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My Madden NFL 10 Game Experiences From Current Build

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Old 05-13-2009, 09:33 AM   #65
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Re: My Madden NFL 10 Game Experiences From Current Build

Thanks for the info Donny - you are a brave man all things considered
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Old 05-13-2009, 09:33 AM   #66
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Re: My Madden NFL 10 Game Experiences From Current Build

Quote:
Originally Posted by Donny_Moore
- Bears get a stop. Next drive, handoff to Matt Forte. Boom, he goes down and it doesn't look good folks. I'm not sure initially of the diagnosis, but I know it's bad because Kevin Jones just stepped onto the field for the Bears.
- Towards the end of the 1st quarter, the report comes in. Forte, compound leg fracture, out for season. Boom. Franchise year one roasted. It was a crazy moment for me (Ryan loved every minute of it - he's a diehard Packer nut). I go from planning on giving Matt Forte about 25-30 touches to having to scramble with Kevin Jones, Garett Wolfe, and the Other Adrian Peterson. Let me tell you, those guys are about 5 steps down from Matt Forte. Huge drop in terms of talent in the game and it is noticable in my opinion.
-Donny
I absolutely love reading that. One of my biggest complaints with Madden 09 is when a starter goes out and the back up comes in and there is no noticable drop off in talent. I've had games using the Chiefs where HB Jamaal Charles rated a 73 overall has a better game then Larry Johnson a 88 overall. So much so that I've made Charles my 1st string back. It will be nice to see it make a difference in Madden 10.
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Old 05-13-2009, 10:25 AM   #67
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Re: My Madden NFL 10 Game Experiences From Current Build

Cool stuff Donny. I'd like to hear some Human vs. CPU impressions though as that's what most of us will be playing in franchise.
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Old 05-13-2009, 10:44 AM   #68
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Re: My Madden NFL 10 Game Experiences From Current Build

Yes, some human vs CPU reports would be very welcome.

Like hearing how there will be a dropoff between your best players and the backups at that position. Depth will matter for once. Hopefully the IR bug is fixed. With all the attention to detail, I imagine it is fixed.

Good stuff though, thanks Donny!
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Old 05-13-2009, 11:35 AM   #69
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What coverage were you playing to allow Steve Smith to score on the last play of the game?
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Old 05-13-2009, 11:38 AM   #70
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Re: My Madden NFL 10 Game Experiences From Current Build

Just some impressions from a hopeful football fan . . .

What I liked:
--the injury
--the dropoff in quality from starter to backup
--the fact that the Bears' subpar WR made for an inconsistent passing game

What I want to know more about:
--completion percentages: Hasslebeck's 78% performance could happen, sure, but most of the games need to be in the 55% range, with a good number even below that. Marino, the best pure passer of all time (perhaps), finished with a career mark of 57%. I'd be very interested to see some other numbers on the passing game, both HUM vs. HUM and HUM vs. CPU.

I know that this is bonus information, not a request thread, but those are my impressions, and if more information were to come out, I'd like to hear some on that issue, given its prominence in '09 and the centrality of realistic QB play to a "sim" experience.
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Old 05-13-2009, 11:46 AM   #71
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Re: My Madden NFL 10 Game Experiences From Current Build

Quote:
Originally Posted by Donny_Moore
Game 1

- Aaron Rodgers nickel and diming me with Donald Driver over the middle (the guy does not drop passes, his catch in traffic is one of best in game).
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Old 05-13-2009, 11:56 AM   #72
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Re: My Madden 10 game experiences from current build

Quote:
Originally Posted by Derrville
Do you guys ever play the computer? I dunno about you but i dont see any good coming from playing against each other all the time. Especially when the Computer doesnt play anything like a human.

I wanna know how the game plays User vs Comp.
Definitely agree with this
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