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Fight Night Round 4 Demo Impressions

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Old 05-16-2009, 02:37 PM   #233
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by Seymour Scagnetti
Sorry to burst your bubble but #11 about buttons being there was a joke. You have a better chance of meeting the Dalai Lama than getting buttons in FN4.

Really can everybody in general please stop moaning about lack of buttons. It's not happening, get over it and stop cluttering the boards. If you don't like it, don't buy it because all the complaining is not gonna change anything.
Naw I wasn't referring to "#11", I read the original post on the EA board when it was made. I'm speaking in terms of everything that was fixed after the demo. It really was dumb of EA to put out a demo that wasn't close to the final game b/c for ppl who don't go to message boards, they don't know that the demo doesn't reflect the final product and their sales will drop.

BUT I have sort of changed my mind and I will admit that I'm very good w/ TPC and will use it only b/c it's been forced upon me. The thing is I want to see a FNR5, and with this change not many ppl will be patient or skilled enough to use this configuration. This is the best representation of boxing ever but if ppl can't play how they want they'll write it off.
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Old 05-16-2009, 02:42 PM   #234
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Re: Fight Night Round 4 Demo Impressions

No its all about giving choices to the user and to remove it from offline play too is just absurd.....

what harm would it have done to have it there for offline play???

I don't want to hear all this you "button masher noob" crap until you answer that question


People love to use NHL 09 as an example(Love the skill stick)...but Hockey is a far less precision sport then Boxing. And the goal with the Skill Stick was to give you more control, not take it away which IMO TPC does...and you know what... the old controls are still there for those die hards in NHL 09.


The game can still be very much sim with buttons provided they put in the work to make sure appropriate stats/animations reflecting fatigue are there.

IMO the precision that Buttons allow make it even more realistic to me because I know if I leave any sort of opening Im going to be eating leather..

The problem has never been being able to throw too easily...its been about not punishing people who throw too much or who are out of position with realistic animations and stamina loss.
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Old 05-16-2009, 02:52 PM   #235
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Re: Fight Night Round 4 Demo Impressions

I've been able to get a lot more time in with the demo.

First off, while at first I thought the crosses lacked any pop at all, I realized that it was my own fault. Don't expect to throw any meaningful crosses if you're 12" from your oppenent. You need full extention to get any good shots in. Although, I still believe it needs a bit of work on the final product as there's been a few times where I've connected on a perfectly timed right hand from the outside and it looked like it should have had a 'heavier' effect. But hearing Brizzo comment on that makes me feel better.

Also, don't think for a second that you can't flash knockdown or KO someone with a regular punch. I just put Manny on the deck with a perfectly timed right-uppercut that he barely got up from. It was a beauty!
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Old 05-16-2009, 03:20 PM   #236
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Re: Fight Night Round 4 Demo Impressions

Those headbuts seem plenty 'heavy'. I hit the button by accident and I thought I killed Hatton lol.
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Old 05-16-2009, 03:29 PM   #237
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by Money99
Also, don't think for a second that you can't flash knockdown or KO someone with a regular punch. I just put Manny on the deck with a perfectly timed right-uppercut that he barely got up from. It was a beauty!
Was his health meter relatively full?
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Old 05-16-2009, 03:38 PM   #238
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Re: Fight Night Round 4 Demo Impressions

This game doesn't seem very exciting to me. Even when I knock the other guy down it just sort of "oh..ok then". Limiting the demo to three rounds seems like a bad choice.
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Old 05-16-2009, 03:47 PM   #239
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by JayBee74
Was his health meter relatively full?
I would say 75%.
We had a brief exchange of glancing blows when I connected with a perfect counter right-uppercut.
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Old 05-16-2009, 04:26 PM   #240
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by sneezor01
just curious has anyone noticed who the best boxers in the game are according to the gallery (based on OVR rating)


Top 5

5. Muhammad Ali 92 OVR

4. "Marvelous" Marvin Hagler 92 OVR

3. "Sugar" Ray Robinson 93 OVR

2. Roberto Duran 93 OVR

1. Pernell "Sweet Pea" Whitaker 96 OVR


WTF EA!?


Jorge Arce 91? but Joe Calzaghe 90? and "Chico" Corrales 85?!

I could go on but why I need help understanding their logic in selecting OVR
This isnt the right thread for a full fledge argument but why not?
Joe Calzaghe has no one great skill that makes him exceptional in a rating. Same for Chico. Chico had amazing heart and power in both hands. Outside of that, what else did he have?
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