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Tiger Woods PGA Tour 10 Update (IGN)

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Old 03-31-2009, 03:05 PM   #81
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Re: Tiger Woods PGA Tour 10 Latest Blog entry

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Originally Posted by rolltide1017
So, does that mean we will see the AI golfer or will he be next to us "under the hood?"
I for one hope it's under the hood. I have no interest in nearly doubling my round time as I wait around for AI golfer in the interest of realism. Playing all of those damn Tiger challenges is painful when you get in a match.

As a side note and maybe it's mentioned in the thread, but we will have to complete the Tiger challenge to unlock courses we paid for? Easily one of the lamest things I've seen in a sports game.
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Old 03-31-2009, 08:13 PM   #82
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Re: Tiger Woods PGA Tour 10 Latest Blog entry

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Originally Posted by rolltide1017
EDIT: I just read the blog you were talking about. I see what they mean and that is a welcome addition. Near the end of the blog, he makes it sound like you will be paired with an AI golfer:


So, does that mean we will see the AI golfer or will he be next to us "under the hood?"
That bit was very confusing to me as well. I asked for some clarification on that in the respective blog's comments section, but it never got addressed. If I'm going to be paired with an AI player(s) in my "group", how is there presence and activity going to be depicted? I'm wondering if it will simply show a running total of your AI partners strokes on the hole? Will you see their ball mark, ball and tracer? Will their scores simply just appear on the next hole's digital leaderboard somewhere on the score?

Since we only have a dozen or so PGA Tour players in the game, I wonder if they'd be paired with you and playing along in living color? If this is so, I hope they'll give you the option to fast forward, or skip the end of their shot..... and puhleeeeze, give us the option to turn of both the player and the AI's pre-shot cut sequences!
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Old 04-10-2009, 02:43 AM   #83
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Re: Tiger Woods PGA Tour 10 Update (IGN)

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Originally Posted by orthostud23
It does seem that they have toned down the distances from last years game. The question will be is how they tweak the swing stick. If I can still bring it straight down and back CONSISTENTLY then these distances wont mean squat because I can up my club to 75% tuned and still be averaging 340yds off the tee and hit a PW into most greens. If the swing stick has been tweaked a little to make hitting straight shots harder then this will be a good thing.

I was just about to make this same point. It's been a problem for YEARS. The swing stick does not punish you nearly enough on Tour Mode. On top of that, the aiming circle doesn't function properly.

Firstly, the swing stick. In 09, it was very rare for me to swing perfectly straight back and then perfectly straight forward. almost never happened. But even if I was off, my shot went straight. This was even with my power and workability cranked up. I swear to you, my sweet spot on my irons was 1% (!?!) and I almost never hit a stray shot. But the swing tracker lines on the golf ball were almost never dead straight. It's why I ended up playing my PGA Season with only as high as my 1 iron, which I hit 270+ yards. It's as close to a "challenge" as you'll get in that game. On Tour difficulty, even the slightest variance from perfectly straight should result in a shot going somewhere other than in the middle of the aiming circle. Which brings me to my next point...

The aiming circle is completely flawed and does not work as intended. I remember when they brought this thing out a couple of year's back (I think it was 07), I got excited. They said that the circle represents where your golfer will hit the ball, based on a good swing and the size of this circle depended on your accuracy rating.

Well, it doesn't work like that at all. Basically, If you make a good swing, your ball will go into the middle of that circle. Doesn't matter if the circle is 5 yards wide or 30, the ball is heading for the middle of it. It's stupid. you might as well bring back the old pinpoint cursor from last gen cuz that's how this thing works. If it worked properly, then it would really bring alot of course management into the equation.

For example, if your aiming circle with your driver is 30 yards wide, like when you first start out, then that means if you make a good swing, the ball SHOULD end up somewhere in that circle. But if you're playing a hole where your driver reaches the part of the fairway that pinches in to be only 20 yards wide..well, maybe driver is not the best play. Because even if you make a perfect swing, the ball could end up 5 yards in the rough on either side if you right down the middle. It doesn't mean you COULDN'T hit it right in the middle of the circle, it just means it's just as likely that it won't, more likely even.

And if you didn't make a good swing, and you bring in more punishment for a slightly off swing like I mentioned above...well, now you have a whole new golf game. You'd face alot of situations like the pros do on Tour. It would make you play these virtual courses more like their original designers intended. And it would make Tour difficulty a BLAST. I don't know why the devs are so afraid to make Tour difficulty punishing. It's what we true golf fans want and it doesn't affect the casual golf fan who wants to bomb 350+ yard drives with power boost and spin control. That's what the BALANCED level is for.

Oh, and those distances shown on the blog aren't scaled back much at all...maybe 10 yards max. It's what makes online play feel how it does...where pars feel like bogeys and birdies feel like pars.
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Old 04-10-2009, 03:10 PM   #84
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Re: Tiger Woods PGA Tour 10 Update (IGN)

excellent post
Quote:
Originally Posted by sroz39
I was just about to make this same point. It's been a problem for YEARS. The swing stick does not punish you nearly enough on Tour Mode. On top of that, the aiming circle doesn't function properly.

Firstly, the swing stick. In 09, it was very rare for me to swing perfectly straight back and then perfectly straight forward. almost never happened. But even if I was off, my shot went straight. This was even with my power and workability cranked up. I swear to you, my sweet spot on my irons was 1% (!?!) and I almost never hit a stray shot. But the swing tracker lines on the golf ball were almost never dead straight. It's why I ended up playing my PGA Season with only as high as my 1 iron, which I hit 270+ yards. It's as close to a "challenge" as you'll get in that game. On Tour difficulty, even the slightest variance from perfectly straight should result in a shot going somewhere other than in the middle of the aiming circle. Which brings me to my next point...

The aiming circle is completely flawed and does not work as intended. I remember when they brought this thing out a couple of year's back (I think it was 07), I got excited. They said that the circle represents where your golfer will hit the ball, based on a good swing and the size of this circle depended on your accuracy rating.

Well, it doesn't work like that at all. Basically, If you make a good swing, your ball will go into the middle of that circle. Doesn't matter if the circle is 5 yards wide or 30, the ball is heading for the middle of it. It's stupid. you might as well bring back the old pinpoint cursor from last gen cuz that's how this thing works. If it worked properly, then it would really bring alot of course management into the equation.

For example, if your aiming circle with your driver is 30 yards wide, like when you first start out, then that means if you make a good swing, the ball SHOULD end up somewhere in that circle. But if you're playing a hole where your driver reaches the part of the fairway that pinches in to be only 20 yards wide..well, maybe driver is not the best play. Because even if you make a perfect swing, the ball could end up 5 yards in the rough on either side if you right down the middle. It doesn't mean you COULDN'T hit it right in the middle of the circle, it just means it's just as likely that it won't, more likely even.

And if you didn't make a good swing, and you bring in more punishment for a slightly off swing like I mentioned above...well, now you have a whole new golf game. You'd face alot of situations like the pros do on Tour. It would make you play these virtual courses more like their original designers intended. And it would make Tour difficulty a BLAST. I don't know why the devs are so afraid to make Tour difficulty punishing. It's what we true golf fans want and it doesn't affect the casual golf fan who wants to bomb 350+ yard drives with power boost and spin control. That's what the BALANCED level is for.

Oh, and those distances shown on the blog aren't scaled back much at all...maybe 10 yards max. It's what makes online play feel how it does...where pars feel like bogeys and birdies feel like pars.
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Old 04-12-2009, 09:35 PM   #85
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Re: Tiger Woods PGA Tour 10 Update (IGN)

Any word on what new courses are in this year's game?
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Old 04-13-2009, 01:03 AM   #86
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Re: Tiger Woods PGA Tour 10 Update (IGN)

EA has not released the new courses publicly, however the number that is coming with the DVD is 16. There will be DLC this year and the plan for the number of DLC courses is much more agressive than TW08 or 09.....

A tidbit regarding the courses from ESPN.....

http://sports.espn.go.com/videogames...ory?id=4059603
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Old 04-13-2009, 01:14 PM   #87
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Re: Tiger Woods PGA Tour 10 Update (IGN)

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Originally Posted by DivotMaker
EA has not released the new courses publicly, however the number that is coming with the DVD is 16. There will be DLC this year and the plan for the number of DLC courses is much more agressive than TW08 or 09.....

A tidbit regarding the courses from ESPN.....

http://sports.espn.go.com/videogames...ory?id=4059603
So it's safe to assume there will be none of those god awful fantasy courses (I didn't play TW09) that are put in to appeal to the 8 year olds that play the game.
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Old 04-13-2009, 02:49 PM   #88
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Re: Tiger Woods PGA Tour 10 Update (IGN)

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Originally Posted by Seymour Scagnetti
So it's safe to assume there will be none of those god awful fantasy courses (I didn't play TW09) that are put in to appeal to the 8 year olds that play the game.
I am not at liberty to answer this at this point due to NDA. That being said, there have been no fantasy courses in TW on the 360 to date.

I feel the same way as you do about them. I hate them and refuse to play them. However, there is a large contingent of TW users (mostly default players) who love the fantasy courses and are begging EA to release them for TW10. No idea if they will be offered as DLC or not in TW10, but personally they have no business being in any game with the PGA TOUR license on it....
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