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Fight Night Round 4 Demo Impressions

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Old 05-14-2009, 02:26 AM   #49
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Seymour Scagnetti
Mixed reviews for me but more bad than good. The fighting mechanics and graphics are top notch but I do not like the camera angles (it's dizzying for me) at all and the ring seems too small.

The speed is too fast, I hope we can slow it down. I won every fight by unanimous decision but I couldn't get knockdown or knockout,. Whenever I stunned him badly he would either clinch or run away but seemed to recover too quickly.

My biggest gripe however is that you cannot stick and move. It's almost like the opponent is magnetized too you. This leads to slugging it out much too often. The videos online made it seem like the guys didn't know how to fight but it's very difficult to stick and move. When I was Manny I had alot of trouble getting away from Hatton because he was aggressive. This could be a big problem online. All I see is slugfests. It also led to me throwing around 350-400 punches per fight and connecting on over 60% almost every time. With that and the speed there really is no strategy involved.

It seems like the game is catered to guys who want to fight like Tyson and not Ali. There's no balance. If you don't fight like Tyson you're at a disadvantage. The game only felt comfortable if you are flat footed, bobbing about and tryint to counter. And like I said the camera angle is no help in trying to fight from the outside.

I'm actually pretty dissapointed. The only thing that will save it for me now is slowing it down and changing the camera angle. Unfortunately online you may not have those options.
ya i agree with the camera....it is very dizzying, but i'm sure offline will be fine. If we can't adjust it online it will be a problem.

Thing with stick and move...I can do it no problem, but in the demo you don't really need to as the cpu poses little threat to do damage to you. Also, with a static camera, we can do this better I think. Right now you lose your direction way too often due to the movving of the camera.

We will only stick and move if we FEAR the cpu, and hopefully the higher Diff. levels will provide that experience.

Last edited by phillyfan23; 05-14-2009 at 02:34 AM.
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Old 05-14-2009, 02:36 AM   #50
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by Seymour Scagnetti
.


My biggest gripe however is that you cannot stick and move. It's almost like the opponent is magnetized too you. The lateral movement is terrible and rotating camera makes it worse. This leads to standing there and slugging it out much too often. The videos online made it seem like the guys didn't know how to fight but it's very difficult to stick and move. When I was Manny I had alot of trouble getting away from Hatton because he was aggressive. This could be a big problem online. All I see is slugfests. It also led to me throwing around 350-400 punches per fight and connecting on over 60% almost every time. With that and the speed there really is no strategy involved.

It seems like the game is catered to guys who want to fight like Tyson and not Ali. There's no balance. If you don't fight like Tyson you're at a disadvantage. The game only felt comfortable if you are flat footed, bobbing about and tryint to counter. And like I said the camera angle is no help in trying to fight from the outside.
Im not worried about the camera at all, games online allow two different people to play at 2 different angles so thats no sweat.

I do however share your feelings about the sticking and moving.
What i have noticed is that when blocking you move slower, so assuming the computer blocks more on higher levels it should open up the 'stick and move' game.
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Old 05-14-2009, 02:39 AM   #51
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by phillyfan23
ya i agree with the camera....it is very dizzying, but i'm sure offline will be fine. If we can't adjust it online it will be a problem.

Thing with stick and move...I can do it no problem, but in the demo you don't really need to as the cpu poses little threat to do damage to you.

We will only stick and move if we FEAR the cpu, and hopefully the higher Diff. levels will provide that experience.
I can stick and move but it doesn't feel fluid at all and that is how I like to fight. It wasn't that I feared the AI but I just wasn't comfortable fighting that way. It felt unnatural and navigating around the ring was tough and you got caught in the corner way too often. I know to be successful online I'm gonna have to fight like Tyson which I don't find as fun. Not to mention with the higher skill level in the game it may be much tougher to dance around the ring if they're much more aggressive.

I don't know who said that the punching %'s were in the 40's and more realistic because I was always in the 60's and threw a ton of punches, hopefully that's the fault of the skill level in the demo and the speed being too fast. I just hope that was the easy skill level because I never lost one round but then again I never really came close to knocking him down so there could be a problem there but we do have sliders so I hope that helps.

Last edited by Seymour Scagnetti; 05-14-2009 at 02:41 AM.
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Old 05-14-2009, 02:45 AM   #52
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Seymour Scagnetti
I can stick and move but it doesn't feel fluid at all and that is how I like to fight. It wasn't that I feared the AI but I just wasn't comfortable fighting that way. It felt unnatural and navigating around the ring was tough and you got caught in the corner way too often. I know to be successful online I'm gonna have to fight like Tyson which I don't find as fun. Not to mention with the higher skill level in the game it may be much tougher to dance around the ring if they're much more aggressive.

I don't know who said that the punching %'s were in the 40's and more realistic because I was always in the 60's and threw a ton of punches, hopefully that's the fault of the skill level in the demo and the speed being too fast. I just hope that was the easy skill level because I never lost one round but then again I never really came close to knocking him down so there could be a problem there but we do have sliders so I hope that helps.
i think with a different cam we will have much easier time fighting like ali....that's how i fight online as well, it is more fun than mindlessly brawling.
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Old 05-14-2009, 02:50 AM   #53
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by phillyfan23
i think with a different cam we will have much easier time fighting like ali....that's how i fight online as well, it is more fun than mindlessly brawling.
Do we know for a fact that there are different camera angles because I don't think I've read that and I'm starting to get worried because that would be a game killer for me because the demo angle is god awful and I'm thinking wouldn't EA put the best camera angle they have in the demo. I don't know why they wouldn't use the same angle as the UFC game.
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Old 05-14-2009, 03:03 AM   #54
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Seymour Scagnetti
Do we know for a fact that there are different camera angles because I don't think I've read that and I'm starting to get worried because that would be a game killer for me because the demo angle is god awful and I'm thinking wouldn't EA put the best camera angle they have in the demo. I don't know why they wouldn't use the same angle as the UFC game.
I don't think they would make such a grave oversight for the final release.....but in case they do....no way I'm purchasing this game.

edit: that's the luxury of having a definite gem in another game for me....I'm not worried much...if this game flops, i got a backup plan. If this was the only fighting sports game coming, I'd be worried as hell right now because, frankly, the demo is more of a question mark rather than being a confirmation of good things to come in the gameplay dept.

Last edited by phillyfan23; 05-14-2009 at 03:07 AM.
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Old 05-14-2009, 03:16 AM   #55
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Re: Fight Night Round 4 Demo Impressions

Its weird how this Pacquiao/Hatton demo looks like crap, but the Ali/Tyson, and even the gameplay footage of Foreman, looks pretty damn good.

Its like all the punches look the same, but if u look at the Ali/Tyson gameplay footage, the punches seemed to aim at the target depending on where the target was located.

I'm not too worried about the game.
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Old 05-14-2009, 03:27 AM   #56
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by Po Pimp
Its weird how this Pacquiao/Hatton demo looks like crap, but the Ali/Tyson, and even the gameplay footage of Foreman, looks pretty damn good.

Its like all the punches look the same, but if u look at the Ali/Tyson gameplay footage, the punches seemed to aim at the target depending on where the target was located.

I'm not too worried about the game.
It's obvious that P/H Dem is an Alpha fo sho...i ain't worried either
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