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Old 04-13-2009, 03:23 PM   #129
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Re: Madden NFL 10 Blog: Adaptive AI

Adpative AI should be a huge focus of any sports game. It is pretty much the biggest contributor to replay value. Why keep playing if you can kick the computer's *** everytime.
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Old 04-13-2009, 03:54 PM   #130
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why why why more lies....Ea should take a year off, play 2k5 for 12 hrs a day and make madden 2011. If madden is as good as it fan base claims it to be they would not mind playing madden 09 for another year. I still play NFL 2k5 .Peter and IC continue to take the fools money for a bad game. Ea let gamers return the game if we are not satisfied or drop the price to 39.99 for a year. $19.99 2k5 is still the game to beat and Ea should be ashamed.NCAA 2003 was the best football engine produced by EA .
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Old 04-13-2009, 03:58 PM   #131
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Re: Madden NFL 10 Blog: Adaptive AI

Quote:
Originally Posted by loyshon
why why why more lies....Ea should take a year off, play 2k5 for 12 hrs a day and make madden 2011. If madden is as good as it fan base claims it to be they would not mind playing madden 09 for another year. I still play NFL 2k5 .Peter and IC continue to take the fools money for a bad game. Ea let gamers return the game if we are not satisfied or drop the price to 39.99 for a year. $19.99 2k5 is still the game to beat and Ea should be ashamed.NCAA 2003 was the best football engine produced by EA .

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Old 04-13-2009, 04:56 PM   #132
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I am all about franchise mode! And i know this is a BOOK! I
have been ever since i can remember playing madden. Play just
over half the games in a season so i can affect my players
stats for the season. I really loved managing the salary cap
in Head Coach, but in madden that aspect was lacking for me.

when starting a multiplayer franchise there should be an
option to assign a controller to a specific team, that way
there would be no accidentally signing or drafting a person
for your friend's team. This would also allow for the same
style of signing people that is used in nfl head coach which
would be really neat for madden.

players, even recievers shouldnt increase in speed at all, and
if that cant be fixed then they should only increase in 1,
maybe 2 points over there whole career (in speed)
in madden the rookie contracts are no where near realistic,
guys who are good but drafted in the 2nd or 3rd round for some
reason always ask for more than 1 mil per year which is not
realistic. NFL Head Coach got this aspect right, where pretty
much anyone outside of the first round even if they were
projected higher wouldnt ask for more than a million.

i would love to see players leave for more reasons than just
not having enough cap, or the user just deciding not to sign
him. Maybe a player wants more money, more PT, a better team,
better coaches etc... whatever it is that happens in real
life, implement it into the game.

i see that salary cap tuning will be attended to next time
which is cool! after about year 3 i have around 38 million in
cap with an superbowl caliber team. i have to set my own cap
limit! but what i really want to see is some sort of negotiation when
dealing with contracts because as it is now, anyone you want
to sign, you sign. Pretty much no matter what. I want to see
un-restricted free agents want to leave to get a change of
scenery or to get more playing time somewhere else. NCAA has
the option of making promises to your recruits, and if you
dont fulfill them, those recruits might transfer. it would be
really cool to see promises in madden; if you dont fulfill
them the player will demand a trade, or demand to be released!

back on the xbox and ps2, we were able to control ticket,
food, merchandise, and parking prices...whatever happened to
that? if people dont enjoy that stuff give them the option to
turn it off. Also, have some sort of owner approval, if it
gets too low you lose your job and may have to find a new job.

position coaches would be a nice addition and pretty cool to
see more of the better players retire to become those position
coaches

creating an expansion team would be really fun too, i remember
that All-Pro Baseball had this feature back in 2002 (maybe)
and it started with an expansion draft and everything, it was
really cool. have some way to compete with friends throughout
franchise besides how many titles you win. Maybe how much
money you earned, total amount of probowlers, longest winning
streak, best drafting...etc

maybe more injuries, look at the seahawks this year, their top
3 recievers go down, most of the O-line, and others are
injured. Much too often do i find myself with no injuries
throughout a whole season. strategy that effects your next
game, sort of like a gameplan that you focus on to give you a
higher chance of winning. It could give you special boosts in
areas that you choose in your gameplan.

One of the coolest things i've heard about for gameplay is a
snap count where you choose either on 1, 2, or 3 and you as
the QB have to hike it on that snap; if you hike too early
then your O-line can possibly be dominated by the D-line...
too late and your O-line will jump early causing a false start
which would eliminate the randomness of that penalty. On the
defensive side of the ball we need the jump the snap, early
will be a encroachment or offsides/nuetral zone infraction,
while jumping late will bring you to get dominated by the
offensive lineman. also another thing i have heard is the
preplay/pre-hike run/pass commit.

As would everyone else, i would love to see more catch
animations...dives, one handed, not that lame spin around
catch that no one in the NFL does! More tackle animations
would be nice too. I think the hitstick needs to be alot
harder to time, and only available to the elite players or to
an offensive player who is going to be blind sided. Someone
said it best when they said that the hit stick is more of a
sure tackle than a normal tackle, which shouldnt be the case
at all!

thanks for the amazing update!
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Old 04-13-2009, 05:13 PM   #133
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Re: Madden NFL 10 Blog: Adaptive AI

Quote:
Originally Posted by loyshon
why why why more lies....Ea should take a year off, play 2k5 for 12 hrs a day and make madden 2011. If madden is as good as it fan base claims it to be they would not mind playing madden 09 for another year. I still play NFL 2k5 .Peter and IC continue to take the fools money for a bad game. Ea let gamers return the game if we are not satisfied or drop the price to 39.99 for a year. $19.99 2k5 is still the game to beat and Ea should be ashamed.NCAA 2003 was the best football engine produced by EA .
lol you created a profile just to say that?

How sad...

I also love how you say "if madden was good as i's fan base claims it to be..." when most who are fans of madden see the flaws in the game.
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Old 04-13-2009, 05:24 PM   #134
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Hi, *****! How does it feel to be unappreciative towards EA's efforts to make a quality football game?

I just hope this isn't another Back-of-the-Box feature. They said the same thing about "adaptive A.I." in Madden 09. All that did was give people a reason to keep the difficulty on Rookie mode, because the "adaptive A.I." made it easier.

Great idea for Madden 10, if they can get it right...
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Old 04-13-2009, 11:37 PM   #135
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i still think that this game is over hyped and has alot to prove when it comes out, it WONT live up to the hype, but i will say i think that it will be better than 09
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Old 04-13-2009, 11:46 PM   #136
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Re: Madden NFL 10 Blog: Adaptive AI

All the Adaptive AI sounds great, but will the CPU change it's offense based on my defenses?

All the comments and changes discussed talked about the Adaptive AI by the CPU on the defensive side of the ball.
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