons why people should not say Madden 10 is going to be better than NCAA 10? This has been the case every year (Madden better than NCAA) and everyone seems to realize it. We don't care about more game modes, we just want whats broken - fixed. Gameplay is what is most important, why waste even an hour developing game types such as Mascot games?
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Old 05-17-2009, 12:26 PM   #154
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Re: NCAA Football 10 Pre-E3 Hands-On (IGN)

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Originally Posted by Mad 69
Could you give us reasons why people should not say Madden 10 is going to be better than NCAA 10? This has been the case every year (Madden better than NCAA) and everyone seems to realize it. We don't care about more game modes, we just want whats broken - fixed. Gameplay is what is most important, why waste even an hour developing game types such as Mascot games?
Picture this:

Coke Zero approaches the NCAA team and says: We will pay you to create Mascot Game and Season Showdown. Neither will take much time to develop and will invariably make 8 year olds buy the game at Wal-Mart. The tradeoff will be that a little of your gameplay development time will be used up. That may upset that hardcore sports gamers but let's face it, they'll buy the game anyway. Work on something that appeals to people who normally won't buy the game because they don't know any better.

Its all about money.
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Old 05-17-2009, 01:17 PM   #155
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That's great to hear -- except the wide-open gameplay thing.

I loved 09's wide-open gameplay and the speed curve. The only problem with it was that the AI took disastrous pursuit angles, which meant too many long TDs.
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Old 05-17-2009, 01:54 PM   #156
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Re: NCAA Football 10 Pre-E3 Hands-On (IGN)

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Originally Posted by Strummer101er
That's great to hear -- except the wide-open gameplay thing.

I loved 09's wide-open gameplay and the speed curve. The only problem with it was that the AI took disastrous pursuit angles, which meant too many long TDs.
09 was annoying because there was no defense. Unless a pass was intercepted, usually games were 49-42 or some other ridiculously high scoring games. Wheres the defense?
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Old 05-17-2009, 04:07 PM   #157
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Re: NCAA Football 10 Pre-E3 Hands-On (IGN)

As long as I dont average 50-10 victories over the CPU on Heisman level like I do now then I will be happy with this years game. Hopefully adaptive AI, defensive assist and improved pursuit angles will help out enough.
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Old 05-17-2009, 05:09 PM   #158
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Re: NCAA Football 10 Pre-E3 Hands-On (IGN)

Quote:
Originally Posted by MBFranchise
Picture this:

Coke Zero approaches the NCAA team and says: We will pay you to create Mascot Game and Season Showdown. Neither will take much time to develop and will invariably make 8 year olds buy the game at Wal-Mart. The tradeoff will be that a little of your gameplay development time will be used up. That may upset that hardcore sports gamers but let's face it, they'll buy the game anyway. Work on something that appeals to people who normally won't buy the game because they don't know any better.

Its all about money.
Something about the way they're beating the drum for SS tells me they spent some significant time/resources on it, though. When you put it up there with TeamBuilder as the top two features of the game this year, I gotta think it took at least some time.

Not saying it is true, just my theory/speculation.
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