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My Madden NFL 10 Game Experiences From Current Build

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Old 05-13-2009, 03:51 PM   #105
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Re: My Madden 10 game experiences from current build

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Originally Posted by djKianoosh
i'm sorry, but I have to disagree with the philosophy that says that backups should be 5 times worse than the elite players. all these guys in the NFL are really good, otherwise they wouldn't even make the roster... and all it takes sometimes is for some backup to get an opportunity and bam, they look great.
It's a doube edged sword. The reason backups should be worse is well...because they ARE backups and weren't good enough to become a starter. Pretty self explanatory there bud. Just because a backup may look great one or two games doesn't mean he will be great in the long run to be a starter.

Backups really need to prove themselves thoroughly to get the starting job. By your philosophy, a backup shouldn't play worse than the starter because they are in the NFL and made the roster? I think you need to do your homework more.
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Old 05-13-2009, 04:00 PM   #106
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Re: My Madden NFL 10 Game Experiences From Current Build

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Originally Posted by kwpit79
If this was the 80's I'd agree with you. But with the new rule changes and the overwhelming number of teams using the variations of the westcoast/spread offenses, percentages have been going up in the past decade or so.

I agree that 78% is a wee bit too high (unless it was just an aberration - that would be ok), but 55% would be too low (unless we're talking Chris Simms or something).

If you look at the stats from 2008, 20 starting QBs completed 60% of their passes for the season. Only three starting QBs had 55% or less for the season, so I wouldn't want the average game to be 55%, more like 60-63 percent.

Nitpicking? Yep.
Word. I can live with that. I'm an APF junky, and I usually look at stats for the game's all-time greats. The game's rules and the offenses now make it easier to have 60% completion rates, but there are still plenty of games where guys are well below that. I just looked over the 2008 league stats, and the 60-63% number holds as a general rule. Good looking out .

But to go tit for tat with you, it's still the case that as of the last build we have for this game that's public ('09), it was easy to complete 75-80% or more of your passes on a regular basis. Even if you work in a short, WCO-type offense, this still isn't possible consistently in real life. And we know that you didn't even have to run that sort of offense to put up those numbers in '09.

To achieve the realism that's desired, we're still talking about a 15% reduction in completion rates (say, down to 60-63% from 75-78%), and that's pretty substantial.

To me, that ups the fun factor. How cool would it be if you saw McNabb rocket a few into the ground 5 yards short of his guy a few times a game like he does irl?
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Old 05-13-2009, 04:03 PM   #107
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Re: My Madden 10 game experiences from current build

Quote:
Originally Posted by djKianoosh
i'm sorry, but I have to disagree with the philosophy that says that backups should be 5 times worse than the elite players. all these guys in the NFL are really good, otherwise they wouldn't even make the roster... and all it takes sometimes is for some backup to get an opportunity and bam, they look great.

look at all the RBs that come out of nowhere every year. Packers fans, remember how Ryan Grant busted onto the scene? or Samkon Gado? he was good enough for a few games. when westbrook got hurt, Buckhalter stepped in and played well. madden should take into account the possibility that a backup could do well. just cause a guy's a backup doesn't mean he's a bum. look at all the 2-RB and 3-RB rotations in the NFL. even the Bears had some games where their backups came in and spelled Forte for a drive or two.

all I'm saying is it shouldn't be a death sentence for a backup to come in at any position.
I think you make a valid point with regards to RBs. I think a lot of RBs in the league are a product of their OL. That's why a backup RB can look good at times. But special players are hard to replace and you should see a huge drop at the QB position as well as most starting positions imo.
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Old 05-13-2009, 04:04 PM   #108
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Re: My Madden NFL 10 Game Experiences From Current Build

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Originally Posted by The Autumn Wind
Word. I can live with that. I'm an APF junky, and I usually look at stats for the game's all-time greats. The game's rules and the offenses now make it easier to have 60% completion rates, but there are still plenty of games where guys are well below that. I just looked over the 2008 league stats, and the 60-63% number holds as a general rule. Good looking out .

But to go tit for tat with you, it's still the case that as of the last build we have for this game that's public ('09), it was easy to complete 75-80% or more of your passes on a regular basis. Even if you work in a short, WCO-type offense, this still isn't possible consistently in real life. And we know that you didn't even have to run that sort of offense to put up those numbers in '09.

To achieve the realism that's desired, we're still talking about a 15% reduction in completion rates (say, down to 60-63% from 75-78%), and that's pretty substantial.

To me, that ups the fun factor. How cool would it be if you saw McNabb rocket a few into the ground 5 yards short of his guy a few times a game like he does irl?
Yep, agree with Autumn, no more Robo QB!!!!!!!!!!!!!!!!!!!!
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Old 05-13-2009, 04:05 PM   #109
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Re: My Madden NFL 10 Game Experiences From Current Build

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Originally Posted by The Autumn Wind
How cool would it be if you saw McNabb rocket a few into the ground 5 yards short of his guy a few times a game like he does irl?
I would loveee to see this. Just like I would love to see QBs throw the ball out of bounds more when passing down the sidelines since its safer than throwing it straight down the sideline.
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Old 05-13-2009, 04:08 PM   #110
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Re: My Madden NFL 10 Game Experiences From Current Build

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Originally Posted by Yeah...THAT Guy
I would loveee to see this. Just like I would love to see QBs throw the ball out of bounds more when passing down the sidelines since its safer than throwing it straight down the sideline.
We should be in luck with the new accuracy windows they added this year.
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Old 05-13-2009, 04:10 PM   #111
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Re: My Madden NFL 10 Game Experiences From Current Build

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Originally Posted by Yeah...THAT Guy
I would loveee to see this. Just like I would love to see QBs throw the ball out of bounds more when passing down the sidelines since its safer than throwing it straight down the sideline.
Or near the GL and all receivers are covered, the QB throws the ball into the stands.
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Old 05-13-2009, 04:12 PM   #112
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Re: My Madden 10 game experiences from current build

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Originally Posted by joejccva71
It's a doube edged sword. The reason backups should be worse is well...because they ARE backups and weren't good enough to become a starter. Pretty self explanatory there bud. Just because a backup may look great one or two games doesn't mean he will be great in the long run to be a starter.

Backups really need to prove themselves thoroughly to get the starting job. By your philosophy, a backup shouldn't play worse than the starter because they are in the NFL and made the roster? I think you need to do your homework more.
+1 very nice response
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