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Madden NFL 10 Blog: Franchise Mode Improvements

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Old 04-07-2009, 10:36 AM   #209
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

Quote:
Originally Posted by FadeEmAll
LOL funny this is the most disgruntled I have seen the OS fan base after a blog and in my opinion this blog has been the most informative and game changing to date. The blog was excellent to me and points to marked improvement in the franchise mode, far more important to me than hand towels and colored cleats....
+1

We got things that a lot of people have been asking for plus the promise that there is more to come and the explanation that we need to be a bit patient seeing that it is only April.
Plus, the most hotly debated topic "created rookies" is something that is optional, so if you don't like it use NCAA draft classes.
I hope we can all relax, be glad that we've gotten so much info already and let the devs keep doing their jobs.
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Old 04-07-2009, 10:59 AM   #210
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

i just recently started playing HC and im loving it.
I have faith in the HC guy in handling maddens franchise mode.

I have no problem with the precreated rookies, sometimes the randomness of the randomly generated players didnt make sense. and as long as i have the option to import players from NCAA, im good.

you guys should give HC a spin, its a pretty good football game.

now im just hoping for online franchise

but im not expecting it this version.......
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Old 04-07-2009, 11:02 AM   #211
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

The NFL Draft

When a team is on the clock & then trade's the pick. That team that traded for the pick gets whatever time is remaining to make there selection.

Hopefully that is the way it will be done eventually.

In H.C. 09 the team that traded into the pick would get a fresh 10 minutes.
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Old 04-07-2009, 11:07 AM   #212
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

Quote:
Originally Posted by FadeEmAll
LOL funny this is the most disgruntled I have seen the OS fan base after a blog and in my opinion this blog has been the most informative and game changing to date. The blog was excellent to me and points to marked improvement in the franchise mode, far more important to me than hand towels and colored cleats....
Yeah, I really enjoyed this blog. I am looking forward to all the scouting and planning that will go into the draft with Madden now.
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Old 04-07-2009, 11:20 AM   #213
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

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Originally Posted by kcarr
OK, so if as an 85 overall a player is able to run for 2000 yards then a 90 overall should be able to easily break 2000 and probably hit near 2300 or 2400 right. When was the last time you saw a runningback follow a 2000 yard season with another 2000 yard season? Even with an 1800 yard season? 1500?

Jamal followed his 2000 yard season with 1006. Terrell Davis followed his 2000 yard season with a 211 yard season. Eric Dickerson followed his 2000 yard season with a 1234 yard season. OJ Simpson followed his 2000 with 1125. Barry Sanders did the best of 2000 yard backs I can find following up his 2000 yard season with 1491 yards the next year.

Where within that do you see any great progression caused by that 2000 yard rushing season?
I admit you make some good points--ones I hadn't quite considered.

At the same point, if a running back runs for 2000 yards, it's due to a variety of factors. Health, the quality (or lack thereof) of quality opposing defenses, how many times he was handed the ball, etc. So, while he may not get 2000 yards the next season, it's very conceivable the reason is that teams game planned for him better. Or he had tougher defenses to go against. I remember in 2007, Derek Anderson lit up the league. Why? Because he was new on the scene, no defense had any film on him, and he was playing against teams like the Rams and Dolphins.

I think you can run for 2000 yards, improve as a player, and have a worse season statistically the next season. I also think that is based on a lot of different factors, though. No different than if you make the Deans List one semester, and the next you make Honor Roll/Honorable Mention. Still doesn't mean that you didn't work your butt off from one semester to the next.

I think my thing is simply this...I sort of like the progression thing to a degree, but I don't see the point. If my player is not being rewarded for rushing for 2000 yards--meaning he is not progressing but rather staying pat or even regressing--what's the point of the ratings systems? Why not just scrap it?

I would almost rather have ratings and potential judged on numbers or what you do for your team in a given season--almost like an incentive laden contract. So if your safety has eight INT's in year 1 of franchise, he will go up 1 point in OVR rating. If he has 80+ tackles, he'll gain another point. If he can get 6+ sacks, he'll get another point. If he makes the Pro Bowl, he'll get another point. If your team goes to or wins the Super Bowl, he'll get one or two extra points.

That way, it's not random. It's not a situation where it's like..."well Joe Blow scored 12 TD's and 1,500 yards rushing, so that's good for 10 progression points, right?"
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Old 04-07-2009, 11:29 AM   #214
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

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Originally Posted by PacMan3000
I admit you make some good points--ones I hadn't quite considered.

At the same point, if a running back runs for 2000 yards, it's due to a variety of factors. Health, the quality (or lack thereof) of quality opposing defenses, how many times he was handed the ball, etc. So, while he may not get 2000 yards the next season, it's very conceivable the reason is that teams game planned for him better. Or he had tougher defenses to go against. I remember in 2007, Derek Anderson lit up the league. Why? Because he was new on the scene, no defense had any film on him, and he was playing against teams like the Rams and Dolphins.

I think you can run for 2000 yards, improve as a player, and have a worse season statistically the next season. I also think that is based on a lot of different factors, though. No different than if you make the Deans List one semester, and the next you make Honor Roll/Honorable Mention. Still doesn't mean that you didn't work your butt off from one semester to the next.

I think my thing is simply this...I sort of like the progression thing to a degree, but I don't see the point. If my player is not being rewarded for rushing for 2000 yards--meaning he is not progressing but rather staying pat or even regressing--what's the point of the ratings systems? Why not just scrap it?

I would almost rather have ratings and potential judged on numbers or what you do for your team in a given season--almost like an incentive laden contract. So if your safety has eight INT's in year 1 of franchise, he will go up 1 point in OVR rating. If he has 80+ tackles, he'll gain another point. If he can get 6+ sacks, he'll get another point. If he makes the Pro Bowl, he'll get another point. If your team goes to or wins the Super Bowl, he'll get one or two extra points.

That way, it's not random. It's not a situation where it's like..."well Joe Blow scored 12 TD's and 1,500 yards rushing, so that's good for 10 progression points, right?"
I am not saying that you can't improve at all after a 2000 yard season but you shouldn't improve due to the 2000 yard season. Actually of those players only eric dickerson and oj simpson even ever had a 1500 yard season against in their career at any point after the 2000 yard season by the way
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Old 04-07-2009, 11:35 AM   #215
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

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Originally Posted by kcarr
I am not saying that you can't improve at all after a 2000 yard season but you shouldn't improve due to the 2000 yard season. Actually of those players only eric dickerson and oj simpson even ever had a 1500 yard season against in their career at any point after the 2000 yard season by the way
And my point is that, if players aren't improving based on what they did the season prior, what is their reason to progress?
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Old 04-07-2009, 11:38 AM   #216
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

You need to progress based on what you do in any particular season period, if the next season you suck or don't perform you come back down. It's not that hard to understand.
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