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Madden NFL 10 Blog: Adaptive AI

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Old 04-12-2009, 02:06 AM   #121
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Quote:
Originally Posted by shotgun styles
This is really the thing that makes this the killer ap. If the CPU can win WITHOUT CHEATING, that would be amazing. Can you imagine the death of Robo-QB? Now when the CPU get's you in the 4th it's because you kept running cover-4 on 3rd down and it adjusted. Not because it made your defenders run away from the ball.

Imagine having a 10-6 season, just missing the playoffs, and NOT feeling like you got jipped or cheated. Now you're thinking about how to improve your roster, gameplan and execution instead of how bad you got robbed by the CPU.

With some good tuning, this feature could make the game damn hard without any cheating by the CPU.


couldn't have said it better myself
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Old 04-12-2009, 03:23 AM   #122
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I think this is going to be agreat feature! One thing i would like to add though and im not sure if this has been mentioned yet or is possible for this years madden is maybe adaptive ai over the course of the season. Example: on 3rd and 2 i always run or 3rd and 5 i always do a screen pass. It would be cool if it was situational too.

GREAT work on this years madde!
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Old 04-12-2009, 06:35 PM   #123
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Re: Madden NFL 10 Blog: Adaptive AI

Damn. I remember when i met with EA in Maitland years ago and told them 2k was the greatest football game ever and they were not happy. These new guys are cool and understand it's not personal and just being honest. If I saw you guys downtown I'd buy you drinks!
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Old 04-12-2009, 10:29 PM   #124
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One day, we will see a bug-less sports game that will not require patches. But, for now, EA is on the right track.

Good job...
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Old 04-13-2009, 11:26 AM   #125
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Re: Madden NFL 10 Blog:Adaptive AI

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Originally Posted by GTheorenHobbes
I'm no developer but I wonder how Adaptive AI differs from Liquid AI.
Different marketing people. Or is it the same people slinging the same stuff 10 years later?

I'm going to guess that cheesing doesn't disappear with this year's game.
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Old 04-13-2009, 11:35 AM   #126
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Re: Madden NFL 10 Blog:Adaptive AI

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Originally Posted by wco81
[...]
I'm going to guess that cheesing doesn't disappear with this year's game.
No, not anymore than viruses disappear when you give people drugs to kill them. They EVOLVE, just like cheesers will. But at least they have to, which is something to be happy about, IMHO...
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Old 04-13-2009, 12:44 PM   #127
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Re: Madden NFL 10 Blog: Adaptive AI

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Originally Posted by 9er faithful
I think this is going to be agreat feature! One thing i would like to add though and im not sure if this has been mentioned yet or is possible for this years madden is maybe adaptive ai over the course of the season. Example: on 3rd and 2 i always run or 3rd and 5 i always do a screen pass. It would be cool if it was situational too.

GREAT work on this years madde!
What would make this feature even better is not only have the AI adjust to your tendency but also have different tendencies that can be adjusted for each coach, preferably adjusting themselves as their team changes, but with these tendencies determining what they try in these situations. Then you could see their tendencies and adjust your playcalling as well. This would add some variety team to team and game to game as well as kinda making it like you are actually scouting opponents and watching film. I generally prefer that tool available to either the user or the cpu should be available to both.
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Old 04-13-2009, 12:50 PM   #128
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Re: Madden NFL 10 Blog:Adaptive AI

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Originally Posted by 94niners
No, not anymore than viruses disappear when you give people drugs to kill them. They EVOLVE, just like cheesers will. But at least they have to, which is something to be happy about, IMHO...
With all the plays in all the playbooks going up against all the defensive play types there are bound to be some glitches that won;t be caught. If that glitch happens to be in the play type normally designed to stop the offensive play and that offensive play works as it should otherwise then there will be a play that can be cheesed. The problem is no matter how much testing they can do they it will be tough to test every play in every playbook against each type of defense trying each possibility with the offensive play and then go back and test every defensive play in the same mannor against each type of offensive play.
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