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Fight Night Round 4 Demo Impressions

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Old 05-14-2009, 08:42 AM   #65
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by StonesRunIt
I just had a fight where i decided to go the defensive route...

I was Manny and i landed 75/96 for 78%...i was 12/14 with counters, 3/4 haymakers

I stunned him maybe 4 times with timely counters but never dropped him.

Hatton was 143/249 for 57 percent...2/13 haymakers.


I LOST IN A UNANIMOUS DECISION ......WTF

hey stones....that's actually a fair ruling. he LANDED twice as many punches as you did and he was also much more active. Judges don't judge on accuracy, they judge on quantity landed and overall activity.

if say you went 68/100 and the cpu went 60/120 then probably you will win a close one.

Last edited by phillyfan23; 05-14-2009 at 10:11 AM.
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Old 05-14-2009, 08:48 AM   #66
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Re: Fight Night Round 4 Demo Impressions

I have another worry in this demo.....

gameplay related.

the difference of power between a regular hook and a haymaker hook is a bit too large, so it will be damn near impossible to flash KO or Flash KD unless it's with a haymaker. The balance IMO is off, so it might feel scripted when you're fighting.

It should have been like MLB the SHOW, where a contact swing ( regular hook) will give you a good fair amount of HRs , and the power swing ( haymaker) will give you more of a chance of a HR if you connect perfectly.

In the demo what i noticed is the regular hooks will net you 90 percent singles and sometimes doubles while the haymaker will give you the HRs and grand slams.

the balance is OFF, hopefully this cvan be fixed via sliders.

Another issue related to this is with Pacquiao. We know his most devastating punch is , has been and will always be his straight left. But again, there's no haymaker for a straight, so his straight left will never be as strong as his haymaker hooks/uppercuts and will not create enough KOs or KDs with that punch.

any idea about this COMM. DAY. guys ?

thanks
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Old 05-14-2009, 09:42 AM   #67
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Re: Fight Night Round 4 Demo Impressions

I tried my 360 c0de this morning and got a different message. "This code can not be used for this offer."
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Last edited by DaveDQ; 05-14-2009 at 09:52 AM.
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Old 05-14-2009, 10:04 AM   #68
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He outlanded you by more than a 2-1 margin. I have no problem with it being a unanimous decision.
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Old 05-14-2009, 10:20 AM   #69
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by DaveDQ
I tried my 360 c0de this morning and got a different message. "This code can not be used for this offer."
i got that same message myself
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Old 05-14-2009, 10:33 AM   #70
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Re: Fight Night Round 4 Demo Impressions

The game speed should not be a problem. I would rather it be slightly fast than slightly slow. I have not played yet, but I here a lot of people on different forums saying that the TPC is still no where near responsive enough, but better, that will be my overwhelming concern. I would also like to ask those that have played, do they have a practice mode for the get up game?
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Old 05-14-2009, 10:33 AM   #71
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Angry Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by UncleO
i got that same message myself
Same thing on the 360 code this morning. Frustrating as hell.
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Old 05-14-2009, 10:49 AM   #72
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by DaveDQ
I tried my 360 c0de this morning and got a different message. "This code can not be used for this offer."
Same here, minutes ago. (8:45 AM CST)
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