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Tiger Woods PGA Tour 10 Update (IGN)

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Old 03-28-2009, 01:57 PM   #73
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Re: Tiger Woods PGA Tour 10 Latest Blog entry

Quote:
Originally Posted by DivotMaker
http://insideblog.easports.com/archi...distances.aspx

I like how they are incorporating more risk/reward for tuning clubs and dialing in sweet spots. How does anyone else feel about this?
I could be wrong, but they look like more realistic distances this year.
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Old 03-28-2009, 02:23 PM   #74
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Re: Tiger Woods PGA Tour 10 Update (IGN)

Quote:
Originally Posted by Zinger
The squares on the putting grid in 09's ps3 version were huge and took away most of the skill of green-reading. I hope that in addition to the new putting meter there will be much smaller grid squares so that the contours of the green can be displayed in more realistic detail, making longer putts in particular harder.
Quite honestly, I wish they would do away with grids altogether and give us more camera angles with better resolution to try to read the greens much like Expert mode in TW 08 for PC....THAT would be one helluva challenge as I play TW09 without grids in TOUR Pro and it is extremely satisfying to make a par.....
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Old 03-28-2009, 02:27 PM   #75
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Re: Tiger Woods PGA Tour 10 Latest Blog entry

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Originally Posted by Fluffhead
Correct me if I'm wrong as I've never really messed around with the tuner, but isn't this kind of the way it's set up now? I vaguely remember being able to tune workability and sacrificing accuracy in the process. The way it's discussed in this blog is kind of odd to me, with a driver anyway. With technology these days you really don't give up power for accuracy. Irons are a different beast though.
Yes, but they are tweaking the risk/reward to be more punitive the closer you get to 0% sweet spot and therefore making it more challenging to hit the ball straight....nice trade-offs from the sound of it.....
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Old 03-28-2009, 07:45 PM   #76
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Re: Tiger Woods PGA Tour 10 Update (IGN)

It does seem that they have toned down the distances from last years game. The question will be is how they tweak the swing stick. If I can still bring it straight down and back CONSISTENTLY then these distances wont mean squat because I can up my club to 75% tuned and still be averaging 340yds off the tee and hit a PW into most greens. If the swing stick has been tweaked a little to make hitting straight shots harder then this will be a good thing.
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Old 03-30-2009, 09:19 AM   #77
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Re: Tiger Woods PGA Tour 10 Update (IGN)

On the same note as yardage books, I always wondered why EA has not put caddies in the game somehow (and I don't mean "caddy tips"). I think it would add an interesting dynamic, if done correctly, since a good caddie can give a player an edge. Of course, the player making the swings is ultimately responsible for success or failure, but a caddie can have some influence, good or bad. Maybe money earned in the game can be used to hire/pay more elite caddies. Likewise, you can "sack" your caddie if he screws up. We should see them animated on course too. After all, "it's in the game". Anyone think this has potential?
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Old 03-30-2009, 10:39 AM   #78
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Re: Tiger Woods PGA Tour 10 Latest Blog entry

Quote:
Originally Posted by DivotMaker
Yes, but they are tweaking the risk/reward to be more punitive the closer you get to 0% sweet spot and therefore making it more challenging to hit the ball straight....nice trade-offs from the sound of it.....
I think it sounds really good. I was pretty impressed with the club tuning last year. I thought added a nice level of difficulty that was missing in previous version. Was it still easy to hit straight shots because of the swing stick, yes. But if you did miss, you would miss badly with 0% sweet spot. Sounds like that is more punishing this year, which sounds good to me.

I like the caddy idea. While on the "it's in the game" subject, I wander if we will ever be able to play along side another pro in tournaments during the tour season. Don't know why EA hasn't adding tournament pairings to the game yet, I mean they've been apart of golf since forever. It would also be nice if the pairings update correctly through out the tournament, like if you are in first place or second, you would be in the final group on the last day. It'd be great to battle Tiger down the stretch to win a tournament in the game (like we saw yesterday at Bay Hill). When will that dynamic make it into the game?
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Old 03-30-2009, 12:12 PM   #79
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Re: Tiger Woods PGA Tour 10 Latest Blog entry

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Originally Posted by rolltide1017
I think it sounds really good. I was pretty impressed with the club tuning last year. I thought added a nice level of difficulty that was missing in previous version. Was it still easy to hit straight shots because of the swing stick, yes. But if you did miss, you would miss badly with 0% sweet spot. Sounds like that is more punishing this year, which sounds good to me.

I like the caddy idea. While on the "it's in the game" subject, I wander if we will ever be able to play along side another pro in tournaments during the tour season. Don't know why EA hasn't adding tournament pairings to the game yet, I mean they've been apart of golf since forever. It would also be nice if the pairings update correctly through out the tournament, like if you are in first place or second, you would be in the final group on the last day. It'd be great to battle Tiger down the stretch to win a tournament in the game (like we saw yesterday at Bay Hill). When will that dynamic make it into the game?
I believe the tournament parings are IN this year. This was on one of the TW blogs. You still wont be paired with another AI though.
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Old 03-31-2009, 10:06 AM   #80
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Re: Tiger Woods PGA Tour 10 Latest Blog entry

Well, if you are not paired with another AI then pairings are not really in the game IMO.

EDIT: I just read the blog you were talking about. I see what they mean and that is a welcome addition. Near the end of the blog, he makes it sound like you will be paired with an AI golfer:
Quote:
Originally Posted by From EA blog
Implementing the new start times feature in PGA TOUR Season also gave us the opportunity to add groupings and pairings to this mode in the same way the PGA TOUR does.

In TW10, the player will be grouped in each tournament round as follows:
• 1st & 2nd Rounds: Random groupings of 3. The player will be playing the round at the same time as the two other AI golfers in their group.
• 3rd & 4th Rounds: Pairings are based on leaderboard position. The player will be playing at the same time as the AI golfer they get paired up with based on their position on the leaderboards.
So, does that mean we will see the AI golfer or will he be next to us "under the hood?"

Last edited by rolltide1017; 03-31-2009 at 10:30 AM.
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